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https://github.com/libretro/RetroArch
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Merge pull request #9137 from LazyBumHorse/realpath
replace realpath() by custom code which does not resolve symlinks
This commit is contained in:
commit
52ef1af14e
@ -53,7 +53,7 @@ bool glslang_read_shader_file(const char *path, vector<string> *output, bool roo
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include_path[0] = tmp[0] = '\0';
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strlcpy(tmp_path, path, path_size);
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path_resolve_realpath(tmp_path, path_size);
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path_resolve_realpath(tmp_path, path_size, false);
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if (!path_is_valid(tmp_path))
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strlcpy(tmp_path, path, path_size);
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@ -756,7 +756,7 @@ void video_shader_write_conf_preset(config_file_t *conf,
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strlcpy(tmp_base, preset_path, tmp_size);
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/* ensure we use a clean base like the shader passes and texture paths do */
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path_resolve_realpath(tmp_base, tmp_size);
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path_resolve_realpath(tmp_base, tmp_size, false);
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path_basedir(tmp_base);
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}
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@ -756,35 +756,135 @@ bool path_is_absolute(const char *path)
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/**
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* path_resolve_realpath:
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* @buf : buffer for path
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* @buf : input and output buffer for path
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* @size : size of buffer
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* @resolve_symlinks : whether to resolve symlinks or not
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*
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* Turns relative paths into absolute paths and
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* resolves use of "." and ".." in absolute paths.
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* If relative, rebases on current working dir.
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* Resolves use of ".", "..", multiple slashes etc in absolute paths.
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*
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* Relative paths are rebased on the current working dir.
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*
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* Returns: @buf if successful, NULL otherwise.
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* Note: Not implemented on consoles
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* Note: Symlinks are only resolved on Unix-likes
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* Note: The current working dir might not be what you expect,
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* e.g. on Android it is "/"
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* Use of fill_pathname_resolve_relative() should be prefered
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**/
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void path_resolve_realpath(char *buf, size_t size)
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char *path_resolve_realpath(char *buf, size_t size, bool resolve_symlinks)
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{
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#if !defined(RARCH_CONSOLE) && defined(RARCH_INTERNAL)
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char tmp[PATH_MAX_LENGTH];
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tmp[0] = '\0';
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strlcpy(tmp, buf, sizeof(tmp));
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#ifdef _WIN32
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strlcpy(tmp, buf, sizeof(tmp));
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if (!_fullpath(buf, tmp, size))
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{
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strlcpy(buf, tmp, size);
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return NULL;
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}
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return buf;
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#else
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size_t t;
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char *p;
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const char *next;
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const char *buf_end;
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/* NOTE: realpath() expects at least PATH_MAX_LENGTH bytes in buf.
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* Technically, PATH_MAX_LENGTH needn't be defined, but we rely on it anyways.
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* POSIX 2008 can automatically allocate for you,
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* but don't rely on that. */
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if (!realpath(tmp, buf))
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strlcpy(buf, tmp, size);
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if (resolve_symlinks)
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{
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strlcpy(tmp, buf, sizeof(tmp));
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/* NOTE: realpath() expects at least PATH_MAX_LENGTH bytes in buf.
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* Technically, PATH_MAX_LENGTH needn't be defined, but we rely on it anyways.
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* POSIX 2008 can automatically allocate for you,
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* but don't rely on that. */
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if (!realpath(tmp, buf))
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{
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strlcpy(buf, tmp, size);
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return NULL;
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}
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return buf;
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}
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t = 0; /* length of output */
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buf_end = buf + strlen(buf);
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if (!path_is_absolute(buf))
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{
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size_t len;
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/* rebase on working directory */
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if (!getcwd(tmp, PATH_MAX_LENGTH-1))
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return NULL;
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len = strlen(tmp);
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t += len;
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if (tmp[len-1] != '/')
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tmp[t++] = '/';
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if (string_is_empty(buf))
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goto end;
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p = buf;
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}
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else
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{
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/* UNIX paths can start with multiple '/', copy those */
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for (p = buf; *p == '/'; p++)
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tmp[t++] = '/';
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}
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/* p points to just after a slash while 'next' points to the next slash
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* if there are no slashes, they point relative to where one would be */
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do
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{
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next = strchr(p, '/');
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if (!next)
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next = buf_end;
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if ((next - p == 2 && p[0] == '.' && p[1] == '.'))
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{
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p += 3;
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/* fail for illegal /.., //.. etc */
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if (t == 1 || tmp[t-2] == '/')
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return NULL;
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/* delete previous segment in tmp by adjusting size t
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* tmp[t-1] == '/', find '/' before that */
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t = t-2;
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while (tmp[t] != '/')
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t--;
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t++;
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}
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else if (next - p == 1 && p[0] == '.')
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{
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p += 2;
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}
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else if (next - p == 0)
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{
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p += 1;
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}
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else
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{
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/* fail when truncating */
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if (t + next-p+1 > PATH_MAX_LENGTH-1)
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return NULL;
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while (p <= next)
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tmp[t++] = *p++;
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}
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}
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while (next < buf_end);
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end:
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tmp[t] = '\0';
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strlcpy(buf, tmp, size);
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return buf;
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#endif
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#endif
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return NULL;
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}
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/**
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@ -855,7 +955,7 @@ void fill_pathname_resolve_relative(char *out_path,
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fill_pathname_basedir(out_path, in_refpath, size);
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strlcat(out_path, in_path, size);
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path_resolve_realpath(out_path, size);
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path_resolve_realpath(out_path, size, false);
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}
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/**
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@ -147,14 +147,22 @@ void path_parent_dir(char *path);
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/**
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* path_resolve_realpath:
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* @buf : buffer for path
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* @buf : input and output buffer for path
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* @size : size of buffer
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* @resolve_symlinks : whether to resolve symlinks or not
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*
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* Turns relative paths into absolute paths and
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* resolves use of "." and ".." in absolute paths.
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* If relative, rebases on current working dir.
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* Resolves use of ".", "..", multiple slashes etc in absolute paths.
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*
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* Relative paths are rebased on the current working dir.
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*
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* Returns: @buf if successful, NULL otherwise.
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* Note: Not implemented on consoles
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* Note: Symlinks are only resolved on Unix-likes
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* Note: The current working dir might not be what you expect,
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* e.g. on Android it is "/"
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* Use of fill_pathname_resolve_relative() should be prefered
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**/
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void path_resolve_realpath(char *buf, size_t size);
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char *path_resolve_realpath(char *buf, size_t size, bool resolve_symlinks);
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/**
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* path_relative_to:
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58
playlist.c
58
playlist.c
@ -104,7 +104,7 @@ static bool playlist_path_equal(const char *real_path, const char *entry_path)
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/* Get entry 'real' path */
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strlcpy(entry_real_path, entry_path, sizeof(entry_real_path));
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path_resolve_realpath(entry_real_path, sizeof(entry_real_path));
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path_resolve_realpath(entry_real_path, sizeof(entry_real_path), true);
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if (string_is_empty(entry_real_path))
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return false;
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@ -193,7 +193,7 @@ static bool playlist_core_path_equal(const char *real_core_path, const char *ent
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/* Get entry 'real' core path */
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strlcpy(entry_real_core_path, entry_core_path, sizeof(entry_real_core_path));
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if (!string_is_equal(entry_real_core_path, file_path_str(FILE_PATH_DETECT)))
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path_resolve_realpath(entry_real_core_path, sizeof(entry_real_core_path));
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path_resolve_realpath(entry_real_core_path, sizeof(entry_real_core_path), true);
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if (string_is_empty(entry_real_core_path))
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return false;
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@ -279,7 +279,7 @@ void playlist_get_index_by_path(playlist_t *playlist,
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/* Get 'real' search path */
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strlcpy(real_search_path, search_path, sizeof(real_search_path));
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path_resolve_realpath(real_search_path, sizeof(real_search_path));
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path_resolve_realpath(real_search_path, sizeof(real_search_path), true);
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for (i = 0; i < playlist->size; i++)
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{
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@ -306,7 +306,7 @@ bool playlist_entry_exists(playlist_t *playlist,
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/* Get 'real' search path */
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strlcpy(real_search_path, path, sizeof(real_search_path));
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path_resolve_realpath(real_search_path, sizeof(real_search_path));
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path_resolve_realpath(real_search_path, sizeof(real_search_path), true);
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for (i = 0; i < playlist->size; i++)
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if (playlist_path_equal(real_search_path, playlist->entries[i].path))
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@ -539,13 +539,13 @@ bool playlist_push_runtime(playlist_t *playlist,
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if (!string_is_empty(entry->path))
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{
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strlcpy(real_path, entry->path, sizeof(real_path));
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path_resolve_realpath(real_path, sizeof(real_path));
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path_resolve_realpath(real_path, sizeof(real_path), true);
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}
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/* Get 'real' core path */
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strlcpy(real_core_path, entry->core_path, sizeof(real_core_path));
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if (!string_is_equal(real_core_path, file_path_str(FILE_PATH_DETECT)))
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path_resolve_realpath(real_core_path, sizeof(real_core_path));
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path_resolve_realpath(real_core_path, sizeof(real_core_path), true);
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if (string_is_empty(real_core_path))
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{
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@ -628,7 +628,7 @@ success:
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/**
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* playlist_resolve_path:
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* @mode : PLAYLIST_LOAD or PLAYLIST_SAVE
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* @path : The path to be modified
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* @path : The path to be modified
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*
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* Resolves the path of an item, such as the content path or path to the core, to a format
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* appropriate for saving or loading depending on the @mode parameter
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@ -640,32 +640,26 @@ success:
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void playlist_resolve_path(enum playlist_file_mode mode,
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char *path, size_t size)
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{
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char tmp[PATH_MAX_LENGTH];
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tmp[0] = '\0';
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#ifdef HAVE_COCOATOUCH
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char resolved_path[PATH_MAX_LENGTH] = {0};
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strlcpy(tmp, path, sizeof(tmp));
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if ( mode == PLAYLIST_LOAD )
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{
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strlcpy(resolved_path, tmp, sizeof(resolved_path));
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fill_pathname_expand_special(tmp, resolved_path, sizeof(tmp));
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}
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else
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{
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/* iOS needs to call realpath here since the call
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* above fails due to possibly buffer related issues. */
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realpath(tmp, resolved_path);
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fill_pathname_abbreviate_special(tmp, resolved_path, sizeof(tmp));
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}
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strlcpy(path, tmp, size);
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return;
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#else
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if ( mode == PLAYLIST_LOAD)
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return;
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char tmp[PATH_MAX_LENGTH];
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strlcpy(tmp, path, sizeof(tmp));
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path_resolve_realpath(tmp, sizeof(tmp));
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strlcpy(path, tmp, size);
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if (mode == PLAYLIST_LOAD)
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{
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fill_pathname_expand_special(tmp, path, sizeof(tmp));
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strlcpy(path, tmp, size);
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}
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else
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{
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/* iOS needs to call realpath here since the call
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* above fails due to possibly buffer related issues. */
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realpath(path, tmp);
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fill_pathname_abbreviate_special(path, tmp, size);
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}
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#else
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if (mode == PLAYLIST_LOAD)
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return;
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path_resolve_realpath(path, size, true);
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#endif
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}
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@ -787,7 +781,7 @@ bool playlist_push(playlist_t *playlist,
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if (!string_is_empty(entry->subsystem_roms->elems[j].data))
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{
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strlcpy(real_rom_path, entry->subsystem_roms->elems[j].data, sizeof(real_rom_path));
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path_resolve_realpath(real_rom_path, sizeof(real_rom_path));
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path_resolve_realpath(real_rom_path, sizeof(real_rom_path), true);
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}
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if (!playlist_path_equal(real_rom_path, roms->elems[j].data))
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@ -7529,7 +7529,7 @@ static bool load_dynamic_core(const char *path, char *buf, size_t size)
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/* Need to use absolute path for this setting. It can be
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* saved to content history, and a relative path would
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* break in that scenario. */
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path_resolve_realpath(buf, size);
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path_resolve_realpath(buf, size, true);
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if ((lib_handle = dylib_load(path)))
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return true;
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return false;
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@ -1349,7 +1349,7 @@ static void task_push_to_history_list(
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/* Path can be relative here.
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* Ensure we're pushing absolute path. */
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if (!launched_from_menu && !string_is_empty(tmp))
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path_resolve_realpath(tmp, tmp_size);
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path_resolve_realpath(tmp, tmp_size, true);
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#ifdef HAVE_MENU
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/* Push quick menu onto menu stack */
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