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Rename d3d_w32_font.cpp to d3d_w32_font.c
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359715c667
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@ -386,8 +386,7 @@ static void d3d_calculate_rect(d3d_video_t *d3d,
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}
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}
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else
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else
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{
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{
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float device_aspect = static_cast<float>(width) /
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float device_aspect = ((float)width) / ((float)height);
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static_cast<float>(height);
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if (fabsf(device_aspect - desired_aspect) < 0.0001f)
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if (fabsf(device_aspect - desired_aspect) < 0.0001f)
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d3d_set_viewport(d3d, 0, 0, width, height);
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d3d_set_viewport(d3d, 0, 0, width, height);
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@ -47,9 +47,9 @@ static void *d3dfonts_w32_init_font(void *video_data,
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(void)font_path;
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(void)font_path;
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r = static_cast<uint32_t>(settings->video.msg_color_r * 255) & 0xff;
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r = (settings->video.msg_color_r * 255) & 0xff;
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g = static_cast<uint32_t>(settings->video.msg_color_g * 255) & 0xff;
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g = (settings->video.msg_color_g * 255) & 0xff;
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b = static_cast<uint32_t>(settings->video.msg_color_b * 255) & 0xff;
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b = (settings->video.msg_color_b * 255) & 0xff;
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d3dfonts->d3d = (d3d_video_t*)video_data;
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d3dfonts->d3d = (d3d_video_t*)video_data;
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d3dfonts->color = D3DCOLOR_XRGB(r, g, b);
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d3dfonts->color = D3DCOLOR_XRGB(r, g, b);
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@ -266,7 +266,7 @@ FONTS
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#endif
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#endif
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#if defined(HAVE_WIN32_D3D9)
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#if defined(HAVE_WIN32_D3D9)
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#include "../gfx/drivers_font/d3d_w32_font.cpp"
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#include "../gfx/drivers_font/d3d_w32_font.c"
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#endif
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#endif
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#if defined(HAVE_LIBDBGFONT)
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#if defined(HAVE_LIBDBGFONT)
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