mirror of
https://github.com/libretro/RetroArch
synced 2025-03-29 22:20:21 +00:00
(D3D8) Rotation no longer affects RGUI
This commit is contained in:
parent
c227ce5ed2
commit
4dc6eb0ae4
@ -85,6 +85,7 @@ typedef struct d3d_video
|
||||
RECT font_rect;
|
||||
RECT font_rect_shifted;
|
||||
math_matrix_4x4 mvp;
|
||||
math_matrix_4x4 mvp_rotate;
|
||||
math_matrix_4x4 mvp_transposed;
|
||||
|
||||
struct video_viewport vp;
|
||||
|
@ -272,7 +272,7 @@ static void d3d8_renderchain_render_pass(
|
||||
d3d_set_viewports(chain->dev, &d3d->final_viewport);
|
||||
d3d_set_vertex_shader(d3dr, D3DFVF_CUSTOMVERTEX, NULL);
|
||||
d3d_set_stream_source(d3dr, 0, chain->vertex_buf, 0, sizeof(Vertex));
|
||||
d3d8_renderchain_set_mvp(d3d, chain, NULL, &d3d->mvp);
|
||||
d3d8_renderchain_set_mvp(d3d, chain, NULL, &d3d->mvp_rotate);
|
||||
d3d_draw_primitive(d3dr, D3DPT_TRIANGLESTRIP, 0, 2);
|
||||
}
|
||||
|
||||
@ -826,7 +826,8 @@ static void d3d8_set_viewport(void *data,
|
||||
d3d_matrix_identity(&rot);
|
||||
d3d_matrix_rotation_z(&rot, d3d->dev_rotation * (M_PI / 2.0));
|
||||
d3d_matrix_multiply(&proj, &ortho, &rot);
|
||||
d3d_matrix_transpose(&d3d->mvp, &matrix);
|
||||
d3d_matrix_transpose(&d3d->mvp, &ortho);
|
||||
d3d_matrix_transpose(&d3d->mvp_rotate, &matrix);
|
||||
}
|
||||
|
||||
static bool d3d8_initialize(d3d_video_t *d3d, const video_info_t *info)
|
||||
|
Loading…
x
Reference in New Issue
Block a user