diff --git a/ssnes.cfg b/ssnes.cfg index 8bbf9be68f..472432ce83 100644 --- a/ssnes.cfg +++ b/ssnes.cfg @@ -1,3 +1,344 @@ -video_driver = "gl" -audio_driver = "alsa" -libretro_path = "/home/twinaphex/local-repos/nxengine-libsnes-exp/libretro.so" +## Skeleton config file for SSNES + +# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ... +# This will be overridden by explicit command line options. +# savefile_directory = + +# Save all save states (*.state) to this directory. +# This will be overridden by explicit command line options. +# savestate_directory = + +# If enabled, load libretro from a dynamic location. +# libretro_path = "/path/to/libretro.so" + +# Environment variables internally in SSNES. +# Implementations can tap into this user-specificed information to enable functionality +# that is deemed too obscure to expose directly. +# Some variables might be "standardized" at a later time if needed. +# The string is formatted as key value pairs delimited by a semicolon ';'. +# Any white space between the delimiter ';' and the '=' is significant. +# I.e.: "key1=value1;key2=value2;..." +# environment_variables = + +#### Video + +# Video driver to use. "gl", "xvideo", "sdl" or "ext" (external API driver) +# video_driver = "gl" + +# Path to external video driver using the SSNES driver API. +# video_external_driver = + +# Windowed xscale and yscale +# (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale) +# video_xscale = 3.0 +# video_yscale = 3.0 + +# Fullscreen resolution. Resolution of 0 uses the resolution of the desktop. +# video_fullscreen_x = 0 +# video_fullscreen_y = 0 + +# Start in fullscreen. Can be changed at runtime. +# video_fullscreen = false + +# Force 16-bit colors. Apparently some video cards in use today have troubles with 32-bit ... +# video_force_16bit = false + +# Forcibly disable composition. Only works in Windows Vista/7 for now. +# video_disable_composition = false + +# Video vsync. +# video_vsync = true + +# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders. +# video_smooth = true + +# Forces rendering area to stay equal to SNES aspect ratio 4:3 or as defined in video_aspect_ratio. +# video_force_aspect = true + +# A floating point value for video aspect ratio (width / height) +# video_aspect_ratio = 1.333 + +# Forces cropping of overscanned frames. Crops away top 7 scanlines and 8 bottom scanlines. (15/15 for interlaced frames). +# video_crop_overscan = false + +# Path to Cg shader. +# video_cg_shader = "/path/to/cg/shader.cg" + +# Path to bSNES XML shader (GLSL only). If both Cg shader path and XML shader path are defined, +# Cg shader will take priority unless overridden in video_shader_type. +# video_bsnes_shader = "/path/to/bsnes/xml/shader.shader" + +# Which shader type to use. Valid values are "cg", "bsnes", "none" and "auto" +# video_shader_type = auto + +# Defines a directory where XML shaders are kept. +# video_shader_dir = + +# Render to texture first. Useful when doing multi-pass shaders or control the output of shaders better. +# video_render_to_texture = false + +# Defines the video scale of render-to-texture. +# The output FBO size is scaled by these amounts against the input size (typically 256 * 224 for SNES). +# video_fbo_scale_x = 2.0 +# video_fbo_scale_y = 2.0 + +# Define shader to use for second pass (needs render-to-texture). +# video_second_pass_shader = "/path/to/second/shader.{cg,shader}" + +# Defines if bilinear filtering is used during second pass (needs render-to-texture). +# video_second_pass_smooth = true + +# CPU-based filter. Path to a bSNES CPU filter (*.filter) +# video_filter = + +# Path to a TTF font used for rendering messages. This path must be defined to enable fonts. +# Do note that the _full_ path of the font is necessary! +# video_font_path = + +# Size of the TTF font rendered. +# video_font_size = 48 + +# Attempt to scale the font to fit better for multiple window sizes. +# video_font_scale = true + +# Enable usage of OSD messages. +# video_font_enable = true + +# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values. +# [0.0, 0.0] maps to the lower left corner of the screen. +# video_message_pos_x = 0.05 +# video_message_pos_y = 0.05 + +# Color for message. The value is treated as a hexadecimal value. +# It is a regular RGB hex number, i.e. red is "ff0000". +# video_message_color = ffffff + +# Video refresh rate of your monitor. +# Used to calculate a suitable audio input rate. +# video_refresh_rate = 59.95 + +# Allows libsnes cores to set rotation modes. +# Setting this to false will honor, but ignore this request. +# This is useful for vertically oriented games where one manually rotates the monitor. +# video_allow_rotate = true + +#### Audio + +# Enable audio. +# audio_enable = true + +# Audio output samplerate. +# audio_out_rate = 48000 + +# When altering audio_in_rate on-the-fly, define by how much each time. +# audio_rate_step = 0.25 + +# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio and ext (external driver). +# audio_driver = + +# Path to external audio driver using the SSNES audio driver API. +# audio_external_driver = + +# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ... +# audio_device = + +# External DSP plugin that processes audio before it's sent to the driver. +# audio_dsp_plugin = + +# Will sync (block) on audio. Recommended. +# audio_sync = true + +# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency. +# audio_latency = 64 + +# Enable experimental audio rate control. +# audio_rate_control = false + +# Controls audio rate control delta. Defines how much input rate can be adjusted dynamically. +# Input rate = in_rate * (1.0 +/- audio_rate_control_delta) +# audio_rate_control_delta = 0.005 + +#### Input + +# Input driver. Depending on video driver, it might force a different input driver. +# input_driver = sdl + +# Defines axis threshold. Possible values are [0.0, 1.0] +# input_axis_threshold = 0.5 + +# Keyboard input. Will recognize normal keypresses and special keys like "left", "right", and so on. +# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, +# rather than relying on a default. +# input_player1_a = x +# input_player1_b = z +# input_player1_y = a +# input_player1_x = s +# input_player1_start = enter +# input_player1_select = rshift +# input_player1_l = q +# input_player1_r = w +# input_player1_left = left +# input_player1_right = right +# input_player1_up = up +# input_player1_down = down + +# If desired, it is possible to override which joypads are being used for player 1 through 5. First joypad available is 0. +# input_player1_joypad_index = 0 +# input_player2_joypad_index = 1 +# input_player3_joypad_index = 2 +# input_player4_joypad_index = 3 +# input_player5_joypad_index = 4 +# Player 6-8 is not directly expected by libsnes API, but we'll futureproof it. +# input_player6_joypad_index = 5 +# input_player7_joypad_index = 6 +# input_player8_joypad_index = 7 + +# Joypad buttons. +# Figure these out by using SSNES-Phoenix or ssnes-joyconfig. +# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. +# E.g. "h0up" +# input_player1_a_btn = +# input_player1_b_btn = +# input_player1_y_btn = +# input_player1_x_btn = +# input_player1_start_btn = +# input_player1_select_btn = +# input_player1_l_btn = +# input_player1_r_btn = +# input_player1_left_btn = +# input_player1_right_btn = +# input_player1_up_btn = +# input_player1_down_btn = + +# Axis for SNES DPAD. +# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. +# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity. +# input_player1_left_axis = +# input_player1_right_axis = +# input_player1_up_axis = +# input_player1_down_axis = + +# This goes all the way to player 8 (*_player2_*, *_player3_*, etc), but omitted for clarity. + +# Toggles fullscreen. +# input_toggle_fullscreen = f + +# Saves state. +# input_save_state = f2 +# Loads state. +# input_load_state = f4 + +# State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline). +# When slot is != 0, path will be $path%d, where %d is slot number. +# input_state_slot_increase = f7 +# input_state_slot_decrease = f6 + +# Toggles between fast-forwarding and normal speed. +# input_toggle_fast_forward = space + +# Hold for fast-forward. Releasing button disables fast-forward. +# input_hold_fast_forward = l + +# Key to exit emulator cleanly. +# Killing it in any hard way (SIGTERM, SIGKILL, etc, will terminate emulator without saving RAM, etc.) +# input_exit_emulator = escape + +# Decrease/increase input sample rate on the fly. Amount to decrease/increase is defined by audio_rate_step. +# input_rate_step_up = kp_plus +# input_rate_step_down = kp_minus + +# Applies next and previous XML shader in directory. +# input_shader_next = m +# input_shader_prev = n + +# Hold button down to rewind. Rewinding must be enabled. +# input_rewind = r + +# Toggle between recording and not. +# input_movie_record_toggle = o + +# Toggle between paused and non-paused state +# input_pause_toggle = p + +# Frame advance when game is paused +# input_frame_advance = k + +# Reset the emulated SNES. +# input_reset = h + +# Configures DSP plugin +# input_dsp_config = c + +# Cheats. +# input_cheat_index_plus = y +# input_cheat_index_minus = t +# input_cheat_toggle = u + +# Mute/unmute audio +# input_audio_mute = f9 + +# Take screenshot +# input_screenshot = print_screen + +# Netplay flip players. +# input_netplay_flip_players = i + +# Hold for slowmotion. +# input_slowmotion = e + +#### Misc + +# Enable rewinding. This will take a performance hit when playing, so it is disabled by default. +# Do note that rewinding will only work properly when using bSNES libsnes core atm. +# rewind_enable = false + +# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer. +# The buffer should be approx. 20MB per minute of buffer time. +# rewind_buffer_size = 20 + +# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed. +# rewind_granularity = 1 + +# Pause gameplay when window focus is lost. +# pause_nonactive = true + +# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise. +# The interval is measured in seconds. A value of 0 disables autosave. +# autosave_interval = + +# When being client over netplay, use keybinds for player 1. +# netplay_client_swap_input = false + +# Path to XML cheat database (as used by bSNES). +# cheat_database_path = + +# Path to XML cheat config, a file which keeps track of which +# cheat settings are used for individual games. +# If the file does not exist, it will be created. +# cheat_settings_path = + +# Directory to dump screenshots to. +# screenshot_directory = + +# Records video assuming video is hi-res. +# video_hires_record = false + +# Enables lossless RGB H.264 recording if possible (if not, FFV1 is used). +# video_h264_record = true + +# Records video after CPU video filter. +# video_post_filter_record = false + +# Block SRAM from being overwritten when loading save states. +# Might potentially lead to buggy games. +# block_sram_overwrite = false + +# When saving a savestate, save state index is automatically increased before +# it is saved. +# Also, when loading a ROM, the index will be set to the highest existing index. +# There is no upper bound on the index. +# savestate_auto_index = false + +# Slowmotion ratio. When slowmotion, game will slow down by factor. +# slowmotion_ratio = 3.0 +