mirror of
https://github.com/libretro/RetroArch
synced 2025-03-28 19:20:35 +00:00
Merge pull request #10671 from johanbcn/improved-shader-preset-dirs
Improved shader preset dirs
This commit is contained in:
commit
52e8c102fc
@ -220,8 +220,9 @@ clear:
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static bool menu_shader_manager_save_preset_internal(
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const struct video_shader *shader, const char *basename,
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const char *dir_video_shader,
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const char *dir_menu_config,
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bool apply, bool save_reference)
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bool apply, bool save_reference,
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const char **target_dirs,
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size_t num_target_dirs)
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{
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bool ret = false;
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enum rarch_shader_type type = RARCH_SHADER_NONE;
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@ -278,28 +279,14 @@ static bool menu_shader_manager_save_preset_internal(
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}
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else
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{
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const char *dirs[3] = {0};
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char config_directory[PATH_MAX_LENGTH];
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char basedir[PATH_MAX_LENGTH];
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config_directory[0] = '\0';
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if (!path_is_empty(RARCH_PATH_CONFIG))
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fill_pathname_basedir(
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config_directory,
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path_get(RARCH_PATH_CONFIG),
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sizeof(config_directory));
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dirs[0] = dir_menu_config;
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dirs[1] = dir_video_shader;
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dirs[2] = config_directory;
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for (i = 0; i < ARRAY_SIZE(dirs); i++)
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for (i = 0; i < num_target_dirs; i++)
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{
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if (string_is_empty(dirs[i]))
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if (string_is_empty(target_dirs[i]))
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continue;
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fill_pathname_join(buffer, dirs[i],
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fill_pathname_join(buffer, target_dirs[i],
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fullname, sizeof(buffer));
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strlcpy(basedir, buffer, sizeof(basedir));
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@ -348,31 +335,50 @@ static bool menu_shader_manager_operate_auto_preset(
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const char *dir_menu_config,
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enum auto_shader_type type, bool apply)
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{
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char old_presets_directory[PATH_MAX_LENGTH];
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char config_directory[PATH_MAX_LENGTH];
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char tmp[PATH_MAX_LENGTH];
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char directory[PATH_MAX_LENGTH];
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char file[PATH_MAX_LENGTH];
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struct retro_system_info *system = runloop_get_libretro_system_info();
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const char *core_name = system ? system->library_name : NULL;
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struct retro_system_info *system = runloop_get_libretro_system_info();
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const char *core_name = system ? system->library_name : NULL;
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const char *auto_preset_dirs[3] = {0};
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tmp[0] = directory[0] = file[0] = '\0';
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old_presets_directory[0] = config_directory[0] = tmp[0] = file[0] = '\0';
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if (type != SHADER_PRESET_GLOBAL && string_is_empty(core_name))
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return false;
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if (!path_is_empty(RARCH_PATH_CONFIG))
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fill_pathname_basedir(
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config_directory,
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path_get(RARCH_PATH_CONFIG),
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sizeof(config_directory));
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/* We are only including this directory for compatibility purposes with
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* versions 1.8.7 and older. */
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if (op != AUTO_SHADER_OP_SAVE && !string_is_empty(dir_video_shader))
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fill_pathname_join(
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old_presets_directory,
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dir_video_shader,
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"presets",
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sizeof(old_presets_directory));
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auto_preset_dirs[0] = dir_menu_config;
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auto_preset_dirs[1] = config_directory;
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auto_preset_dirs[2] = old_presets_directory;
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switch (type)
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{
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case SHADER_PRESET_GLOBAL:
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fill_pathname_join(file, "presets", "global", sizeof(file));
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strlcpy(file, "global", sizeof(file));
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break;
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case SHADER_PRESET_CORE:
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fill_pathname_join(directory, "presets", core_name, sizeof(directory));
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fill_pathname_join(file, directory, core_name, sizeof(file));
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fill_pathname_join(file, core_name, core_name, sizeof(file));
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break;
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case SHADER_PRESET_PARENT:
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fill_pathname_join(directory, "presets", core_name, sizeof(directory));
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fill_pathname_parent_dir_name(tmp,
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path_get(RARCH_PATH_BASENAME), sizeof(tmp));
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fill_pathname_join(file, directory, tmp, sizeof(file));
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fill_pathname_join(file, core_name, tmp, sizeof(file));
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break;
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case SHADER_PRESET_GAME:
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{
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@ -380,8 +386,7 @@ static bool menu_shader_manager_operate_auto_preset(
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path_basename(path_get(RARCH_PATH_BASENAME));
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if (string_is_empty(game_name))
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return false;
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fill_pathname_join(directory, "presets", core_name, sizeof(directory));
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fill_pathname_join(file, directory, game_name, sizeof(file));
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fill_pathname_join(file, core_name, game_name, sizeof(file));
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break;
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}
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default:
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@ -394,38 +399,28 @@ static bool menu_shader_manager_operate_auto_preset(
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return menu_shader_manager_save_preset_internal(
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shader, file,
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dir_video_shader,
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dir_menu_config,
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apply, true);
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apply, true,
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auto_preset_dirs,
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ARRAY_SIZE(auto_preset_dirs));
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case AUTO_SHADER_OP_REMOVE:
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{
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/* remove all supported auto-shaders of given type */
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char *end;
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size_t i, j, n, m;
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const char *dirs[3] = {0};
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char config_directory[PATH_MAX_LENGTH];
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char preset_path[PATH_MAX_LENGTH];
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/* n = amount of relevant shader presets found
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* m = amount of successfully deleted shader presets */
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n = m = 0;
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config_directory[0] = '\0';
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if (!path_is_empty(RARCH_PATH_CONFIG))
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fill_pathname_basedir(
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config_directory,
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path_get(RARCH_PATH_CONFIG),
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sizeof(config_directory));
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dirs[0] = dir_menu_config;
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dirs[1] = dir_video_shader;
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dirs[2] = config_directory;
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for (i = 0; i < ARRAY_SIZE(dirs); i++)
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for (i = 0; i < ARRAY_SIZE(auto_preset_dirs); i++)
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{
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if (string_is_empty(dirs[i]))
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if (string_is_empty(auto_preset_dirs[i]))
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continue;
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fill_pathname_join(preset_path, dirs[i], file, sizeof(preset_path));
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fill_pathname_join(preset_path,
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auto_preset_dirs[i], file, sizeof(preset_path));
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end = preset_path + strlen(preset_path);
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for (j = 0; j < ARRAY_SIZE(shader_types); j++)
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@ -461,28 +456,15 @@ static bool menu_shader_manager_operate_auto_preset(
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char *end;
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size_t i, j;
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const char *dirs[3] = {0};
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char config_directory[PATH_MAX_LENGTH];
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char preset_path[PATH_MAX_LENGTH];
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config_directory[0] = '\0';
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if (!path_is_empty(RARCH_PATH_CONFIG))
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fill_pathname_basedir(
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config_directory,
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path_get(RARCH_PATH_CONFIG),
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sizeof(config_directory));
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dirs[0] = dir_menu_config;
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dirs[1] = dir_video_shader;
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dirs[2] = config_directory;
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for (i = 0; i < ARRAY_SIZE(dirs); i++)
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for (i = 0; i < ARRAY_SIZE(auto_preset_dirs); i++)
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{
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if (string_is_empty(dirs[i]))
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if (string_is_empty(auto_preset_dirs[i]))
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continue;
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fill_pathname_join(preset_path, dirs[i], file, sizeof(preset_path));
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fill_pathname_join(preset_path,
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auto_preset_dirs[i], file, sizeof(preset_path));
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end = preset_path + strlen(preset_path);
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for (j = 0; j < ARRAY_SIZE(shader_types); j++)
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@ -513,10 +495,10 @@ static bool menu_shader_manager_operate_auto_preset(
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* @apply : immediately set preset after saving
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*
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* Save a shader as an auto-shader to it's appropriate path:
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* SHADER_PRESET_GLOBAL: <shader dir>/presets/global
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* SHADER_PRESET_CORE: <shader dir>/presets/<core name>/<core name>
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* SHADER_PRESET_PARENT: <shader dir>/presets/<core name>/<parent>
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* SHADER_PRESET_GAME: <shader dir>/presets/<core name>/<game name>
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* SHADER_PRESET_GLOBAL: <target dir>/global
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* SHADER_PRESET_CORE: <target dir>/<core name>/<core name>
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* SHADER_PRESET_PARENT: <target dir>/<core name>/<parent>
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* SHADER_PRESET_GAME: <target dir>/<core name>/<game name>
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* Needs to be consistent with retroarch_load_shader_preset()
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* Auto-shaders will be saved as a reference if possible
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**/
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@ -549,11 +531,27 @@ bool menu_shader_manager_save_preset(const struct video_shader *shader,
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const char *dir_menu_config,
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bool apply)
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{
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char config_directory[PATH_MAX_LENGTH];
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const char *preset_dirs[3] = {0};
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config_directory[0] = '\0';
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if (!path_is_empty(RARCH_PATH_CONFIG))
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fill_pathname_basedir(
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config_directory,
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path_get(RARCH_PATH_CONFIG),
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sizeof(config_directory));
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preset_dirs[0] = dir_video_shader;
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preset_dirs[1] = dir_menu_config;
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preset_dirs[2] = config_directory;
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return menu_shader_manager_save_preset_internal(
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shader, basename,
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dir_video_shader,
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dir_menu_config,
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apply, false);
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apply, false,
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preset_dirs,
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ARRAY_SIZE(preset_dirs));
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}
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/**
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78
retroarch.c
78
retroarch.c
@ -2456,8 +2456,10 @@ struct string_list *dir_list_new_special(const char *input_dir,
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string_list_free(str_list);
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exts = ext_shaders;
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}
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#endif
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break;
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#else
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return NULL;
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#endif
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case DIR_LIST_COLLECTIONS:
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exts = "lpl";
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break;
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@ -21467,6 +21469,8 @@ static bool video_driver_init_internal(bool *video_is_threaded)
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settings_t *settings = configuration_settings;
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struct retro_game_geometry *geom = &video_driver_av_info.geometry;
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const char *path_softfilter_plugin = settings->paths.path_softfilter_plugin;
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char *config_file_directory = NULL;
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bool dir_list_is_free = true;
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if (!string_is_empty(path_softfilter_plugin))
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video_driver_init_filter(video_driver_pix_fmt);
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@ -21668,10 +21672,32 @@ static bool video_driver_init_internal(bool *video_is_threaded)
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dir_free_shader();
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
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if (!string_is_empty(settings->paths.directory_video_shader))
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dir_init_shader(settings->paths.directory_video_shader,
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dir_list_is_free = !dir_init_shader(
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settings->paths.directory_video_shader,
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settings->bools.show_hidden_files);
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if (dir_list_is_free && !string_is_empty(settings->paths.directory_menu_config))
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dir_list_is_free = !dir_init_shader(
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settings->paths.directory_menu_config,
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settings->bools.show_hidden_files);
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if (dir_list_is_free && !path_is_empty(RARCH_PATH_CONFIG))
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{
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config_file_directory = strdup(path_get(RARCH_PATH_CONFIG));
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path_basedir(config_file_directory);
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if (config_file_directory)
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{
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dir_list_is_free = !dir_init_shader(
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config_file_directory,
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settings->bools.show_hidden_files);
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free(config_file_directory);
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}
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}
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#endif
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return true;
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error:
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@ -27373,17 +27399,16 @@ static bool retroarch_load_shader_preset_internal(
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* Tries to load a supported core-, game-, folder-specific or global
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* shader preset from its respective location:
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*
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* global: $SHADER_DIR/presets/global.$PRESET_EXT
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* core-specific: $SHADER_DIR/presets/$CORE_NAME/$CORE_NAME.$PRESET_EXT
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* folder-specific: $SHADER_DIR/presets/$CORE_NAME/$FOLDER_NAME.$PRESET_EXT
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* game-specific: $SHADER_DIR/presets/$CORE_NAME/$GAME_NAME.$PRESET_EXT
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* global: $CONFIG_DIR/global.$PRESET_EXT
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* core-specific: $CONFIG_DIR/$CORE_NAME/$CORE_NAME.$PRESET_EXT
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* folder-specific: $CONFIG_DIR/$CORE_NAME/$FOLDER_NAME.$PRESET_EXT
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* game-specific: $CONFIG_DIR/$CORE_NAME/$GAME_NAME.$PRESET_EXT
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*
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* $SHADER_DIR is composed by three different locations which will be searched
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* in the following order (search will stop on first match):
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* $CONFIG_DIR is expected to be Menu Config directory, or failing that, the
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* directory where retroarch.cfg is stored.
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*
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* 1. The Menu Config directory
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* 2. The Video Shader directory
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* 3. The directory where the configuration file is stored
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* For compatibility purposes with versions 1.8.7 and older, the presets
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* subdirectory on the Video Shader path is used as a fallback directory.
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*
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* Note: Uses video_shader_is_supported() which only works after
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* context driver initialization.
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@ -27401,7 +27426,7 @@ static bool retroarch_load_shader_preset(void)
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const char *game_name = path_basename(rarch_path_basename);
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char *content_dir_name = NULL;
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char *config_file_directory = NULL;
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char *shader_directory = NULL;
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char *old_presets_directory = NULL;
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bool auto_shaders_enable = settings->bools.auto_shaders_enable;
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const char *dirs[3] = {0};
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@ -27420,8 +27445,8 @@ static bool retroarch_load_shader_preset(void)
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if (!config_file_directory)
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goto end;
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shader_directory = (char*)malloc(PATH_MAX_LENGTH);
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if (!shader_directory)
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old_presets_directory = (char*)malloc(PATH_MAX_LENGTH);
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if (!old_presets_directory)
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goto end;
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content_dir_name[0] = '\0';
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@ -27436,21 +27461,24 @@ static bool retroarch_load_shader_preset(void)
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fill_pathname_basedir(config_file_directory,
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path_get(RARCH_PATH_CONFIG), PATH_MAX_LENGTH);
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old_presets_directory[0] = '\0';
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if (!string_is_empty(video_shader_directory))
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fill_pathname_join(old_presets_directory,
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video_shader_directory, "presets", PATH_MAX_LENGTH);
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dirs[0] = menu_config_directory;
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dirs[1] = video_shader_directory;
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dirs[2] = config_file_directory;
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dirs[1] = config_file_directory;
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dirs[2] = old_presets_directory;
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for (i = 0; i < ARRAY_SIZE(dirs); i++)
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{
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if (string_is_empty(dirs[i]))
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continue;
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fill_pathname_join(shader_directory,
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dirs[i], "presets", PATH_MAX_LENGTH);
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RARCH_LOG("[Shaders]: preset directory: %s\n", dirs[i]);
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RARCH_LOG("[Shaders]: preset directory: %s\n", shader_directory);
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ret = retroarch_load_shader_preset_internal(shader_directory, core_name,
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ret = retroarch_load_shader_preset_internal(dirs[i], core_name,
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game_name);
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if (ret)
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@ -27459,7 +27487,7 @@ static bool retroarch_load_shader_preset(void)
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break;
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}
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ret = retroarch_load_shader_preset_internal(shader_directory, core_name,
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ret = retroarch_load_shader_preset_internal(dirs[i], core_name,
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content_dir_name);
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if (ret)
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@ -27468,7 +27496,7 @@ static bool retroarch_load_shader_preset(void)
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break;
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}
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ret = retroarch_load_shader_preset_internal(shader_directory, core_name,
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ret = retroarch_load_shader_preset_internal(dirs[i], core_name,
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core_name);
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if (ret)
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@ -27477,7 +27505,7 @@ static bool retroarch_load_shader_preset(void)
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break;
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}
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ret = retroarch_load_shader_preset_internal(shader_directory, NULL,
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ret = retroarch_load_shader_preset_internal(dirs[i], NULL,
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"global");
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if (ret)
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@ -27490,7 +27518,7 @@ static bool retroarch_load_shader_preset(void)
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end:
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free(content_dir_name);
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free(config_file_directory);
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free(shader_directory);
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free(old_presets_directory);
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return ret;
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}
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#endif
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