mirror of
https://github.com/libretro/RetroArch
synced 2025-03-28 19:20:35 +00:00
Move more runloop state over to runloop_state
This commit is contained in:
parent
57a728fd41
commit
4ba92b1643
132
retroarch.c
132
retroarch.c
@ -10094,8 +10094,7 @@ static bool is_accessibility_enabled(bool accessibility_enable,
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bool gfx_widgets_ready(void)
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{
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#ifdef HAVE_GFX_WIDGETS
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struct rarch_state *p_rarch = &rarch_st;
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return p_rarch->widgets_active;
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return runloop_state.widgets_active;
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#else
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return false;
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#endif
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@ -10802,7 +10801,7 @@ static bool retroarch_apply_shader(
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NONE)
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);
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#ifdef HAVE_GFX_WIDGETS
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if (p_rarch->widgets_active)
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if (runloop_state.widgets_active)
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gfx_widget_set_generic_message(&p_rarch->dispwidget_st,
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msg, 2000);
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else
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@ -11000,7 +10999,7 @@ static void handle_translation_cb(
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unsigned accessibility_narrator_speech_speed = settings->uints.accessibility_narrator_speech_speed;
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#endif
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#ifdef HAVE_GFX_WIDGETS
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bool gfx_widgets_paused = p_rarch->gfx_widgets_paused;
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bool widgets_paused = runloop_state.widgets_paused;
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/* When auto mode is on, we turn off the overlay
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* once we have the result for the next call.*/
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@ -11098,7 +11097,7 @@ static void handle_translation_cb(
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strlcpy(text_string, err_string, 15);
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#ifdef HAVE_GFX_WIDGETS
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if (gfx_widgets_paused)
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if (widgets_paused)
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{
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/* In this case we have to unpause and then repause for a frame */
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p_rarch->dispwidget_st.ai_service_overlay_state = 2;
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@ -11163,7 +11162,7 @@ static void handle_translation_cb(
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1, 180, true,
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NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
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}
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else if (gfx_widgets_paused)
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else if (widgets_paused)
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{
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/* In this case we have to unpause and then repause for a frame */
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#ifdef HAVE_TRANSLATE
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@ -13262,13 +13261,13 @@ static void retroarch_pause_checks(struct rarch_state *p_rarch)
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#ifdef HAVE_DISCORD
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discord_userdata_t userdata;
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#endif
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bool is_paused = runloop_state.paused;
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bool is_idle = runloop_state.idle;
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bool is_paused = runloop_state.paused;
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bool is_idle = runloop_state.idle;
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#if defined(HAVE_GFX_WIDGETS)
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bool widgets_active = p_rarch->widgets_active;
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bool widgets_active = runloop_state.widgets_active;
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if (widgets_active)
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p_rarch->gfx_widgets_paused = is_paused;
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runloop_state.widgets_paused = is_paused;
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#endif
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if (is_paused)
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@ -13325,23 +13324,22 @@ static void retroarch_audio_buffer_status_free(void)
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runloop_state.audio_latency = 0;
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}
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static void retroarch_game_focus_free(struct rarch_state *p_rarch)
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static void retroarch_game_focus_free(void)
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{
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/* Ensure that game focus mode is disabled */
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if (p_rarch->game_focus_state.enabled)
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if (runloop_state.game_focus_state.enabled)
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{
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enum input_game_focus_cmd_type game_focus_cmd = GAME_FOCUS_CMD_OFF;
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command_event(CMD_EVENT_GAME_FOCUS_TOGGLE, &game_focus_cmd);
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}
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p_rarch->game_focus_state.enabled = false;
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p_rarch->game_focus_state.core_requested = false;
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runloop_state.game_focus_state.enabled = false;
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runloop_state.game_focus_state.core_requested = false;
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}
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static void retroarch_fastmotion_override_free(struct rarch_state *p_rarch,
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static void retroarch_fastmotion_override_free(settings_t *settings,
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runloop_state_t *p_runloop)
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{
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settings_t *settings = p_rarch->configuration_settings;
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float fastforward_ratio = settings->floats.fastforward_ratio;
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bool reset_frame_limit = p_runloop->fastmotion_override.fastforward &&
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(p_runloop->fastmotion_override.ratio >= 0.0f) &&
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@ -13700,7 +13698,7 @@ bool command_event(enum event_command cmd, void *data)
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core_reset();
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#ifdef HAVE_CHEEVOS
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#ifdef HAVE_GFX_WIDGETS
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rcheevos_reset_game(p_rarch->widgets_active);
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rcheevos_reset_game(runloop_state.widgets_active);
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#else
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rcheevos_reset_game(false);
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#endif
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@ -13953,7 +13951,7 @@ bool command_event(enum event_command cmd, void *data)
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!runloop_state.audio_mute_enable;
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#if defined(HAVE_GFX_WIDGETS)
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if (p_rarch->widgets_active)
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if (runloop_state.widgets_active)
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gfx_widget_volume_update_and_show(
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settings->floats.audio_volume,
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runloop_state.audio_mute_enable);
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@ -14903,7 +14901,7 @@ bool command_event(enum event_command cmd, void *data)
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bool video_fullscreen =
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settings->bools.video_fullscreen || p_rarch->rarch_force_fullscreen;
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enum input_game_focus_cmd_type game_focus_cmd = GAME_FOCUS_CMD_TOGGLE;
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bool current_enable_state = p_rarch->game_focus_state.enabled;
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bool current_enable_state = runloop_state.game_focus_state.enabled;
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bool apply_update = false;
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bool show_message = false;
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@ -14914,8 +14912,8 @@ bool command_event(enum event_command cmd, void *data)
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{
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case GAME_FOCUS_CMD_OFF:
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/* Force game focus off */
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p_rarch->game_focus_state.enabled = false;
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if (p_rarch->game_focus_state.enabled != current_enable_state)
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runloop_state.game_focus_state.enabled = false;
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if (runloop_state.game_focus_state.enabled != current_enable_state)
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{
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apply_update = true;
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show_message = true;
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@ -14923,8 +14921,8 @@ bool command_event(enum event_command cmd, void *data)
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break;
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case GAME_FOCUS_CMD_ON:
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/* Force game focus on */
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p_rarch->game_focus_state.enabled = true;
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if (p_rarch->game_focus_state.enabled != current_enable_state)
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runloop_state.game_focus_state.enabled = false;
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if (runloop_state.game_focus_state.enabled != current_enable_state)
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{
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apply_update = true;
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show_message = true;
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@ -14932,14 +14930,14 @@ bool command_event(enum event_command cmd, void *data)
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break;
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case GAME_FOCUS_CMD_TOGGLE:
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/* Invert current game focus state */
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p_rarch->game_focus_state.enabled = !p_rarch->game_focus_state.enabled;
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runloop_state.game_focus_state.enabled = !runloop_state.game_focus_state.enabled;
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#ifdef HAVE_MENU
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/* If menu is currently active, disable
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* 'toggle on' functionality */
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if (p_rarch->menu_driver_alive)
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p_rarch->game_focus_state.enabled = false;
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runloop_state.game_focus_state.enabled = false;
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#endif
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if (p_rarch->game_focus_state.enabled != current_enable_state)
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if (runloop_state.game_focus_state.enabled != current_enable_state)
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{
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apply_update = true;
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show_message = true;
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@ -14956,7 +14954,7 @@ bool command_event(enum event_command cmd, void *data)
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if (apply_update)
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{
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if (p_rarch->game_focus_state.enabled)
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if (runloop_state.game_focus_state.enabled)
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{
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input_driver_grab_mouse(p_rarch);
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video_driver_hide_mouse();
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@ -14968,13 +14966,13 @@ bool command_event(enum event_command cmd, void *data)
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}
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p_rarch->input_driver_block_hotkey =
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p_rarch->game_focus_state.enabled;
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runloop_state.game_focus_state.enabled;
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p_rarch->keyboard_mapping_blocked =
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p_rarch->game_focus_state.enabled;
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runloop_state.game_focus_state.enabled;
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if (show_message)
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runloop_msg_queue_push(
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p_rarch->game_focus_state.enabled ?
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runloop_state.game_focus_state.enabled ?
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msg_hash_to_str(MSG_GAME_FOCUS_ON) :
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msg_hash_to_str(MSG_GAME_FOCUS_OFF),
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1, 60, true,
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@ -14983,14 +14981,14 @@ bool command_event(enum event_command cmd, void *data)
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RARCH_LOG("[Input]: %s => %s\n",
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"Game Focus",
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p_rarch->game_focus_state.enabled ? "ON" : "OFF");
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runloop_state.game_focus_state.enabled ? "ON" : "OFF");
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}
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}
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break;
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case CMD_EVENT_VOLUME_UP:
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command_event_set_volume(settings, 0.5f,
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#if defined(HAVE_GFX_WIDGETS)
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p_rarch->widgets_active,
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runloop_state.widgets_active,
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#else
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false,
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#endif
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@ -14999,7 +14997,7 @@ bool command_event(enum event_command cmd, void *data)
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case CMD_EVENT_VOLUME_DOWN:
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command_event_set_volume(settings, -0.5f,
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#if defined(HAVE_GFX_WIDGETS)
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p_rarch->widgets_active,
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runloop_state.widgets_active,
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#else
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false,
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#endif
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@ -15364,7 +15362,7 @@ void main_exit(void *args)
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#if defined(HAVE_GFX_WIDGETS)
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/* Do not want display widgets to live any more. */
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p_rarch->widgets_persisting = false;
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runloop_state.widgets_persisting = false;
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#endif
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#ifdef HAVE_MENU
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/* Do not want menu context to live any more. */
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@ -17189,7 +17187,7 @@ static bool rarch_environment_cb(unsigned cmd, void *data)
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const struct retro_message *msg = (const struct retro_message*)data;
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RARCH_LOG("[Environ]: SET_MESSAGE: %s\n", msg->msg);
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#if defined(HAVE_GFX_WIDGETS)
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if (p_rarch->widgets_active)
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if (runloop_state.widgets_active)
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gfx_widget_set_libretro_message(&p_rarch->dispwidget_st,
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msg->msg,
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roundf((float)msg->frames / 60.0f * 1000.0f));
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@ -17279,7 +17277,7 @@ static bool rarch_environment_cb(unsigned cmd, void *data)
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#if defined(HAVE_GFX_WIDGETS)
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/* Handle 'alternate' non-queued notifications */
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case RETRO_MESSAGE_TYPE_NOTIFICATION_ALT:
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if (p_rarch->widgets_active)
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if (runloop_state.widgets_active)
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gfx_widget_set_libretro_message(&p_rarch->dispwidget_st,
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msg->msg, msg->duration);
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else
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@ -17290,7 +17288,7 @@ static bool rarch_environment_cb(unsigned cmd, void *data)
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/* Handle 'progress' messages */
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case RETRO_MESSAGE_TYPE_PROGRESS:
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if (p_rarch->widgets_active)
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if (runloop_state.widgets_active)
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gfx_widget_set_progress_message(&p_rarch->dispwidget_st,
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msg->msg, msg->duration,
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msg->priority, msg->progress);
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@ -17560,7 +17558,7 @@ static bool rarch_environment_cb(unsigned cmd, void *data)
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/* If a core calls RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK,
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* then it is assumed that game focus mode is desired */
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p_rarch->game_focus_state.core_requested = true;
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runloop_state.game_focus_state.core_requested = true;
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break;
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}
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@ -18433,8 +18431,8 @@ static bool rarch_environment_cb(unsigned cmd, void *data)
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* (required if RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE
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* is called during core de-initialisation) */
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#if defined(HAVE_GFX_WIDGETS)
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if (p_rarch->widgets_active && !p_runloop->fastmotion)
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p_rarch->gfx_widgets_fast_forward = false;
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if (runloop_state.widgets_active && !p_runloop->fastmotion)
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runloop_state.widgets_fast_forward = false;
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#endif
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}
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@ -18902,8 +18900,8 @@ static void uninit_libretro_symbols(
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retroarch_system_info_free(p_rarch);
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retroarch_frame_time_free();
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retroarch_audio_buffer_status_free();
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retroarch_game_focus_free(p_rarch);
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retroarch_fastmotion_override_free(p_rarch, &runloop_state);
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retroarch_game_focus_free();
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retroarch_fastmotion_override_free(p_rarch->configuration_settings, &runloop_state);
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p_rarch->camera_driver_active = false;
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p_rarch->location_driver_active = false;
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@ -26087,7 +26085,7 @@ void input_keyboard_event(bool down, unsigned code,
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/* Block hotkey + RetroPad mapped keyboard key events,
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* but not with game focus, and from keyboard device type,
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* and with 'enable_hotkey' modifier set and unpressed */
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if (!p_rarch->game_focus_state.enabled &&
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if (!runloop_state.game_focus_state.enabled &&
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BIT512_GET(p_rarch->keyboard_mapping_bits, code))
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{
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input_mapper_t *handle = &p_rarch->input_driver_mapper;
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@ -31508,7 +31506,7 @@ static void video_driver_frame(const void *data, unsigned width,
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bool runloop_idle = runloop_state.idle;
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bool video_driver_active = runloop_state.video_active;
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#if defined(HAVE_GFX_WIDGETS)
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bool widgets_active = p_rarch->widgets_active;
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bool widgets_active = runloop_state.widgets_active;
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#endif
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status_text[0] = '\0';
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@ -32007,7 +32005,7 @@ void video_driver_build_info(video_frame_info_t *video_info)
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#endif
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custom_vp = &settings->video_viewport_custom;
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#ifdef HAVE_GFX_WIDGETS
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video_info->widgets_active = p_rarch->widgets_active;
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video_info->widgets_active = runloop_state.widgets_active;
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#else
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video_info->widgets_active = false;
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#endif
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@ -32049,9 +32047,9 @@ void video_driver_build_info(video_frame_info_t *video_info)
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#if defined(HAVE_GFX_WIDGETS)
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video_info->widgets_userdata = &p_rarch->dispwidget_st;
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video_info->widgets_is_paused = p_rarch->gfx_widgets_paused;
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video_info->widgets_is_fast_forwarding = p_rarch->gfx_widgets_fast_forward;
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video_info->widgets_is_rewinding = p_rarch->gfx_widgets_rewinding;
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video_info->widgets_is_paused = runloop_state.widgets_paused;
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video_info->widgets_is_fast_forwarding = runloop_state.widgets_fast_forward;
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video_info->widgets_is_rewinding = runloop_state.widgets_rewinding;
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#else
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video_info->widgets_userdata = NULL;
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video_info->widgets_is_paused = false;
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@ -33113,7 +33111,7 @@ static void drivers_init(struct rarch_state *p_rarch,
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bool menu_enable_widgets = settings->bools.menu_enable_widgets;
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/* By default, we want display widgets to persist through driver reinits. */
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p_rarch->widgets_persisting = true;
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runloop_state.widgets_persisting = true;
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#endif
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#ifdef HAVE_MENU
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@ -33227,16 +33225,16 @@ static void drivers_init(struct rarch_state *p_rarch,
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menu_enable_widgets &&
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video_driver_has_widgets())
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{
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bool rarch_force_fullscreen = p_rarch->rarch_force_fullscreen;
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bool video_is_fullscreen = settings->bools.video_fullscreen ||
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bool rarch_force_fullscreen = p_rarch->rarch_force_fullscreen;
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bool video_is_fullscreen = settings->bools.video_fullscreen ||
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rarch_force_fullscreen;
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p_rarch->widgets_active = gfx_widgets_init(
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runloop_state.widgets_active = gfx_widgets_init(
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&p_rarch->dispwidget_st,
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&p_rarch->dispgfx,
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&p_rarch->anim,
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settings,
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(uintptr_t)&p_rarch->widgets_active,
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(uintptr_t)&runloop_state.widgets_active,
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video_is_threaded,
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p_rarch->video_driver_width,
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p_rarch->video_driver_height,
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@ -33327,8 +33325,8 @@ static void driver_uninit(struct rarch_state *p_rarch, int flags)
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* (e.g. Vulkan) will segfault */
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if (p_rarch->dispwidget_st.widgets_inited)
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{
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gfx_widgets_deinit(&p_rarch->dispwidget_st, p_rarch->widgets_persisting);
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p_rarch->widgets_active = false;
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gfx_widgets_deinit(&p_rarch->dispwidget_st, runloop_state.widgets_persisting);
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runloop_state.widgets_active = false;
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}
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#endif
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@ -33408,8 +33406,8 @@ static void retroarch_deinit_drivers(
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if (p_rarch->dispwidget_st.widgets_inited)
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{
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gfx_widgets_deinit(&p_rarch->dispwidget_st,
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p_rarch->widgets_persisting);
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p_rarch->widgets_active = false;
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runloop_state.widgets_persisting);
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runloop_state.widgets_active = false;
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}
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#endif
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@ -35854,7 +35852,7 @@ void retroarch_menu_running(void)
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* running the menu (note: it is not currently
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* possible for game focus to be enabled at this
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* point, but must safeguard against future changes) */
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if (p_rarch->game_focus_state.enabled)
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if (runloop_state.game_focus_state.enabled)
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{
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enum input_game_focus_cmd_type game_focus_cmd = GAME_FOCUS_CMD_OFF;
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command_event(CMD_EVENT_GAME_FOCUS_TOGGLE, &game_focus_cmd);
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@ -35918,7 +35916,7 @@ void retroarch_menu_running_finished(bool quit)
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||||
if ((auto_game_focus_type == AUTO_GAME_FOCUS_ON) ||
|
||||
((auto_game_focus_type == AUTO_GAME_FOCUS_DETECT) &&
|
||||
p_rarch->game_focus_state.core_requested))
|
||||
runloop_state.game_focus_state.core_requested))
|
||||
{
|
||||
enum input_game_focus_cmd_type game_focus_cmd = GAME_FOCUS_CMD_ON;
|
||||
command_event(CMD_EVENT_GAME_FOCUS_TOGGLE, &game_focus_cmd);
|
||||
@ -36007,7 +36005,7 @@ static void runloop_task_msg_queue_push(
|
||||
bool accessibility_enable = settings->bools.accessibility_enable;
|
||||
unsigned accessibility_narrator_speech_speed = settings->uints.accessibility_narrator_speech_speed;
|
||||
#endif
|
||||
bool widgets_active = p_rarch->widgets_active;
|
||||
bool widgets_active = runloop_state.widgets_active;
|
||||
|
||||
if (widgets_active && task->title && !task->mute)
|
||||
{
|
||||
@ -36388,8 +36386,8 @@ bool rarch_ctl(enum rarch_ctl_state state, void *data)
|
||||
runloop_state.autosave = false;
|
||||
retroarch_frame_time_free();
|
||||
retroarch_audio_buffer_status_free();
|
||||
retroarch_game_focus_free(p_rarch);
|
||||
retroarch_fastmotion_override_free(p_rarch, &runloop_state);
|
||||
retroarch_game_focus_free();
|
||||
retroarch_fastmotion_override_free(p_rarch->configuration_settings, &runloop_state);
|
||||
break;
|
||||
case RARCH_CTL_IS_IDLE:
|
||||
return runloop_state.idle;
|
||||
@ -36983,7 +36981,7 @@ void runloop_msg_queue_push(const char *msg,
|
||||
{
|
||||
struct rarch_state *p_rarch = &rarch_st;
|
||||
#if defined(HAVE_GFX_WIDGETS)
|
||||
bool widgets_active = p_rarch->widgets_active;
|
||||
bool widgets_active = runloop_state.widgets_active;
|
||||
#endif
|
||||
#ifdef HAVE_ACCESSIBILITY
|
||||
settings_t *settings = p_rarch->configuration_settings;
|
||||
@ -37249,7 +37247,7 @@ static enum runloop_state runloop_check_state(
|
||||
bool display_kb = menu_input_dialog_get_display_kb();
|
||||
#endif
|
||||
#if defined(HAVE_GFX_WIDGETS)
|
||||
bool widgets_active = p_rarch->widgets_active;
|
||||
bool widgets_active = runloop_state.widgets_active;
|
||||
#endif
|
||||
#ifdef HAVE_CHEEVOS
|
||||
bool cheevos_hardcore_active = rcheevos_hardcore_active();
|
||||
@ -38150,7 +38148,7 @@ static enum runloop_state runloop_check_state(
|
||||
/* > Use widgets, if enabled */
|
||||
#if defined(HAVE_GFX_WIDGETS)
|
||||
if (widgets_active)
|
||||
p_rarch->gfx_widgets_fast_forward =
|
||||
runloop_state.widgets_fast_forward =
|
||||
settings->bools.notification_show_fast_forward ?
|
||||
runloop_state.fastmotion : false;
|
||||
else
|
||||
@ -38166,7 +38164,7 @@ static enum runloop_state runloop_check_state(
|
||||
}
|
||||
#if defined(HAVE_GFX_WIDGETS)
|
||||
else
|
||||
p_rarch->gfx_widgets_fast_forward = false;
|
||||
runloop_state.widgets_fast_forward = false;
|
||||
#endif
|
||||
|
||||
/* Check if we have pressed any of the state slot buttons */
|
||||
@ -38237,7 +38235,7 @@ static enum runloop_state runloop_check_state(
|
||||
|
||||
#if defined(HAVE_GFX_WIDGETS)
|
||||
if (widgets_active)
|
||||
p_rarch->gfx_widgets_rewinding = rewinding;
|
||||
runloop_state.widgets_rewinding = rewinding;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
|
@ -1725,6 +1725,14 @@ struct runloop
|
||||
float audio_mixer_volume_gain;
|
||||
#endif
|
||||
|
||||
input_game_focus_state_t game_focus_state; /* bool alignment */
|
||||
#ifdef HAVE_GFX_WIDGETS
|
||||
bool widgets_active;
|
||||
bool widgets_persisting;
|
||||
bool widgets_paused;
|
||||
bool widgets_fast_forward;
|
||||
bool widgets_rewinding;
|
||||
#endif
|
||||
bool audio_active;
|
||||
bool audio_use_float;
|
||||
bool audio_suspended;
|
||||
@ -2159,10 +2167,6 @@ struct rarch_state
|
||||
char current_savestate_dir[PATH_MAX_LENGTH];
|
||||
char dir_savestate[PATH_MAX_LENGTH];
|
||||
|
||||
#ifdef HAVE_GFX_WIDGETS
|
||||
bool widgets_active;
|
||||
bool widgets_persisting;
|
||||
#endif
|
||||
#ifdef HAVE_NETWORKING
|
||||
/* Only used before init_netplay */
|
||||
bool netplay_enabled;
|
||||
@ -2233,11 +2237,6 @@ struct rarch_state
|
||||
/* Set to true by driver if context caching succeeded. */
|
||||
bool video_driver_cache_context_ack;
|
||||
|
||||
#ifdef HAVE_GFX_WIDGETS
|
||||
bool gfx_widgets_paused;
|
||||
bool gfx_widgets_fast_forward;
|
||||
bool gfx_widgets_rewinding;
|
||||
#endif
|
||||
#ifdef HAVE_ACCESSIBILITY
|
||||
/* Is text-to-speech accessibility turned on? */
|
||||
bool accessibility_enabled;
|
||||
@ -2284,8 +2283,6 @@ struct rarch_state
|
||||
bool input_driver_nonblock_state;
|
||||
bool input_driver_grab_mouse_state;
|
||||
|
||||
input_game_focus_state_t game_focus_state; /* bool alignment */
|
||||
|
||||
#ifdef HAVE_MENU
|
||||
bool menu_input_dialog_keyboard_display;
|
||||
/* Is the menu driver still running? */
|
||||
|
Loading…
x
Reference in New Issue
Block a user