(D3D) Remove HAVE_FBO ifdef - should make shaders work again

This commit is contained in:
twinaphex 2018-01-16 08:14:49 +01:00
parent 4069796926
commit 4ead2df09e

View File

@ -55,13 +55,6 @@
#include "../../defines/d3d_defines.h"
#include "../../verbosity.h"
#ifdef _XBOX
#ifndef HAVE_FBO
#define HAVE_FBO
#endif
#endif
static LPDIRECT3D g_pD3D;
static bool d3d_init_imports(d3d_video_t *d3d)
@ -245,7 +238,6 @@ static bool d3d_init_singlepass(d3d_video_t *d3d)
return true;
}
#ifdef HAVE_FBO
static bool d3d_init_multipass(d3d_video_t *d3d, const char *shader_path)
{
unsigned i;
@ -313,16 +305,13 @@ static bool d3d_init_multipass(d3d_video_t *d3d, const char *shader_path)
return true;
}
#endif
static bool d3d_process_shader(d3d_video_t *d3d)
{
#ifdef HAVE_FBO
const char *shader_path = d3d->shader_path;
if (d3d && !string_is_empty(shader_path) &&
string_is_equal(path_get_extension(shader_path), "cgp"))
return d3d_init_multipass(d3d, shader_path);
#endif
return d3d_init_singlepass(d3d);
}