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https://github.com/libretro/RetroArch
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Fix GLSL regression.
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parent
2aaa148adc
commit
5045fc4a4f
@ -610,6 +610,7 @@ static void find_uniforms(unsigned pass, GLuint prog, struct shader_uniforms *un
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for (unsigned i = 0; i < GFX_MAX_SHADERS; i++)
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for (unsigned i = 0; i < GFX_MAX_SHADERS; i++)
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{
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{
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snprintf(frame_base, sizeof(frame_base), "Pass%u", i + 1);
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snprintf(frame_base, sizeof(frame_base), "Pass%u", i + 1);
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clear_uniforms_frame(&uni->pass[i]);
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find_uniforms_frame(prog, &uni->pass[i], frame_base);
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find_uniforms_frame(prog, &uni->pass[i], frame_base);
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if (i && pass > i + 1)
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if (i && pass > i + 1)
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{
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{
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@ -618,6 +619,7 @@ static void find_uniforms(unsigned pass, GLuint prog, struct shader_uniforms *un
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}
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}
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}
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}
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clear_uniforms_frame(&uni->prev[0]);
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find_uniforms_frame(prog, &uni->prev[0], "Prev");
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find_uniforms_frame(prog, &uni->prev[0], "Prev");
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for (unsigned i = 1; i < PREV_TEXTURES; i++)
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for (unsigned i = 1; i < PREV_TEXTURES; i++)
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{
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{
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