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Re-revert this - causes issues with toggling fullscreen with threaded
video mode and GL driver
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@ -1045,12 +1045,7 @@ void win32_check_window(bool *quit, bool *resize,
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unsigned *width, unsigned *height)
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{
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#if !defined(_XBOX)
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const ui_application_t *application =
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ui_companion_driver_get_application_ptr();
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if (application)
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application->process_events();
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*quit = g_win32_quit;
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#endif
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if (g_win32_resized)
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{
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@ -1059,6 +1054,7 @@ void win32_check_window(bool *quit, bool *resize,
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*height = g_win32_resize_height;
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g_win32_resized = false;
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}
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#endif
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}
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bool win32_suppress_screensaver(void *data, bool enable)
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@ -2535,6 +2535,13 @@ static enum runloop_state runloop_check_state(
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}
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}
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{
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const ui_application_t *application =
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ui_companion_driver_get_application_ptr();
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if (application)
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application->process_events();
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}
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video_driver_get_status(&frame_count, &is_alive, &is_focused);
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#ifdef HAVE_MENU
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