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# Future
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# 1.9.12
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- 3DS: Ensure parallax barrier is disabled when '3DS Display Mode' is '2D'
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- COMMAND: Command interface should work again
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- INPUT/HID: Rewrote the HID deregistration algorithm; it should no longer cause issues when dealing with multiple pads of the same HID/VID combo
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- INPUT/HID: Fix initialization bug that caused wiimotes to fail to register without an accessory attached
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- INPUT/HID: Fix Wiimote regression
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- INPUT/HID/MAC: Get Sony Sixaxis (DualShock 3) working on MacOS
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- INPUT/UDEV: Add extra abs check for dolphinbar
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- INPUT/UDEV: Add relative left mouse button when pointer device is not abs
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- INPUT/WAYLAND: Fix keyboard input on Wayland - fixes 'Certain cores ignore user input'
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- NETPLAY: Improvements from Cthulhu
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- OPENDINGUX: Fix HAS_ANALOG/HAS_MENU_TOGGLE defines in sdl_dingux joypad driver
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- LIBRETRO: Enable SRAM for contentless cores
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- LIBRETRO: Add environment callback to get the rate retro_run is called - GET_THROTTLE_STATE and RETRO_THROTTLE_UNBLOCKED environment callback
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- LINUX: Update metadata manifest
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- MENU/OZONE: New themes - Solarized Light, Solarized Dark
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- WINDOWS/WIN9X: Fix non-ASCII text display in window title
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# 1.9.11
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- ANDROID: New launcher logo - will fill the corners on the homescreen
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- D3D9: Driver works again (RGUI only and software rendered cores work, no shader support yet)
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