Move copy_frame to renderchain

This commit is contained in:
twinaphex 2017-11-08 16:38:56 +01:00
parent 64ac26b7d1
commit 4b0932ffb3
3 changed files with 147 additions and 137 deletions

View File

@ -625,142 +625,6 @@ static void gl_init_textures(gl_t *gl, const video_info_t *video)
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
}
static INLINE void gl_copy_frame(gl_t *gl,
video_frame_info_t *video_info,
const void *frame,
unsigned width, unsigned height, unsigned pitch)
{
#if defined(HAVE_PSGL)
{
unsigned h;
size_t buffer_addr = gl->tex_w * gl->tex_h *
gl->tex_index * gl->base_size;
size_t buffer_stride = gl->tex_w * gl->base_size;
const uint8_t *frame_copy = frame;
size_t frame_copy_size = width * gl->base_size;
uint8_t *buffer = (uint8_t*)glMapBuffer(
GL_TEXTURE_REFERENCE_BUFFER_SCE, GL_READ_WRITE) + buffer_addr;
for (h = 0; h < height; h++, buffer += buffer_stride, frame_copy += pitch)
memcpy(buffer, frame_copy, frame_copy_size);
glUnmapBuffer(GL_TEXTURE_REFERENCE_BUFFER_SCE);
}
#elif defined(HAVE_OPENGLES)
#if defined(HAVE_EGL)
if (gl->egl_images)
{
gfx_ctx_image_t img_info;
bool new_egl = false;
EGLImageKHR img = 0;
img_info.frame = frame;
img_info.width = width;
img_info.height = height;
img_info.pitch = pitch;
img_info.index = gl->tex_index;
img_info.rgb32 = (gl->base_size == 4);
img_info.handle = &img;
new_egl =
video_context_driver_write_to_image_buffer(&img_info);
if (img == EGL_NO_IMAGE_KHR)
{
RARCH_ERR("[GL]: Failed to create EGL image.\n");
return;
}
if (new_egl)
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)img);
}
else
#endif
{
glPixelStorei(GL_UNPACK_ALIGNMENT,
video_pixel_get_alignment(width * gl->base_size));
/* Fallback for GLES devices without GL_BGRA_EXT. */
if (gl->base_size == 4 && video_info->use_rgba)
{
video_frame_convert_argb8888_to_abgr8888(
&gl->scaler,
gl->conv_buffer,
frame, width, height, pitch);
glTexSubImage2D(GL_TEXTURE_2D,
0, 0, 0, width, height, gl->texture_type,
gl->texture_fmt, gl->conv_buffer);
}
else if (gl->support_unpack_row_length)
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / gl->base_size);
glTexSubImage2D(GL_TEXTURE_2D,
0, 0, 0, width, height, gl->texture_type,
gl->texture_fmt, frame);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
else
{
/* No GL_UNPACK_ROW_LENGTH. */
const GLvoid *data_buf = frame;
unsigned pitch_width = pitch / gl->base_size;
if (width != pitch_width)
{
/* Slow path - conv_buffer is preallocated
* just in case we hit this path. */
unsigned h;
const unsigned line_bytes = width * gl->base_size;
uint8_t *dst = (uint8_t*)gl->conv_buffer;
const uint8_t *src = (const uint8_t*)frame;
for (h = 0; h < height; h++, src += pitch, dst += line_bytes)
memcpy(dst, src, line_bytes);
data_buf = gl->conv_buffer;
}
glTexSubImage2D(GL_TEXTURE_2D,
0, 0, 0, width, height, gl->texture_type,
gl->texture_fmt, data_buf);
}
}
#else
{
const GLvoid *data_buf = frame;
glPixelStorei(GL_UNPACK_ALIGNMENT, video_pixel_get_alignment(pitch));
if (gl->base_size == 2 && !gl->have_es2_compat)
{
/* Convert to 32-bit textures on desktop GL.
*
* It is *much* faster (order of magnitude on my setup)
* to use a custom SIMD-optimized conversion routine
* than letting GL do it. */
video_frame_convert_rgb16_to_rgb32(
&gl->scaler,
gl->conv_buffer,
frame,
width,
height,
pitch);
data_buf = gl->conv_buffer;
}
else
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / gl->base_size);
glTexSubImage2D(GL_TEXTURE_2D,
0, 0, 0, width, height, gl->texture_type,
gl->texture_fmt, data_buf);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
#endif
}
static INLINE void gl_set_shader_viewports(gl_t *gl)
{
unsigned width, height;
@ -1220,7 +1084,9 @@ static bool gl_frame(void *data, const void *frame,
if (!gl->hw_render_fbo_init)
{
gl_update_input_size(gl, frame_width, frame_height, pitch, true);
gl_copy_frame(gl, video_info, frame, frame_width, frame_height, pitch);
if (gl->renderchain_driver->copy_frame)
gl->renderchain_driver->copy_frame(gl, video_info, frame, frame_width, frame_height, pitch);
}
/* No point regenerating mipmaps

View File

@ -1206,7 +1206,146 @@ static void gl2_renderchain_restore_default_state(void *data)
glDisable(GL_DITHER);
}
static void gl2_renderchain_copy_frame(
void *data,
video_frame_info_t *video_info,
const void *frame,
unsigned width, unsigned height, unsigned pitch)
{
gl_t *gl = (gl_t*)data;
#if defined(HAVE_PSGL)
{
unsigned h;
size_t buffer_addr = gl->tex_w * gl->tex_h *
gl->tex_index * gl->base_size;
size_t buffer_stride = gl->tex_w * gl->base_size;
const uint8_t *frame_copy = frame;
size_t frame_copy_size = width * gl->base_size;
uint8_t *buffer = (uint8_t*)glMapBuffer(
GL_TEXTURE_REFERENCE_BUFFER_SCE, GL_READ_WRITE) + buffer_addr;
for (h = 0; h < height; h++, buffer += buffer_stride, frame_copy += pitch)
memcpy(buffer, frame_copy, frame_copy_size);
glUnmapBuffer(GL_TEXTURE_REFERENCE_BUFFER_SCE);
}
#elif defined(HAVE_OPENGLES)
#if defined(HAVE_EGL)
if (gl->egl_images)
{
gfx_ctx_image_t img_info;
bool new_egl = false;
EGLImageKHR img = 0;
img_info.frame = frame;
img_info.width = width;
img_info.height = height;
img_info.pitch = pitch;
img_info.index = gl->tex_index;
img_info.rgb32 = (gl->base_size == 4);
img_info.handle = &img;
new_egl =
video_context_driver_write_to_image_buffer(&img_info);
if (img == EGL_NO_IMAGE_KHR)
{
RARCH_ERR("[GL]: Failed to create EGL image.\n");
return;
}
if (new_egl)
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)img);
}
else
#endif
{
glPixelStorei(GL_UNPACK_ALIGNMENT,
video_pixel_get_alignment(width * gl->base_size));
/* Fallback for GLES devices without GL_BGRA_EXT. */
if (gl->base_size == 4 && video_info->use_rgba)
{
video_frame_convert_argb8888_to_abgr8888(
&gl->scaler,
gl->conv_buffer,
frame, width, height, pitch);
glTexSubImage2D(GL_TEXTURE_2D,
0, 0, 0, width, height, gl->texture_type,
gl->texture_fmt, gl->conv_buffer);
}
else if (gl->support_unpack_row_length)
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / gl->base_size);
glTexSubImage2D(GL_TEXTURE_2D,
0, 0, 0, width, height, gl->texture_type,
gl->texture_fmt, frame);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
else
{
/* No GL_UNPACK_ROW_LENGTH. */
const GLvoid *data_buf = frame;
unsigned pitch_width = pitch / gl->base_size;
if (width != pitch_width)
{
/* Slow path - conv_buffer is preallocated
* just in case we hit this path. */
unsigned h;
const unsigned line_bytes = width * gl->base_size;
uint8_t *dst = (uint8_t*)gl->conv_buffer;
const uint8_t *src = (const uint8_t*)frame;
for (h = 0; h < height; h++, src += pitch, dst += line_bytes)
memcpy(dst, src, line_bytes);
data_buf = gl->conv_buffer;
}
glTexSubImage2D(GL_TEXTURE_2D,
0, 0, 0, width, height, gl->texture_type,
gl->texture_fmt, data_buf);
}
}
#else
{
const GLvoid *data_buf = frame;
glPixelStorei(GL_UNPACK_ALIGNMENT, video_pixel_get_alignment(pitch));
if (gl->base_size == 2 && !gl->have_es2_compat)
{
/* Convert to 32-bit textures on desktop GL.
*
* It is *much* faster (order of magnitude on my setup)
* to use a custom SIMD-optimized conversion routine
* than letting GL do it. */
video_frame_convert_rgb16_to_rgb32(
&gl->scaler,
gl->conv_buffer,
frame,
width,
height,
pitch);
data_buf = gl->conv_buffer;
}
else
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / gl->base_size);
glTexSubImage2D(GL_TEXTURE_2D,
0, 0, 0, width, height, gl->texture_type,
gl->texture_fmt, data_buf);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
#endif
}
gl_renderchain_driver_t gl2_renderchain = {
gl2_renderchain_copy_frame,
gl2_renderchain_restore_default_state,
#ifdef HAVE_OPENGLES
NULL,

View File

@ -827,6 +827,11 @@ typedef struct d3d_renderchain_driver
typedef struct gl_renderchain_driver
{
void (*copy_frame)(
void *data,
video_frame_info_t *video_info,
const void *frame,
unsigned width, unsigned height, unsigned pitch);
void (*restore_default_state)(void *data);
void (*new_vao)(void *data);
void (*free_vao)(void *data);