mirror of
https://github.com/libretro/RetroArch
synced 2025-03-23 19:21:03 +00:00
Fix GLSL regression.
This commit is contained in:
parent
2aaa148adc
commit
5045fc4a4f
@ -610,6 +610,7 @@ static void find_uniforms(unsigned pass, GLuint prog, struct shader_uniforms *un
|
||||
for (unsigned i = 0; i < GFX_MAX_SHADERS; i++)
|
||||
{
|
||||
snprintf(frame_base, sizeof(frame_base), "Pass%u", i + 1);
|
||||
clear_uniforms_frame(&uni->pass[i]);
|
||||
find_uniforms_frame(prog, &uni->pass[i], frame_base);
|
||||
if (i && pass > i + 1)
|
||||
{
|
||||
@ -618,6 +619,7 @@ static void find_uniforms(unsigned pass, GLuint prog, struct shader_uniforms *un
|
||||
}
|
||||
}
|
||||
|
||||
clear_uniforms_frame(&uni->prev[0]);
|
||||
find_uniforms_frame(prog, &uni->prev[0], "Prev");
|
||||
for (unsigned i = 1; i < PREV_TEXTURES; i++)
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user