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https://github.com/libretro/RetroArch
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Update glsm
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2bcc36b387
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@ -421,6 +421,15 @@ void rglLinkProgram(GLuint program)
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glLinkProgram(program);
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}
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void rglFramebufferTexture(GLenum target, GLenum attachment,
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GLuint texture, GLint level)
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{
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#if defined(HAVE_OPENGLES) && !defined(HAVE_OPENGLES32)
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#else
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glFramebufferTexture(target, attachment, texture, level);
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#endif
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}
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void rglFramebufferTexture2D(GLenum target, GLenum attachment,
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GLenum textarget, GLuint texture, GLint level)
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{
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@ -446,7 +455,7 @@ void rglFramebufferRenderbuffer(GLenum target, GLenum attachment,
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glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
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}
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void rglDeleteFramebuffers(GLsizei n, GLuint *framebuffers)
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void rglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
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{
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glDeleteFramebuffers(n, framebuffers);
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}
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@ -703,6 +712,12 @@ void rglUniform4fv(GLint location, GLsizei count, const GLfloat *value)
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glUniform4fv(location, count, value);
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}
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void rglTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat,
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GLsizei width, GLsizei height)
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{
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glTexStorage2D(target, levels, internalFormat, width, height);
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}
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void rglPolygonOffset(GLfloat factor, GLfloat units)
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{
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glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL);
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@ -712,6 +727,30 @@ void rglPolygonOffset(GLfloat factor, GLfloat units)
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gl_state.polygonoffset.units = units;
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}
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void rglDrawBuffers(GLsizei n, const GLenum *bufs)
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{
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#if defined(HAVE_OPENGLES) && !defined(HAVE_OPENGLES3) && !defined(HAVE_OPENGLES31)
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#else
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glDrawBuffers(n, bufs);
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#endif
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}
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void rglBindVertexArray(GLuint array)
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{
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#if defined(HAVE_OPENGLES) && !defined(HAVE_OPENGLES3) && !defined(HAVE_OPENGLES31)
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#else
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glBindVertexArray(array);
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#endif
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}
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void rglGenVertexArrays(GLsizei n, GLuint *arrays)
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{
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#if defined(HAVE_OPENGLES) && !defined(HAVE_OPENGLES3) && !defined(HAVE_OPENGLES31)
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#else
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glGenVertexArrays(n, arrays);
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#endif
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}
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/* GLSM-side */
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static void glsm_state_setup(void)
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@ -41,6 +41,7 @@ extern "C" {
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#define glCompressedTexImage2D rglCompressedTexImage2D
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#define glBindTexture rglBindTexture
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#define glActiveTexture rglActiveTexture
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#define glFramebufferTexture rglFramebufferTexture
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#define glFramebufferTexture2D rglFramebufferTexture2D
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#define glFramebufferRenderbuffer rglFramebufferRenderbuffer
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#define glDeleteFramebuffers rglDeleteFramebuffers
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@ -112,22 +113,31 @@ extern "C" {
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#define glReadBuffer rglReadBuffer
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#define glUniformMatrix4fv rglUniformMatrix4fv
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#define glGetAttribLocation rglGetAttribLocation
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#define glTexStorage2D rglTexStorage2D
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#define glDrawBuffers rglDrawBuffers
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#define glGenVertexArrays rglGenVertexArrays
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#define glBindVertexArray rglBindVertexArray
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void rglGenVertexArrays(GLsizei n, GLuint *arrays);
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void rglReadBuffer(GLenum mode);
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void rglPixelStorei(GLenum pname, GLint param);
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void rglTexCoord2f(GLfloat s, GLfloat t);
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void rglDrawElements(GLenum mode, GLsizei count, GLenum type,
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const GLvoid * indices);
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void rglTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat,
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GLsizei width, GLsizei height);
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void rglCompressedTexImage2D(GLenum target, GLint level,
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GLenum internalformat, GLsizei width, GLsizei height,
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GLint border, GLsizei imageSize, const GLvoid *data);
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void glBindTexture(GLenum target, GLuint texture);
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void glActiveTexture(GLenum texture);
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void rglFramebufferTexture(GLenum target, GLenum attachment,
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GLuint texture, GLint level);
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void rglFramebufferTexture2D(GLenum target, GLenum attachment,
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GLenum textarget, GLuint texture, GLint level);
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void rglFramebufferRenderbuffer(GLenum target, GLenum attachment,
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GLenum renderbuffertarget, GLuint renderbuffer);
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void rglDeleteFramebuffers(GLsizei n, GLuint *framebuffers);
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void rglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
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void rglRenderbufferStorage(GLenum target, GLenum internalFormat,
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GLsizei width, GLsizei height);
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void rglDeleteTextures(GLsizei n, const GLuint *textures);
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@ -214,6 +224,8 @@ void rglDetachShader(GLuint program, GLuint shader);
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void rglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
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const GLfloat *value);
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GLint rglGetAttribLocation(GLuint program, const GLchar *name);
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void rglDrawBuffers(GLsizei n, const GLenum *bufs);
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void rglBindVertexArray(GLuint array);
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#ifdef __cplusplus
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}
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