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https://github.com/libretro/RetroArch
synced 2025-01-25 06:35:30 +00:00
Actually align samples to 8.
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@ -15,9 +15,9 @@
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#include "utils.h"
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#if __SSE2__
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#if defined(__SSE2__)
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#include <emmintrin.h>
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#elif __ALTIVEC__
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#elif defined(__ALTIVEC__)
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#include <altivec.h>
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#endif
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@ -39,7 +39,7 @@ void audio_convert_float_to_s16_C(int16_t *out,
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}
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}
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#if __SSE2__
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#if defined(__SSE2__)
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void audio_convert_s16_to_float_SSE2(float *out,
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const int16_t *in, size_t samples, float gain)
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{
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@ -84,7 +84,7 @@ void audio_convert_float_to_s16_SSE2(int16_t *out,
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audio_convert_float_to_s16_C(out, in, samples - i);
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}
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#elif __ALTIVEC__
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#elif defined(__ALTIVEC__)
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void audio_convert_s16_to_float_altivec(float *out,
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const int16_t *in, size_t samples, float gain)
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{
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@ -133,14 +133,14 @@ void audio_convert_float_to_s16_altivec(int16_t *out,
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else
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audio_convert_float_to_s16_C(out, in, samples);
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}
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#elif HAVE_NEON
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#elif defined(HAVE_NEON)
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void audio_convert_s16_float_asm(float *out, const int16_t *in, size_t samples);
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void audio_convert_s16_to_float_neon(float *out, const int16_t *in, size_t samples,
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float gain)
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{
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(void)gain; // gain is ignored for now.
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size_t aligned_samples = samples & 7;
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size_t aligned_samples = samples & ~7;
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audio_convert_s16_float_asm(out, in, aligned_samples);
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// Could do all conversion in ASM, but keep it simple for now.
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@ -151,7 +151,7 @@ void audio_convert_s16_to_float_neon(float *out, const int16_t *in, size_t sampl
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void audio_convert_float_s16_asm(int16_t *out, const float *in, size_t samples);
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void audio_convert_float_to_s16_neon(int16_t *out, const float *in, size_t samples)
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{
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size_t aligned_samples = samples & 7;
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size_t aligned_samples = samples & ~7;
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audio_convert_float_s16_asm(out, in, aligned_samples);
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audio_convert_float_to_s16_C(out + aligned_samples, in + aligned_samples,
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samples - aligned_samples);
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@ -19,7 +19,7 @@
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#include <stdint.h>
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#include <stddef.h>
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#if __SSE2__
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#if defined(__SSE2__)
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#define audio_convert_s16_to_float audio_convert_s16_to_float_SSE2
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#define audio_convert_float_to_s16 audio_convert_float_to_s16_SSE2
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@ -29,7 +29,7 @@ void audio_convert_s16_to_float_SSE2(float *out,
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void audio_convert_float_to_s16_SSE2(int16_t *out,
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const float *in, size_t samples);
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#elif __ALTIVEC__
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#elif defined(__ALTIVEC__)
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#define audio_convert_s16_to_float audio_convert_s16_to_float_altivec
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#define audio_convert_float_to_s16 audio_convert_float_to_s16_altivec
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