Update Simp. Chinese Localization

This commit is contained in:
Ayssia 2018-10-08 11:17:48 +08:00
parent 7771b0db10
commit 4abc718f05
2 changed files with 158 additions and 124 deletions

View File

@ -369,7 +369,7 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
break; break;
case MENU_ENUM_LABEL_FILE_BROWSER_REMAP: case MENU_ENUM_LABEL_FILE_BROWSER_REMAP:
snprintf(s, len, snprintf(s, len,
"控制重映射文件。"); "控制自定义键位文件。");
break; break;
case MENU_ENUM_LABEL_FILE_BROWSER_CHEAT: case MENU_ENUM_LABEL_FILE_BROWSER_CHEAT:
snprintf(s, len, snprintf(s, len,

View File

@ -7,7 +7,7 @@ MSG_HASH(
MENU_ENUM_SUBLABEL_SWITCH_GPU_PROFILE, MENU_ENUM_SUBLABEL_SWITCH_GPU_PROFILE,
"对 Switch 的 GPU 超频或降频" "对 Switch 的 GPU 超频或降频"
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_SWITCH_BACKLIGHT_CONTROL, MENU_ENUM_LABEL_VALUE_SWITCH_BACKLIGHT_CONTROL,
"屏幕亮度" "屏幕亮度"
) )
@ -49,11 +49,11 @@ MSG_HASH(
) )
MSG_HASH( MSG_HASH(
MSG_GOT_CONNECTION_FROM, MSG_GOT_CONNECTION_FROM,
"连接来自: \"%s\"" "连接来自:「%s」"
) )
MSG_HASH( MSG_HASH(
MSG_GOT_CONNECTION_FROM_NAME, MSG_GOT_CONNECTION_FROM_NAME,
"连接来自: \"%s (%s)\"" "连接来自:「%s (%s)」"
) )
MSG_HASH( MSG_HASH(
MSG_PUBLIC_ADDRESS, MSG_PUBLIC_ADDRESS,
@ -121,11 +121,11 @@ MSG_HASH(
) )
MSG_HASH( MSG_HASH(
MSG_NETPLAY_PEER_PAUSED, MSG_NETPLAY_PEER_PAUSED,
"联机游戏对方 \"%s\" 暂停" "联机游戏对方「%s」暂停"
) )
MSG_HASH( MSG_HASH(
MSG_NETPLAY_CHANGED_NICK, MSG_NETPLAY_CHANGED_NICK,
"你的昵称已修改为 \"%s\"" "你的昵称已修改为「%s」"
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_SUBLABEL_VIDEO_SHARED_CONTEXT, MENU_ENUM_SUBLABEL_VIDEO_SHARED_CONTEXT,
@ -306,15 +306,15 @@ MSG_HASH(
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_AUTO_OVERRIDES_ENABLE, MENU_ENUM_LABEL_VALUE_AUTO_OVERRIDES_ENABLE,
"自动加载覆写文件" "自动加载独立配置文件"
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_AUTO_REMAPS_ENABLE, MENU_ENUM_LABEL_VALUE_AUTO_REMAPS_ENABLE,
"自动加载重映射文件" "自动加载自定义键位文件"
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_AUTO_SHADERS_ENABLE, MENU_ENUM_LABEL_VALUE_AUTO_SHADERS_ENABLE,
"自动加载Shader预设" "自动加载渲染器预设"
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_BASIC_MENU_CONTROLS_BACK, MENU_ENUM_LABEL_VALUE_BASIC_MENU_CONTROLS_BACK,
@ -386,7 +386,7 @@ MSG_HASH(
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_BLOCK_SRAM_OVERWRITE, MENU_ENUM_LABEL_VALUE_BLOCK_SRAM_OVERWRITE,
"加载保存状态时不覆盖SaveRAM" "加载即时存档时不覆盖游戏自带存档"
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_LABEL_VALUE_BLUETOOTH_ENABLE, MENU_ENUM_LABEL_VALUE_BLUETOOTH_ENABLE,
@ -546,11 +546,11 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_CORE_INFO_SYSTEM_MANUFACTURER,
MSG_HASH(MENU_ENUM_LABEL_VALUE_CORE_INFO_SYSTEM_NAME, MSG_HASH(MENU_ENUM_LABEL_VALUE_CORE_INFO_SYSTEM_NAME,
"系统名称") "系统名称")
MSG_HASH(MENU_ENUM_LABEL_VALUE_CORE_INPUT_REMAPPING_OPTIONS, MSG_HASH(MENU_ENUM_LABEL_VALUE_CORE_INPUT_REMAPPING_OPTIONS,
"控制") "键位设置")
MSG_HASH(MENU_ENUM_LABEL_VALUE_CORE_LIST, MSG_HASH(MENU_ENUM_LABEL_VALUE_CORE_LIST,
"加载核心") "加载核心")
MSG_HASH(MENU_ENUM_LABEL_VALUE_CORE_OPTIONS, MSG_HASH(MENU_ENUM_LABEL_VALUE_CORE_OPTIONS,
"选项") "核心选项")
MSG_HASH(MENU_ENUM_LABEL_VALUE_CORE_SETTINGS, MSG_HASH(MENU_ENUM_LABEL_VALUE_CORE_SETTINGS,
"核心") "核心")
MSG_HASH(MENU_ENUM_LABEL_VALUE_CORE_SET_SUPPORTS_NO_CONTENT_ENABLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_CORE_SET_SUPPORTS_NO_CONTENT_ENABLE,
@ -652,7 +652,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_HELP,
MSG_HASH(MENU_ENUM_LABEL_VALUE_HELP_AUDIO_VIDEO_TROUBLESHOOTING, MSG_HASH(MENU_ENUM_LABEL_VALUE_HELP_AUDIO_VIDEO_TROUBLESHOOTING,
"音频/视频故障排除") "音频/视频故障排除")
MSG_HASH(MENU_ENUM_LABEL_VALUE_HELP_CHANGE_VIRTUAL_GAMEPAD, MSG_HASH(MENU_ENUM_LABEL_VALUE_HELP_CHANGE_VIRTUAL_GAMEPAD,
"变更虚拟游戏控制器") "变更虚拟游戏控制器")
MSG_HASH(MENU_ENUM_LABEL_VALUE_HELP_CONTROLS, MSG_HASH(MENU_ENUM_LABEL_VALUE_HELP_CONTROLS,
"基本菜单控制") "基本菜单控制")
MSG_HASH(MENU_ENUM_LABEL_VALUE_HELP_LIST, MSG_HASH(MENU_ENUM_LABEL_VALUE_HELP_LIST,
@ -850,7 +850,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_NETPLAY_GAME_WATCH,
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_OSK, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_OSK,
"切换屏幕键盘") "切换屏幕键盘")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_OVERLAY_NEXT, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_OVERLAY_NEXT,
"下一个") "下一个")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_PAUSE_TOGGLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_PAUSE_TOGGLE,
"切换暂停") "切换暂停")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_QUIT_KEY, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_QUIT_KEY,
@ -860,13 +860,13 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_RESET,
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_REWIND, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_REWIND,
"回溯") "回溯")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SAVE_STATE_KEY, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SAVE_STATE_KEY,
"保存状态") "即时存档")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SCREENSHOT, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SCREENSHOT,
"屏幕截图") "屏幕截图")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT,
"下一个Shader") "下一个渲染器")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV,
"上一个Shader") "上一个渲染器")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
"慢动作") "慢动作")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS,
@ -878,11 +878,11 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_VOLUME_DOWN,
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_VOLUME_UP, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_VOLUME_UP,
"音量 +") "音量 +")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_OSK_OVERLAY_ENABLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_OSK_OVERLAY_ENABLE,
"显示键盘") "显示键盘")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_OVERLAY_ENABLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_OVERLAY_ENABLE,
"显示") "显示")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_OVERLAY_HIDE_IN_MENU, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_OVERLAY_HIDE_IN_MENU,
"在菜单中隐藏") "在菜单中隐藏")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_POLL_TYPE_BEHAVIOR, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_POLL_TYPE_BEHAVIOR,
"轮询类型行为") "轮询类型行为")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_POLL_TYPE_BEHAVIOR_EARLY, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_POLL_TYPE_BEHAVIOR_EARLY,
@ -894,9 +894,9 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_POLL_TYPE_BEHAVIOR_NORMAL,
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_PREFER_FRONT_TOUCH, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_PREFER_FRONT_TOUCH,
"优先前置触摸") "优先前置触摸")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_REMAPPING_DIRECTORY, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_REMAPPING_DIRECTORY,
"输入重映射目录") "自定义键位目录")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_REMAP_BINDS_ENABLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_REMAP_BINDS_ENABLE,
"启用绑定重映射") "启用绑定自定义键位")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_SAVE_AUTOCONFIG, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_SAVE_AUTOCONFIG,
"保存自动设置") "保存自动设置")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_SETTINGS, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_SETTINGS,
@ -911,6 +911,8 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_TURBO_PERIOD,
"Turbo区间") "Turbo区间")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_USER_BINDS, MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_USER_BINDS,
"输入用户 %u 的绑定") "输入用户 %u 的绑定")
MSG_HASH(MENU_ENUM_LABEL_VALUE_LATENCY_SETTINGS,
"延迟")
MSG_HASH(MENU_ENUM_LABEL_VALUE_INTERNAL_STORAGE_STATUS, MSG_HASH(MENU_ENUM_LABEL_VALUE_INTERNAL_STORAGE_STATUS,
"内部存储状态") "内部存储状态")
MSG_HASH(MENU_ENUM_LABEL_VALUE_JOYPAD_AUTOCONFIG_DIR, MSG_HASH(MENU_ENUM_LABEL_VALUE_JOYPAD_AUTOCONFIG_DIR,
@ -1120,17 +1122,25 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_NO_PLAYLIST_ENTRIES_AVAILABLE,
MSG_HASH(MENU_ENUM_LABEL_VALUE_NO_SETTINGS_FOUND, MSG_HASH(MENU_ENUM_LABEL_VALUE_NO_SETTINGS_FOUND,
"没有找到设置。") "没有找到设置。")
MSG_HASH(MENU_ENUM_LABEL_VALUE_NO_SHADER_PARAMETERS, MSG_HASH(MENU_ENUM_LABEL_VALUE_NO_SHADER_PARAMETERS,
"没有Shader参数.") "没有渲染器参数.")
MSG_HASH(MENU_ENUM_LABEL_VALUE_OFF, MSG_HASH(MENU_ENUM_LABEL_VALUE_OFF,
"") "")
MSG_HASH(MENU_ENUM_LABEL_VALUE_ON, MSG_HASH(MENU_ENUM_LABEL_VALUE_ON,
"") "")
MSG_HASH(MENU_ENUM_LABEL_VALUE_ONLINE,
"在线")
MSG_HASH(MENU_ENUM_LABEL_VALUE_ONLINE_UPDATER, MSG_HASH(MENU_ENUM_LABEL_VALUE_ONLINE_UPDATER,
"在线更新器") "在线更新器")
MSG_HASH(MENU_ENUM_LABEL_VALUE_ONSCREEN_DISPLAY_SETTINGS, MSG_HASH(MENU_ENUM_LABEL_VALUE_ONSCREEN_DISPLAY_SETTINGS,
"屏幕显示") "屏幕显示")
MSG_HASH(MENU_ENUM_LABEL_VALUE_ONSCREEN_OVERLAY_SETTINGS, MSG_HASH(MENU_ENUM_LABEL_VALUE_ONSCREEN_OVERLAY_SETTINGS,
"屏幕覆层") "屏幕图层")
MSG_HASH(MENU_ENUM_SUBLABEL_ONSCREEN_OVERLAY_SETTINGS,
"Adjust Bezels and Onscreen controls")
MSG_HASH(MENU_ENUM_LABEL_VALUE_ONSCREEN_NOTIFICATIONS_SETTINGS,
"屏幕提示")
MSG_HASH(MENU_ENUM_SUBLABEL_ONSCREEN_NOTIFICATIONS_SETTINGS,
"调整屏幕提示")
MSG_HASH(MENU_ENUM_LABEL_VALUE_OPEN_ARCHIVE, MSG_HASH(MENU_ENUM_LABEL_VALUE_OPEN_ARCHIVE,
"以文件夹形式打开压缩包") "以文件夹形式打开压缩包")
MSG_HASH(MENU_ENUM_LABEL_VALUE_ONSCREEN_NOTIFICATIONS_SETTINGS, MSG_HASH(MENU_ENUM_LABEL_VALUE_ONSCREEN_NOTIFICATIONS_SETTINGS,
@ -1138,21 +1148,21 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_ONSCREEN_NOTIFICATIONS_SETTINGS,
MSG_HASH(MENU_ENUM_LABEL_VALUE_OPTIONAL, MSG_HASH(MENU_ENUM_LABEL_VALUE_OPTIONAL,
"任意") "任意")
MSG_HASH(MENU_ENUM_LABEL_VALUE_OSK_OVERLAY_DIRECTORY, MSG_HASH(MENU_ENUM_LABEL_VALUE_OSK_OVERLAY_DIRECTORY,
"OSK层目录") "OSK层目录")
MSG_HASH(MENU_ENUM_LABEL_VALUE_OVERLAY, MSG_HASH(MENU_ENUM_LABEL_VALUE_OVERLAY,
"") "")
MSG_HASH(MENU_ENUM_LABEL_VALUE_OVERLAY_AUTOLOAD_PREFERRED, MSG_HASH(MENU_ENUM_LABEL_VALUE_OVERLAY_AUTOLOAD_PREFERRED,
"自动加载最佳的") "自动加载最佳的")
MSG_HASH(MENU_ENUM_LABEL_VALUE_OVERLAY_DIRECTORY, MSG_HASH(MENU_ENUM_LABEL_VALUE_OVERLAY_DIRECTORY,
"层目录") "层目录")
MSG_HASH(MENU_ENUM_LABEL_VALUE_OVERLAY_OPACITY, MSG_HASH(MENU_ENUM_LABEL_VALUE_OVERLAY_OPACITY,
"层不透明度") "层不透明度")
MSG_HASH(MENU_ENUM_LABEL_VALUE_OVERLAY_PRESET, MSG_HASH(MENU_ENUM_LABEL_VALUE_OVERLAY_PRESET,
"层预设") "层预设")
MSG_HASH(MENU_ENUM_LABEL_VALUE_OVERLAY_SCALE, MSG_HASH(MENU_ENUM_LABEL_VALUE_OVERLAY_SCALE,
"层缩放比例") "层缩放比例")
MSG_HASH(MENU_ENUM_LABEL_VALUE_OVERLAY_SETTINGS, MSG_HASH(MENU_ENUM_LABEL_VALUE_OVERLAY_SETTINGS,
"屏幕") "屏幕")
MSG_HASH(MENU_ENUM_LABEL_VALUE_PAL60_ENABLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_PAL60_ENABLE,
"使用PAL60模式") "使用PAL60模式")
MSG_HASH(MENU_ENUM_LABEL_VALUE_PARENT_DIRECTORY, MSG_HASH(MENU_ENUM_LABEL_VALUE_PARENT_DIRECTORY,
@ -1259,13 +1269,15 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_RECORD_PATH,
MSG_HASH(MENU_ENUM_LABEL_VALUE_RECORD_USE_OUTPUT_DIRECTORY, MSG_HASH(MENU_ENUM_LABEL_VALUE_RECORD_USE_OUTPUT_DIRECTORY,
"使用输出目录") "使用输出目录")
MSG_HASH(MENU_ENUM_LABEL_VALUE_REMAP_FILE, MSG_HASH(MENU_ENUM_LABEL_VALUE_REMAP_FILE,
"重映射文件") "自定义键位文件")
MSG_HASH(MENU_ENUM_LABEL_VALUE_REMAP_FILE_LOAD, MSG_HASH(MENU_ENUM_LABEL_VALUE_REMAP_FILE_LOAD,
"加载重映射文件") "加载自定义键位文件")
MSG_HASH(MENU_ENUM_LABEL_VALUE_REMAP_FILE_SAVE_CORE, MSG_HASH(MENU_ENUM_LABEL_VALUE_REMAP_FILE_SAVE_CORE,
"保存核心重映射文件") "保存核心自定义键位文件")
MSG_HASH(MENU_ENUM_LABEL_VALUE_REMAP_FILE_SAVE_CONTENT_DIR,
"保存游戏文件夹自定义键位文件")
MSG_HASH(MENU_ENUM_LABEL_VALUE_REMAP_FILE_SAVE_GAME, MSG_HASH(MENU_ENUM_LABEL_VALUE_REMAP_FILE_SAVE_GAME,
"保存游戏重映射文件") "保存游戏自定义键位文件")
MSG_HASH(MENU_ENUM_LABEL_VALUE_REQUIRED, MSG_HASH(MENU_ENUM_LABEL_VALUE_REQUIRED,
"必须") "必须")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RESTART_CONTENT, MSG_HASH(MENU_ENUM_LABEL_VALUE_RESTART_CONTENT,
@ -1277,9 +1289,9 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_RESUME,
MSG_HASH(MENU_ENUM_LABEL_VALUE_RESUME_CONTENT, MSG_HASH(MENU_ENUM_LABEL_VALUE_RESUME_CONTENT,
"继续") "继续")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RETROKEYBOARD, MSG_HASH(MENU_ENUM_LABEL_VALUE_RETROKEYBOARD,
"Retro键盘") "Retro 键盘")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RETROPAD, MSG_HASH(MENU_ENUM_LABEL_VALUE_RETROPAD,
"Retro触摸板") "Retro 触摸板")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RETROPAD_WITH_ANALOG, MSG_HASH(MENU_ENUM_LABEL_VALUE_RETROPAD_WITH_ANALOG,
"RetroPad w/ Analog") "RetroPad w/ Analog")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RETRO_ACHIEVEMENTS_SETTINGS, MSG_HASH(MENU_ENUM_LABEL_VALUE_RETRO_ACHIEVEMENTS_SETTINGS,
@ -1298,32 +1310,42 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_RGUI_SHOW_START_SCREEN,
"显示开始屏幕") "显示开始屏幕")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RIGHT_ANALOG, MSG_HASH(MENU_ENUM_LABEL_VALUE_RIGHT_ANALOG,
"右侧摇杆") "右侧摇杆")
MSG_HASH(MENU_ENUM_LABEL_VALUE_ADD_TO_FAVORITES,
"添加到收藏")
MSG_HASH(MENU_ENUM_LABEL_VALUE_ADD_TO_FAVORITES_PLAYLIST,
"添加到收藏")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RESET_CORE_ASSOCIATION,
"重置核心关联")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RUN, MSG_HASH(MENU_ENUM_LABEL_VALUE_RUN,
"运行") "运行")
MSG_HASH(MENU_ENUM_LABEL_VALUE_RUN_MUSIC,
"运行")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SAMBA_ENABLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_SAMBA_ENABLE,
"启用SAMBA文件共享服务") "启用SAMBA文件共享服务")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVEFILE_DIRECTORY, MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVEFILE_DIRECTORY,
"存档文件目录") "存档文件目录")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVESTATE_AUTO_INDEX, MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVESTATE_AUTO_INDEX,
"自动索引保存状态") "自动索引即时存档")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVESTATE_AUTO_LOAD, MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVESTATE_AUTO_LOAD,
"自动加载状态") "自动加载即时存档")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVESTATE_AUTO_SAVE, MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVESTATE_AUTO_SAVE,
"自动保存状态") "自动保存即时存档")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVESTATE_DIRECTORY, MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVESTATE_DIRECTORY,
"状态存储目录") "即时存档目录")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVESTATE_THUMBNAIL_ENABLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVESTATE_THUMBNAIL_ENABLE,
"Savestate Thumbnails") "Savestate Thumbnails")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVE_CURRENT_CONFIG, MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVE_CURRENT_CONFIG,
"保存当前配置") "保存当前配置")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVE_CURRENT_CONFIG_OVERRIDE_CORE, MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVE_CURRENT_CONFIG_OVERRIDE_CORE,
"保存核心覆写") "保存核心独立配置")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVE_CURRENT_CONFIG_OVERRIDE_CONTENT_DIR,
"保存游戏文件夹独立配置")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVE_CURRENT_CONFIG_OVERRIDE_GAME, MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVE_CURRENT_CONFIG_OVERRIDE_GAME,
"保存游戏覆写") "保存游戏独立配置")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVE_NEW_CONFIG, MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVE_NEW_CONFIG,
"保存新配置") "保存新配置")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVE_STATE, MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVE_STATE,
"保存状态") "即时存档")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVING_SETTINGS, MSG_HASH(MENU_ENUM_LABEL_VALUE_SAVING_SETTINGS,
"存档") "存档")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SCAN_DIRECTORY, MSG_HASH(MENU_ENUM_LABEL_VALUE_SCAN_DIRECTORY,
@ -1345,11 +1367,11 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_SETTINGS,
MSG_HASH(MENU_ENUM_LABEL_VALUE_SETTINGS_TAB, MSG_HASH(MENU_ENUM_LABEL_VALUE_SETTINGS_TAB,
"设置") "设置")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SHADER, MSG_HASH(MENU_ENUM_LABEL_VALUE_SHADER,
"Shader") "渲染器")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SHADER_APPLY_CHANGES, MSG_HASH(MENU_ENUM_LABEL_VALUE_SHADER_APPLY_CHANGES,
"应用Shader修改") "应用渲染器修改")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SHADER_OPTIONS, MSG_HASH(MENU_ENUM_LABEL_VALUE_SHADER_OPTIONS,
"Shader效果") "渲染器效果")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SHADER_PIPELINE_RIBBON, MSG_HASH(MENU_ENUM_LABEL_VALUE_SHADER_PIPELINE_RIBBON,
"Ribbon") "Ribbon")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SHADER_PIPELINE_RIBBON_SIMPLIFIED, MSG_HASH(MENU_ENUM_LABEL_VALUE_SHADER_PIPELINE_RIBBON_SIMPLIFIED,
@ -1367,9 +1389,9 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_SHUTDOWN,
MSG_HASH(MENU_ENUM_LABEL_VALUE_SLOWMOTION_RATIO, MSG_HASH(MENU_ENUM_LABEL_VALUE_SLOWMOTION_RATIO,
"慢动作倍率") "慢动作倍率")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SORT_SAVEFILES_ENABLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_SORT_SAVEFILES_ENABLE,
"排序文件夹中的存档") "排序文件夹中的游戏存档")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SORT_SAVESTATES_ENABLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_SORT_SAVESTATES_ENABLE,
"排序文件夹中的状态存储") "排序文件夹中的即时存档")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SSH_ENABLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_SSH_ENABLE,
"启用SSH远程终端服务") "启用SSH远程终端服务")
MSG_HASH(MENU_ENUM_LABEL_VALUE_START_CORE, MSG_HASH(MENU_ENUM_LABEL_VALUE_START_CORE,
@ -1379,7 +1401,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_START_NET_RETROPAD,
MSG_HASH(MENU_ENUM_LABEL_VALUE_START_VIDEO_PROCESSOR, MSG_HASH(MENU_ENUM_LABEL_VALUE_START_VIDEO_PROCESSOR,
"启动视频处理") "启动视频处理")
MSG_HASH(MENU_ENUM_LABEL_VALUE_STATE_SLOT, MSG_HASH(MENU_ENUM_LABEL_VALUE_STATE_SLOT,
"状态存储槽") "即时存档栏位")
MSG_HASH(MENU_ENUM_LABEL_VALUE_STATUS, MSG_HASH(MENU_ENUM_LABEL_VALUE_STATUS,
"状态") "状态")
MSG_HASH(MENU_ENUM_LABEL_VALUE_STDIN_CMD_ENABLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_STDIN_CMD_ENABLE,
@ -1427,7 +1449,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_DYNAMIC_SUPPORT,
MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_EGL_SUPPORT, MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_EGL_SUPPORT,
"EGL 支持") "EGL 支持")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_FBO_SUPPORT, MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_FBO_SUPPORT,
"OpenGL/Direct3D 渲染至纹理 (多渲染批次Shader) 支持") "OpenGL/Direct3D 渲染至纹理 (多渲染批次渲染器) 支持")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_FFMPEG_SUPPORT, MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_FFMPEG_SUPPORT,
"FFmpeg 支持") "FFmpeg 支持")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_FREETYPE_SUPPORT, MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_FREETYPE_SUPPORT,
@ -1475,7 +1497,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OPENVG_SUPPORT,
MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OSS_SUPPORT, MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OSS_SUPPORT,
"OSS 支持") "OSS 支持")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OVERLAY_SUPPORT, MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_OVERLAY_SUPPORT,
"层支持") "层支持")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_POWER_SOURCE, MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_POWER_SOURCE,
"电源") "电源")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_POWER_SOURCE_CHARGED, MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_POWER_SOURCE_CHARGED,
@ -1489,7 +1511,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_POWER_SOURCE_NO_SOURCE,
MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PULSEAUDIO_SUPPORT, MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PULSEAUDIO_SUPPORT,
"PulseAudio 支持") "PulseAudio 支持")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PYTHON_SUPPORT, MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_PYTHON_SUPPORT,
"Python (Shader中脚本支持) 支持") "Python (渲染器中脚本支持) 支持")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_RBMP_SUPPORT, MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_RBMP_SUPPORT,
"BMP 支持 (RBMP)") "BMP 支持 (RBMP)")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_RETRORATING_LEVEL, MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_RETRORATING_LEVEL,
@ -1533,7 +1555,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_XVIDEO_SUPPORT,
MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_ZLIB_SUPPORT, MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_ZLIB_SUPPORT,
"Zlib 支持") "Zlib 支持")
MSG_HASH(MENU_ENUM_LABEL_VALUE_TAKE_SCREENSHOT, MSG_HASH(MENU_ENUM_LABEL_VALUE_TAKE_SCREENSHOT,
"取屏幕") "")
MSG_HASH(MENU_ENUM_LABEL_VALUE_THREADED_DATA_RUNLOOP_ENABLE, /* TODO/FIXME - update */ MSG_HASH(MENU_ENUM_LABEL_VALUE_THREADED_DATA_RUNLOOP_ENABLE, /* TODO/FIXME - update */
"启用多线程数据执行循环") "启用多线程数据执行循环")
MSG_HASH(MENU_ENUM_LABEL_VALUE_THUMBNAILS, MSG_HASH(MENU_ENUM_LABEL_VALUE_THUMBNAILS,
@ -1563,9 +1585,9 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_UI_MENUBAR_ENABLE,
MSG_HASH(MENU_ENUM_LABEL_VALUE_UNABLE_TO_READ_COMPRESSED_FILE, MSG_HASH(MENU_ENUM_LABEL_VALUE_UNABLE_TO_READ_COMPRESSED_FILE,
"无法读取压缩的文件。") "无法读取压缩的文件。")
MSG_HASH(MENU_ENUM_LABEL_VALUE_UNDO_LOAD_STATE, MSG_HASH(MENU_ENUM_LABEL_VALUE_UNDO_LOAD_STATE,
"撤销加载状态") "撤销即时读档")
MSG_HASH(MENU_ENUM_LABEL_VALUE_UNDO_SAVE_STATE, MSG_HASH(MENU_ENUM_LABEL_VALUE_UNDO_SAVE_STATE,
"撤销保存状态") "撤销即时存档")
MSG_HASH(MENU_ENUM_LABEL_VALUE_UNKNOWN, MSG_HASH(MENU_ENUM_LABEL_VALUE_UNKNOWN,
"未知") "未知")
MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATER_SETTINGS, MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATER_SETTINGS,
@ -1575,7 +1597,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_ASSETS,
MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_AUTOCONFIG_PROFILES, MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_AUTOCONFIG_PROFILES,
"更新自动配置档案") "更新自动配置档案")
MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_CG_SHADERS, MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_CG_SHADERS,
"更新CG Shader效果文件") "更新CG 渲染器效果文件")
MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_CHEATS, MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_CHEATS,
"更新金手指") "更新金手指")
MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_CORE_INFO_FILES, MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_CORE_INFO_FILES,
@ -1583,13 +1605,13 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_CORE_INFO_FILES,
MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_DATABASES, MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_DATABASES,
"更新数据库") "更新数据库")
MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_GLSL_SHADERS, MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_GLSL_SHADERS,
"更新GLSL Shader效果文件") "更新GLSL 渲染器效果文件")
MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_LAKKA, MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_LAKKA,
"更新 Lakka") "更新 Lakka")
MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_OVERLAYS, MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_OVERLAYS,
"更新") "更新")
MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_SLANG_SHADERS, MSG_HASH(MENU_ENUM_LABEL_VALUE_UPDATE_SLANG_SHADERS,
"更新Slang Shader效果文件") "更新Slang 渲染器效果文件")
MSG_HASH(MENU_ENUM_LABEL_VALUE_USER, MSG_HASH(MENU_ENUM_LABEL_VALUE_USER,
"用户") "用户")
MSG_HASH(MENU_ENUM_LABEL_VALUE_USER_INTERFACE_SETTINGS, MSG_HASH(MENU_ENUM_LABEL_VALUE_USER_INTERFACE_SETTINGS,
@ -1673,17 +1695,17 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SCALE_INTEGER,
MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SETTINGS, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SETTINGS,
"视频") "视频")
MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_DIR, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_DIR,
"视频Shader目录") "视频渲染器目录")
MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_NUM_PASSES, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_NUM_PASSES,
"Shader渲染遍") "渲染器渲染次")
MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PARAMETERS, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PARAMETERS,
"预览Shader参数") "预览渲染器参数")
MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET,
"加载Shader预设") "加载渲染器预设")
MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_PARAMETERS, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_PARAMETERS,
"菜单Shader参数") "菜单渲染器参数")
MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE_AS, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE_AS,
"保存Shader预设为") "保存渲染器预设为")
MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE_CORE, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE_CORE,
"保存核心预设") "保存核心预设")
MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE_GAME, MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET_SAVE_GAME,
@ -1777,7 +1799,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_MENU_COLOR_THEME_UNDERSEA,
MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_MENU_COLOR_THEME_VOLCANIC_RED, MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_MENU_COLOR_THEME_VOLCANIC_RED,
"火山红") "火山红")
MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_RIBBON_ENABLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_RIBBON_ENABLE,
"菜单Shader管线") "菜单渲染器管线")
MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_SCALE_FACTOR, MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_SCALE_FACTOR,
"菜单缩放因子") "菜单缩放因子")
MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_SHADOWS_ENABLE, MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_SHADOWS_ENABLE,
@ -1801,7 +1823,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_XMB_THEME,
MSG_HASH(MENU_ENUM_LABEL_VALUE_YES, MSG_HASH(MENU_ENUM_LABEL_VALUE_YES,
"") "")
MSG_HASH(MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_TWO, MSG_HASH(MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_TWO,
"Shader预设") "渲染器预设")
MSG_HASH(MENU_ENUM_SUBLABEL_CHEEVOS_ENABLE, MSG_HASH(MENU_ENUM_SUBLABEL_CHEEVOS_ENABLE,
"打开或关闭成就。更多内容请访问 http://retroachievements.org") "打开或关闭成就。更多内容请访问 http://retroachievements.org")
MSG_HASH(MENU_ENUM_SUBLABEL_CHEEVOS_TEST_UNOFFICIAL, MSG_HASH(MENU_ENUM_SUBLABEL_CHEEVOS_TEST_UNOFFICIAL,
@ -1860,6 +1882,8 @@ MSG_HASH(MENU_ENUM_SUBLABEL_INPUT_SETTINGS,
"调整游戏控制器、键盘和鼠标的设置。") "调整游戏控制器、键盘和鼠标的设置。")
MSG_HASH(MENU_ENUM_SUBLABEL_INPUT_USER_BINDS, MSG_HASH(MENU_ENUM_SUBLABEL_INPUT_USER_BINDS,
"配置该用户的控制选项。") "配置该用户的控制选项。")
MSG_HASH(MENU_ENUM_SUBLABEL_LATENCY_SETTINGS,
"更改关于视频、音频和输入延迟的设置。")
MSG_HASH(MENU_ENUM_SUBLABEL_LOG_VERBOSITY, MSG_HASH(MENU_ENUM_SUBLABEL_LOG_VERBOSITY,
"启用或禁止向控制台打印日志。") "启用或禁止向控制台打印日志。")
MSG_HASH(MENU_ENUM_SUBLABEL_NETPLAY, MSG_HASH(MENU_ENUM_SUBLABEL_NETPLAY,
@ -1922,7 +1946,7 @@ MSG_HASH(MSG_AUTOCONFIG_FILE_SAVED_SUCCESSFULLY,
MSG_HASH(MSG_AUTOSAVE_FAILED, MSG_HASH(MSG_AUTOSAVE_FAILED,
"无法初始化自动保存。") "无法初始化自动保存。")
MSG_HASH(MSG_AUTO_SAVE_STATE_TO, MSG_HASH(MSG_AUTO_SAVE_STATE_TO,
"自动保存状态") "自动保存即时存档")
MSG_HASH(MSG_BLOCKING_SRAM_OVERWRITE, MSG_HASH(MSG_BLOCKING_SRAM_OVERWRITE,
"阻止 SRAM 覆盖") "阻止 SRAM 覆盖")
MSG_HASH(MSG_BRINGING_UP_COMMAND_INTERFACE_ON_PORT, MSG_HASH(MSG_BRINGING_UP_COMMAND_INTERFACE_ON_PORT,
@ -1946,9 +1970,9 @@ MSG_HASH(MSG_CONTENT_CRC32S_DIFFER,
MSG_HASH(MSG_CONTENT_LOADING_SKIPPED_IMPLEMENTATION_WILL_DO_IT, MSG_HASH(MSG_CONTENT_LOADING_SKIPPED_IMPLEMENTATION_WILL_DO_IT,
"跳过内容加载。实现将自行加载。") "跳过内容加载。实现将自行加载。")
MSG_HASH(MSG_CORE_DOES_NOT_SUPPORT_SAVESTATES, MSG_HASH(MSG_CORE_DOES_NOT_SUPPORT_SAVESTATES,
"核心不支持保存状态") "核心不支持即时存档")
MSG_HASH(MSG_CORE_OPTIONS_FILE_CREATED_SUCCESSFULLY, MSG_HASH(MSG_CORE_OPTIONS_FILE_CREATED_SUCCESSFULLY,
"Core options file created successfully.") "已创建核心选项文件。")
MSG_HASH(MSG_COULD_NOT_FIND_ANY_NEXT_DRIVER, MSG_HASH(MSG_COULD_NOT_FIND_ANY_NEXT_DRIVER,
"Could not find any next driver") "Could not find any next driver")
MSG_HASH(MSG_COULD_NOT_FIND_COMPATIBLE_SYSTEM, MSG_HASH(MSG_COULD_NOT_FIND_COMPATIBLE_SYSTEM,
@ -1988,17 +2012,17 @@ MSG_HASH(MSG_DOWNLOAD_FAILED,
MSG_HASH(MSG_ERROR, MSG_HASH(MSG_ERROR,
"错误") "错误")
MSG_HASH(MSG_ERROR_LIBRETRO_CORE_REQUIRES_CONTENT, MSG_HASH(MSG_ERROR_LIBRETRO_CORE_REQUIRES_CONTENT,
"Libretro core requires content, but nothing was provided.") "Libretro 核心需要加载游戏才能运行。")
MSG_HASH(MSG_ERROR_LIBRETRO_CORE_REQUIRES_SPECIAL_CONTENT, MSG_HASH(MSG_ERROR_LIBRETRO_CORE_REQUIRES_SPECIAL_CONTENT,
"Libretro core requires special content, but none were provided.") "Libretro 核心需要加载特定游戏内容才能运行。")
MSG_HASH(MSG_ERROR_PARSING_ARGUMENTS, MSG_HASH(MSG_ERROR_PARSING_ARGUMENTS,
"Error parsing arguments.") "解析命令行时出现错误。")
MSG_HASH(MSG_ERROR_SAVING_CORE_OPTIONS_FILE, MSG_HASH(MSG_ERROR_SAVING_CORE_OPTIONS_FILE,
"Error saving core options file.") "保存核心选项文件时出现错误。")
MSG_HASH(MSG_ERROR_SAVING_REMAP_FILE, MSG_HASH(MSG_ERROR_SAVING_REMAP_FILE,
"Error saving remap file.") "保存自定义键位文件时出现错误。")
MSG_HASH(MSG_ERROR_SAVING_SHADER_PRESET, MSG_HASH(MSG_ERROR_SAVING_SHADER_PRESET,
"Error saving shader preset.") "保存预设渲染器文件时出现错误。")
MSG_HASH(MSG_EXTERNAL_APPLICATION_DIR, MSG_HASH(MSG_EXTERNAL_APPLICATION_DIR,
"外部应用程序目录") "外部应用程序目录")
MSG_HASH(MSG_EXTRACTING, MSG_HASH(MSG_EXTRACTING,
@ -2136,9 +2160,9 @@ MSG_HASH(MSG_LIBRETRO_ABI_BREAK,
MSG_HASH(MSG_LIBRETRO_FRONTEND, MSG_HASH(MSG_LIBRETRO_FRONTEND,
"为libretro而设计的前端") "为libretro而设计的前端")
MSG_HASH(MSG_LOADED_STATE_FROM_SLOT, MSG_HASH(MSG_LOADED_STATE_FROM_SLOT,
"加载状态从槽 #%d.") "读取 #%d 号即时存档。")
MSG_HASH(MSG_LOADED_STATE_FROM_SLOT_AUTO, MSG_HASH(MSG_LOADED_STATE_FROM_SLOT_AUTO,
"加载状态从槽 #-1 (auto).") "读取 #-1 号即时存档(自动)。")
MSG_HASH(MSG_LOADING, MSG_HASH(MSG_LOADING,
"正在加载") "正在加载")
MSG_HASH(MSG_FIRMWARE, MSG_HASH(MSG_FIRMWARE,
@ -2168,9 +2192,9 @@ MSG_HASH(MSG_NO_SAVE_STATE_HAS_BEEN_OVERWRITTEN_YET,
MSG_HASH(MSG_NO_STATE_HAS_BEEN_LOADED_YET, MSG_HASH(MSG_NO_STATE_HAS_BEEN_LOADED_YET,
"没有加载任何存档。") "没有加载任何存档。")
MSG_HASH(MSG_OVERRIDES_ERROR_SAVING, MSG_HASH(MSG_OVERRIDES_ERROR_SAVING,
"保存覆盖错误。") "保存独立配置时出现错误。")
MSG_HASH(MSG_OVERRIDES_SAVED_SUCCESSFULLY, MSG_HASH(MSG_OVERRIDES_SAVED_SUCCESSFULLY,
"覆盖保存成功。") "独立配置保存成功。")
MSG_HASH(MSG_PAUSED, MSG_HASH(MSG_PAUSED,
"暂停。") "暂停。")
MSG_HASH(MSG_PROGRAM, MSG_HASH(MSG_PROGRAM,
@ -2186,11 +2210,11 @@ MSG_HASH(MSG_RECORDING_TO,
MSG_HASH(MSG_REDIRECTING_CHEATFILE_TO, MSG_HASH(MSG_REDIRECTING_CHEATFILE_TO,
"重定向金手指文件至") "重定向金手指文件至")
MSG_HASH(MSG_REDIRECTING_SAVEFILE_TO, MSG_HASH(MSG_REDIRECTING_SAVEFILE_TO,
"Redirecting save file to") "重定向游戏存档文件至")
MSG_HASH(MSG_REDIRECTING_SAVESTATE_TO, MSG_HASH(MSG_REDIRECTING_SAVESTATE_TO,
"Redirecting savestate to") "重定向即时存档文件至")
MSG_HASH(MSG_REMAP_FILE_SAVED_SUCCESSFULLY, MSG_HASH(MSG_REMAP_FILE_SAVED_SUCCESSFULLY,
"Remap file saved successfully.") "自定义键位文件已保存。")
MSG_HASH(MSG_REMOVED_DISK_FROM_TRAY, MSG_HASH(MSG_REMOVED_DISK_FROM_TRAY,
"Removed disk from tray.") "Removed disk from tray.")
MSG_HASH(MSG_REMOVING_TEMPORARY_CONTENT_FILE, MSG_HASH(MSG_REMOVING_TEMPORARY_CONTENT_FILE,
@ -2202,7 +2226,7 @@ MSG_HASH(MSG_RESTARTING_RECORDING_DUE_TO_DRIVER_REINIT,
MSG_HASH(MSG_RESTORED_OLD_SAVE_STATE, MSG_HASH(MSG_RESTORED_OLD_SAVE_STATE,
"重载旧的存档。") "重载旧的存档。")
MSG_HASH(MSG_RESTORING_DEFAULT_SHADER_PRESET_TO, MSG_HASH(MSG_RESTORING_DEFAULT_SHADER_PRESET_TO,
"Shaders: restoring default shader preset to") "重置渲染器预设到")
MSG_HASH(MSG_REVERTING_SAVEFILE_DIRECTORY_TO, MSG_HASH(MSG_REVERTING_SAVEFILE_DIRECTORY_TO,
"Reverting savefile directory to") "Reverting savefile directory to")
MSG_HASH(MSG_REVERTING_SAVESTATE_DIRECTORY_TO, MSG_HASH(MSG_REVERTING_SAVESTATE_DIRECTORY_TO,
@ -2220,9 +2244,9 @@ MSG_HASH(MSG_REWIND_REACHED_END,
MSG_HASH(MSG_SAVED_NEW_CONFIG_TO, MSG_HASH(MSG_SAVED_NEW_CONFIG_TO,
"已保存新配置到") "已保存新配置到")
MSG_HASH(MSG_SAVED_STATE_TO_SLOT, MSG_HASH(MSG_SAVED_STATE_TO_SLOT,
"保存状态至槽 #%d.") "保存 #%d 号即时存档。")
MSG_HASH(MSG_SAVED_STATE_TO_SLOT_AUTO, MSG_HASH(MSG_SAVED_STATE_TO_SLOT_AUTO,
"保存状态至槽 #-1 (auto).") "保存 #-1 号即时存档(自动)。")
MSG_HASH(MSG_SAVED_SUCCESSFULLY_TO, MSG_HASH(MSG_SAVED_SUCCESSFULLY_TO,
"成功保存至") "成功保存至")
MSG_HASH(MSG_SAVING_RAM_TYPE, MSG_HASH(MSG_SAVING_RAM_TYPE,
@ -2238,9 +2262,9 @@ MSG_HASH(MSG_SENDING_COMMAND,
MSG_HASH(MSG_SEVERAL_PATCHES_ARE_EXPLICITLY_DEFINED, MSG_HASH(MSG_SEVERAL_PATCHES_ARE_EXPLICITLY_DEFINED,
"Several patches are explicitly defined, ignoring all...") "Several patches are explicitly defined, ignoring all...")
MSG_HASH(MSG_SHADER, MSG_HASH(MSG_SHADER,
"Shader") "渲染器")
MSG_HASH(MSG_SHADER_PRESET_SAVED_SUCCESSFULLY, MSG_HASH(MSG_SHADER_PRESET_SAVED_SUCCESSFULLY,
"Shader preset saved successfully.") "预设渲染器已加载。")
MSG_HASH(MSG_SKIPPING_SRAM_LOAD, MSG_HASH(MSG_SKIPPING_SRAM_LOAD,
"跳过 SRAM 加载。") "跳过 SRAM 加载。")
MSG_HASH(MSG_SLOW_MOTION, MSG_HASH(MSG_SLOW_MOTION,
@ -2517,9 +2541,9 @@ MSG_HASH(MENU_ENUM_SUBLABEL_NETPLAY_NICKNAME,
MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_POST_FILTER_RECORD, MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_POST_FILTER_RECORD,
"Capture the image after filters (but not shaders) are applied. Your video will look as fancy as what you see on your screen.") "Capture the image after filters (but not shaders) are applied. Your video will look as fancy as what you see on your screen.")
MSG_HASH(MENU_ENUM_SUBLABEL_CORE_LIST, MSG_HASH(MENU_ENUM_SUBLABEL_CORE_LIST,
"Select which core to use.") "选择使用的模拟器核心。")
MSG_HASH(MENU_ENUM_SUBLABEL_LOAD_CONTENT_LIST, MSG_HASH(MENU_ENUM_SUBLABEL_LOAD_CONTENT_LIST,
"Select which content to start.") "选择需要加载的游戏。")
MSG_HASH(MENU_ENUM_SUBLABEL_NETWORK_INFORMATION, MSG_HASH(MENU_ENUM_SUBLABEL_NETWORK_INFORMATION,
"Show network interface(s) and associated IP addresses.") "Show network interface(s) and associated IP addresses.")
MSG_HASH(MENU_ENUM_SUBLABEL_SYSTEM_INFORMATION, MSG_HASH(MENU_ENUM_SUBLABEL_SYSTEM_INFORMATION,
@ -2624,7 +2648,7 @@ MSG_HASH(
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_SUBLABEL_INPUT_REMAP_BINDS_ENABLE, MENU_ENUM_SUBLABEL_INPUT_REMAP_BINDS_ENABLE,
"If enabled, overrides the input binds with the remapped binds set for the current core." "如果开启,则当前核心改为使用自定义键位设置。"
) )
MSG_HASH( MSG_HASH(
MENU_ENUM_SUBLABEL_INPUT_AUTODETECT_ENABLE, MENU_ENUM_SUBLABEL_INPUT_AUTODETECT_ENABLE,
@ -2848,22 +2872,22 @@ MSG_HASH(MENU_ENUM_SUBLABEL_TAKE_SCREENSHOT,
"Captures an image of the screen.") "Captures an image of the screen.")
MSG_HASH( MSG_HASH(
MENU_ENUM_SUBLABEL_CLOSE_CONTENT, MENU_ENUM_SUBLABEL_CLOSE_CONTENT,
"Closes the current content. Any unsaved changes might be lost." "关闭当前游戏。未保存的进度可能会丢失。"
) )
MSG_HASH(MENU_ENUM_SUBLABEL_LOAD_STATE, MSG_HASH(MENU_ENUM_SUBLABEL_LOAD_STATE,
"Load a saved state from the currently selected slot.") "读取当前栏位的即时存档。")
MSG_HASH(MENU_ENUM_SUBLABEL_SAVE_STATE, MSG_HASH(MENU_ENUM_SUBLABEL_SAVE_STATE,
"Save a state to the currently selected slot.") "在当前栏位保存即时存档。")
MSG_HASH(MENU_ENUM_SUBLABEL_RESUME, MSG_HASH(MENU_ENUM_SUBLABEL_RESUME,
"Resume the currently running content and leave the Quick Menu.") "退出菜单,继续进行游戏。")
MSG_HASH(MENU_ENUM_SUBLABEL_RESUME_CONTENT, MSG_HASH(MENU_ENUM_SUBLABEL_RESUME_CONTENT,
"Resume the currently running content and leave the Quick Menu.") "退出菜单,继续进行游戏。")
MSG_HASH(MENU_ENUM_SUBLABEL_STATE_SLOT, MSG_HASH(MENU_ENUM_SUBLABEL_STATE_SLOT,
"Changes the currently selected state slot.") "更改即时存档使用的栏位序号。")
MSG_HASH(MENU_ENUM_SUBLABEL_UNDO_LOAD_STATE, MSG_HASH(MENU_ENUM_SUBLABEL_UNDO_LOAD_STATE,
"If a state was loaded, content will go back to the state prior to loading.") "如果你不慎读错了即时存档,使用此命令来撤销。")
MSG_HASH(MENU_ENUM_SUBLABEL_UNDO_SAVE_STATE, MSG_HASH(MENU_ENUM_SUBLABEL_UNDO_SAVE_STATE,
"If a state was overwritten, it will roll back to the previous save state.") "如果你不慎覆盖了即时存档,使用此命令来撤销。")
MSG_HASH( MSG_HASH(
MENU_ENUM_SUBLABEL_ACCOUNTS_RETRO_ACHIEVEMENTS, MENU_ENUM_SUBLABEL_ACCOUNTS_RETRO_ACHIEVEMENTS,
"Retro Achievements service. For more information, visit http://retroachievements.org" "Retro Achievements service. For more information, visit http://retroachievements.org"
@ -2875,19 +2899,21 @@ MSG_HASH(
MSG_HASH(MENU_ENUM_SUBLABEL_INPUT_META_REWIND, MSG_HASH(MENU_ENUM_SUBLABEL_INPUT_META_REWIND,
"Manages rewind settings.") "Manages rewind settings.")
MSG_HASH(MENU_ENUM_SUBLABEL_RESTART_CONTENT, MSG_HASH(MENU_ENUM_SUBLABEL_RESTART_CONTENT,
"Restarts the content from the beginning.") "重新开始游戏。")
MSG_HASH(MENU_ENUM_SUBLABEL_SAVE_CURRENT_CONFIG_OVERRIDE_CORE, MSG_HASH(MENU_ENUM_SUBLABEL_SAVE_CURRENT_CONFIG_OVERRIDE_CORE,
"Saves an override configuration file which will apply for all content loaded with this core. Will take precedence over the main configuration.") "保存一个独立配置文件,该配置对此核心运行的所有游戏生效。")
MSG_HASH(MENU_ENUM_SUBLABEL_SAVE_CURRENT_CONFIG_OVERRIDE_CONTENT_DIR,
"保存一个独立配置文件,该配置对此游戏文件夹下的所有游戏生效。")
MSG_HASH(MENU_ENUM_SUBLABEL_SAVE_CURRENT_CONFIG_OVERRIDE_GAME, MSG_HASH(MENU_ENUM_SUBLABEL_SAVE_CURRENT_CONFIG_OVERRIDE_GAME,
"Saves an override configuration file which will apply for the current content only. Will take precedence over the main configuration.") "保存一个独立配置文件,该配置对此游戏生效。")
MSG_HASH(MENU_ENUM_SUBLABEL_CORE_CHEAT_OPTIONS, MSG_HASH(MENU_ENUM_SUBLABEL_CORE_CHEAT_OPTIONS,
"Set up cheat codes.") "Set up cheat codes.")
MSG_HASH(MENU_ENUM_SUBLABEL_SHADER_OPTIONS, MSG_HASH(MENU_ENUM_SUBLABEL_SHADER_OPTIONS,
"Set up shaders to visually augment the image.") "Set up shaders to visually augment the image.")
MSG_HASH(MENU_ENUM_SUBLABEL_CORE_INPUT_REMAPPING_OPTIONS, MSG_HASH(MENU_ENUM_SUBLABEL_CORE_INPUT_REMAPPING_OPTIONS,
"Change the controls for the currently running content.") "更改当前游戏的键位设置。")
MSG_HASH(MENU_ENUM_SUBLABEL_CORE_OPTIONS, MSG_HASH(MENU_ENUM_SUBLABEL_CORE_OPTIONS,
"Change the options for the currently running content.") "更改当前游戏的核心选项设置。")
MSG_HASH(MENU_ENUM_SUBLABEL_SHOW_ADVANCED_SETTINGS, MSG_HASH(MENU_ENUM_SUBLABEL_SHOW_ADVANCED_SETTINGS,
"Show advanced settings for power users (hidden by default).") "Show advanced settings for power users (hidden by default).")
MSG_HASH(MENU_ENUM_SUBLABEL_THREADED_DATA_RUNLOOP_ENABLE, MSG_HASH(MENU_ENUM_SUBLABEL_THREADED_DATA_RUNLOOP_ENABLE,
@ -3222,17 +3248,17 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_QUICK_MENU_SHOW_CHEATS,
MSG_HASH(MENU_ENUM_SUBLABEL_QUICK_MENU_SHOW_CHEATS, MSG_HASH(MENU_ENUM_SUBLABEL_QUICK_MENU_SHOW_CHEATS,
"Show/hide the 'Cheats' option.") "Show/hide the 'Cheats' option.")
MSG_HASH(MENU_ENUM_LABEL_VALUE_QUICK_MENU_SHOW_SHADERS, MSG_HASH(MENU_ENUM_LABEL_VALUE_QUICK_MENU_SHOW_SHADERS,
"Show Shaders") "显示渲染器")
MSG_HASH(MENU_ENUM_SUBLABEL_QUICK_MENU_SHOW_SHADERS, MSG_HASH(MENU_ENUM_SUBLABEL_QUICK_MENU_SHOW_SHADERS,
"Show/hide the 'Shaders' option.") "显示或隐藏「渲染器」选项。")
MSG_HASH(MENU_ENUM_LABEL_VALUE_QUICK_MENU_SHOW_SAVE_CORE_OVERRIDES, MSG_HASH(MENU_ENUM_LABEL_VALUE_QUICK_MENU_SHOW_SAVE_CORE_OVERRIDES,
"Show Save Core Overrides") "显示保存核心独立配置")
MSG_HASH(MENU_ENUM_SUBLABEL_QUICK_MENU_SHOW_SAVE_CORE_OVERRIDES, MSG_HASH(MENU_ENUM_SUBLABEL_QUICK_MENU_SHOW_SAVE_CORE_OVERRIDES,
"Show/hide the 'Save Core Overrides' option.") "显示或隐藏「核心独立配置」选项。")
MSG_HASH(MENU_ENUM_LABEL_VALUE_QUICK_MENU_SHOW_SAVE_GAME_OVERRIDES, MSG_HASH(MENU_ENUM_LABEL_VALUE_QUICK_MENU_SHOW_SAVE_GAME_OVERRIDES,
"Show Save Game Overrides") "显示保存游戏独立配置")
MSG_HASH(MENU_ENUM_SUBLABEL_QUICK_MENU_SHOW_SAVE_GAME_OVERRIDES, MSG_HASH(MENU_ENUM_SUBLABEL_QUICK_MENU_SHOW_SAVE_GAME_OVERRIDES,
"Show/hide the 'Save Game Overrides' option.") "显示或隐藏「游戏独立配置」选项。")
MSG_HASH(MENU_ENUM_LABEL_VALUE_QUICK_MENU_SHOW_INFORMATION, MSG_HASH(MENU_ENUM_LABEL_VALUE_QUICK_MENU_SHOW_INFORMATION,
"Show Information") "Show Information")
MSG_HASH(MENU_ENUM_SUBLABEL_QUICK_MENU_SHOW_INFORMATION, MSG_HASH(MENU_ENUM_SUBLABEL_QUICK_MENU_SHOW_INFORMATION,
@ -3303,9 +3329,9 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_AUDIO_MIXER_SETTINGS,
MSG_HASH(MENU_ENUM_SUBLABEL_AUDIO_MIXER_SETTINGS, MSG_HASH(MENU_ENUM_SUBLABEL_AUDIO_MIXER_SETTINGS,
"View and/or modify audio mixer settings.") "View and/or modify audio mixer settings.")
MSG_HASH(MENU_ENUM_LABEL_VALUE_QUICK_MENU_OVERRIDE_OPTIONS, MSG_HASH(MENU_ENUM_LABEL_VALUE_QUICK_MENU_OVERRIDE_OPTIONS,
"Overrides") "独立配置")
MSG_HASH(MENU_ENUM_SUBLABEL_QUICK_MENU_OVERRIDE_OPTIONS, MSG_HASH(MENU_ENUM_SUBLABEL_QUICK_MENU_OVERRIDE_OPTIONS,
"Options for overriding the global configuration.") "关于独立配置的选项。")
MSG_HASH(MENU_ENUM_SUBLABEL_MIXER_ACTION_PLAY, MSG_HASH(MENU_ENUM_SUBLABEL_MIXER_ACTION_PLAY,
"Will start playback of the audio stream. Once finished, it will remove the current audio stream from memory.") "Will start playback of the audio stream. Once finished, it will remove the current audio stream from memory.")
MSG_HASH(MENU_ENUM_SUBLABEL_MIXER_ACTION_PLAY_LOOPED, MSG_HASH(MENU_ENUM_SUBLABEL_MIXER_ACTION_PLAY_LOOPED,
@ -3348,18 +3374,26 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PLAYING,
"Playing") "Playing")
MSG_HASH(MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PAUSED, MSG_HASH(MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PAUSED,
"Paused") "Paused")
MSG_HASH( MSG_HASH(MENU_ENUM_LABEL_VALUE_DISCORD_ALLOW,
MENU_ENUM_LABEL_VALUE_DISCORD_ALLOW, "Enable Discord")
"Enable Discord" MSG_HASH(MENU_ENUM_SUBLABEL_DISCORD_ALLOW,
) "Enable or disable Discord support. Will not work with the browser version, only native desktop client.")
MSG_HASH( MSG_HASH(MENU_ENUM_LABEL_VALUE_MIDI_INPUT,
MENU_ENUM_SUBLABEL_DISCORD_ALLOW, "Input")
"Enable or disable Discord support. Will not work with the browser version, only native desktop client." MSG_HASH(MENU_ENUM_SUBLABEL_MIDI_INPUT,
) "Select input device.")
MSG_HASH(MENU_ENUM_LABEL_VALUE_MIDI_OUTPUT,
"Output")
MSG_HASH(MENU_ENUM_SUBLABEL_MIDI_OUTPUT,
"Select output device.")
MSG_HASH(MENU_ENUM_LABEL_VALUE_MIDI_VOLUME,
"Volume")
MSG_HASH(MENU_ENUM_SUBLABEL_MIDI_VOLUME,
"Set output volume (%).")
MSG_HASH(MENU_ENUM_LABEL_VALUE_POWER_MANAGEMENT_SETTINGS, MSG_HASH(MENU_ENUM_LABEL_VALUE_POWER_MANAGEMENT_SETTINGS,
"Power Management") "电源管理")
MSG_HASH(MENU_ENUM_SUBLABEL_POWER_MANAGEMENT_SETTINGS, MSG_HASH(MENU_ENUM_SUBLABEL_POWER_MANAGEMENT_SETTINGS,
"Change power management settings.") "更改电源管理设置。")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SUSTAINED_PERFORMANCE_MODE, MSG_HASH(MENU_ENUM_LABEL_VALUE_SUSTAINED_PERFORMANCE_MODE,
"Sustained Performance Mode") "Sustained Performance Mode")
MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_MPV_SUPPORT, MSG_HASH(MENU_ENUM_LABEL_VALUE_SYSTEM_INFO_MPV_SUPPORT,