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https://github.com/libretro/RetroArch
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Turn functions static
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46bafd6e46
commit
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@ -973,7 +973,7 @@ int16_t input_joypad_analog_axis(
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return res;
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}
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bool input_keyboard_line_append(
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void input_keyboard_line_append(
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struct input_keyboard_line *keyboard_line,
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const char *word)
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{
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@ -984,7 +984,7 @@ bool input_keyboard_line_append(
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keyboard_line->size + len * 2);
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if (!newbuf)
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return false;
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return;
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memmove(
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newbuf + keyboard_line->ptr + len,
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@ -1001,7 +1001,6 @@ bool input_keyboard_line_append(
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newbuf[keyboard_line->size] = '\0';
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keyboard_line->buffer = newbuf;
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return true;
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}
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const char **input_keyboard_start_line(
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@ -1089,7 +1088,7 @@ static input_remote_t *input_remote_new(
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return handle;
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}
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void input_remote_parse_packet(
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static void input_remote_parse_packet(
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input_remote_state_t *input_state,
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struct remote_message *msg, unsigned user)
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{
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@ -1120,7 +1119,21 @@ input_remote_t *input_driver_init_remote(
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#endif
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#ifdef HAVE_OVERLAY
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bool input_overlay_add_inputs_inner(overlay_desc_t *desc,
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/**
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* input_overlay_add_inputs:
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* @desc : pointer to overlay description
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* @ol_state : pointer to overlay state. If valid, inputs
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* that are actually 'touched' on the overlay
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* itself will displayed. If NULL, inputs from
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* the device connected to 'port' will be displayed.
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* @port : when ol_state is NULL, specifies the port of
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* the input device from which input will be
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* displayed.
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*
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* Adds inputs from current_input to the overlay, so it's displayed
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* @return true if an input that is pressed will change the overlay
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*/
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static bool input_overlay_add_inputs_inner(overlay_desc_t *desc,
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input_overlay_state_t *ol_state, unsigned port)
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{
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switch(desc->type)
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@ -1223,7 +1236,7 @@ bool input_overlay_add_inputs_inner(overlay_desc_t *desc,
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return false;
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}
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bool input_overlay_add_inputs(input_overlay_t *ol,
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static bool input_overlay_add_inputs(input_overlay_t *ol,
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bool show_touched, unsigned port)
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{
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size_t i;
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@ -907,7 +907,7 @@ int16_t input_joypad_analog_axis(
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unsigned ident,
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const struct retro_keybind *binds);
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bool input_keyboard_line_append(
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void input_keyboard_line_append(
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struct input_keyboard_line *keyboard_line,
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const char *word);
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@ -930,10 +930,6 @@ const char **input_keyboard_start_line(
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input_keyboard_line_complete_t cb);
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#if defined(HAVE_NETWORKING) && defined(HAVE_NETWORKGAMEPAD)
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void input_remote_parse_packet(
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input_remote_state_t *input_state,
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struct remote_message *msg, unsigned user);
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input_remote_t *input_driver_init_remote(
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settings_t *settings,
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unsigned num_active_users);
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@ -296,26 +296,6 @@ void input_overlay_free_overlay(struct overlay *overlay);
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void input_overlay_set_visibility(int overlay_idx,enum overlay_visibility vis);
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/**
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* input_overlay_add_inputs:
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* @desc : pointer to overlay description
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* @ol_state : pointer to overlay state. If valid, inputs
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* that are actually 'touched' on the overlay
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* itself will displayed. If NULL, inputs from
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* the device connected to 'port' will be displayed.
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* @port : when ol_state is NULL, specifies the port of
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* the input device from which input will be
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* displayed.
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*
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* Adds inputs from current_input to the overlay, so it's displayed
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* returns true if an input that is pressed will change the overlay
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*/
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bool input_overlay_add_inputs_inner(overlay_desc_t *desc,
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input_overlay_state_t *ol_state, unsigned port);
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bool input_overlay_add_inputs(input_overlay_t *ol,
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bool show_touched, unsigned port);
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/* Attempts to automatically rotate the specified overlay.
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* Depends upon proper naming conventions in overlay
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* config file. */
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