(D3D8) Rotation no longer affects RGUI

This commit is contained in:
twinaphex 2018-01-24 22:50:44 +01:00
parent c227ce5ed2
commit 4dc6eb0ae4
2 changed files with 4 additions and 2 deletions

View File

@ -85,6 +85,7 @@ typedef struct d3d_video
RECT font_rect;
RECT font_rect_shifted;
math_matrix_4x4 mvp;
math_matrix_4x4 mvp_rotate;
math_matrix_4x4 mvp_transposed;
struct video_viewport vp;

View File

@ -272,7 +272,7 @@ static void d3d8_renderchain_render_pass(
d3d_set_viewports(chain->dev, &d3d->final_viewport);
d3d_set_vertex_shader(d3dr, D3DFVF_CUSTOMVERTEX, NULL);
d3d_set_stream_source(d3dr, 0, chain->vertex_buf, 0, sizeof(Vertex));
d3d8_renderchain_set_mvp(d3d, chain, NULL, &d3d->mvp);
d3d8_renderchain_set_mvp(d3d, chain, NULL, &d3d->mvp_rotate);
d3d_draw_primitive(d3dr, D3DPT_TRIANGLESTRIP, 0, 2);
}
@ -826,7 +826,8 @@ static void d3d8_set_viewport(void *data,
d3d_matrix_identity(&rot);
d3d_matrix_rotation_z(&rot, d3d->dev_rotation * (M_PI / 2.0));
d3d_matrix_multiply(&proj, &ortho, &rot);
d3d_matrix_transpose(&d3d->mvp, &matrix);
d3d_matrix_transpose(&d3d->mvp, &ortho);
d3d_matrix_transpose(&d3d->mvp_rotate, &matrix);
}
static bool d3d8_initialize(d3d_video_t *d3d, const video_info_t *info)