From 4e342956c10e774363666157bfe58a6e97f83374 Mon Sep 17 00:00:00 2001 From: twinaphex Date: Mon, 4 Dec 2017 06:13:01 +0100 Subject: [PATCH] Update comment --- gfx/drivers_renderchain/gl1_renderchain.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/gfx/drivers_renderchain/gl1_renderchain.c b/gfx/drivers_renderchain/gl1_renderchain.c index 04e8fa6199..9cc36d8a36 100644 --- a/gfx/drivers_renderchain/gl1_renderchain.c +++ b/gfx/drivers_renderchain/gl1_renderchain.c @@ -108,14 +108,12 @@ static bool gl1_renderchain_read_viewport( /* Use slow synchronous readbacks. Use this with plain screenshots as we don't really care about performance in this case. */ - /* GLES2 only guarantees GL_RGBA/GL_UNSIGNED_BYTE + /* GL1 only guarantees GL_RGBA/GL_UNSIGNED_BYTE * readbacks so do just that. - * GLES2 also doesn't support reading back data + * GL1 also doesn't support reading back data * from front buffer, so render a cached frame * and have gl_frame() do the readback while it's * in the back buffer. - * - * Keep codepath similar for GLES and desktop GL. */ gl->readback_buffer_screenshot = malloc(num_pixels * sizeof(uint32_t));