diff --git a/gfx/drivers_display/gfx_display_ctr.c b/gfx/drivers_display/gfx_display_ctr.c
index 75088c489b..12a22d4073 100644
--- a/gfx/drivers_display/gfx_display_ctr.c
+++ b/gfx/drivers_display/gfx_display_ctr.c
@@ -21,7 +21,6 @@
#include "../gfx_display.h"
-#include "../../retroarch.h"
#include "../common/ctr_common.h"
#include "../drivers/ctr_gu.h"
#include "../../ctr/gpu_old.h"
diff --git a/gfx/drivers_display/gfx_display_d3d10.c b/gfx/drivers_display/gfx_display_d3d10.c
index 6c64896d9d..f92797ffb0 100644
--- a/gfx/drivers_display/gfx_display_d3d10.c
+++ b/gfx/drivers_display/gfx_display_d3d10.c
@@ -24,7 +24,6 @@
#include "../gfx_display.h"
-#include "../../retroarch.h"
#include "../common/d3d10_common.h"
static void gfx_display_d3d10_blend_begin(void *data)
diff --git a/gfx/drivers_display/gfx_display_d3d11.c b/gfx/drivers_display/gfx_display_d3d11.c
index a04caeb073..229dfef8b0 100644
--- a/gfx/drivers_display/gfx_display_d3d11.c
+++ b/gfx/drivers_display/gfx_display_d3d11.c
@@ -23,7 +23,6 @@
#include "../gfx_display.h"
-#include "../../retroarch.h"
#include "../common/d3d11_common.h"
static void gfx_display_d3d11_blend_begin(void *data)
@@ -225,7 +224,8 @@ static void gfx_display_d3d11_draw_pipeline(gfx_display_ctx_draw_t *draw,
vertex_data.pSysMem = ca->coords.vertex;
vertex_data.SysMemPitch = 0;
vertex_data.SysMemSlicePitch = 0;
- d3d11->device->lpVtbl->CreateBuffer(d3d11->device, &desc, &vertex_data,
+ d3d11->device->lpVtbl->CreateBuffer(
+ d3d11->device, &desc, &vertex_data,
&d3d11->menu_pipeline_vbo);
}
}
@@ -237,7 +237,9 @@ static void gfx_display_d3d11_draw_pipeline(gfx_display_ctx_draw_t *draw,
&d3d11->menu_pipeline_vbo, &stride, &offset);
}
draw->coords->vertices = ca->coords.vertices;
- d3d11->context->lpVtbl->OMSetBlendState(d3d11->context, d3d11->blend_pipeline, NULL, D3D11_DEFAULT_SAMPLE_MASK);
+ d3d11->context->lpVtbl->OMSetBlendState(
+ d3d11->context, d3d11->blend_pipeline,
+ NULL, D3D11_DEFAULT_SAMPLE_MASK);
break;
}
@@ -258,16 +260,19 @@ static void gfx_display_d3d11_draw_pipeline(gfx_display_ctx_draw_t *draw,
return;
}
- d3d11->context->lpVtbl->IASetPrimitiveTopology(d3d11->context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+ d3d11->context->lpVtbl->IASetPrimitiveTopology(
+ d3d11->context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
d3d11->ubo_values.time += 0.01f;
{
D3D11_MAPPED_SUBRESOURCE mapped_ubo;
d3d11->context->lpVtbl->Map(
- d3d11->context, (D3D11Resource)d3d11->ubo, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_ubo);
+ d3d11->context, (D3D11Resource)d3d11->ubo,
+ 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_ubo);
*(d3d11_uniform_t*)mapped_ubo.pData = d3d11->ubo_values;
- d3d11->context->lpVtbl->Unmap(d3d11->context, (D3D11Resource)d3d11->ubo, 0);
+ d3d11->context->lpVtbl->Unmap(d3d11->context,
+ (D3D11Resource)d3d11->ubo, 0);
}
}
diff --git a/gfx/drivers_display/gfx_display_d3d12.c b/gfx/drivers_display/gfx_display_d3d12.c
index eecdd89b34..9f23ae2b80 100644
--- a/gfx/drivers_display/gfx_display_d3d12.c
+++ b/gfx/drivers_display/gfx_display_d3d12.c
@@ -23,7 +23,6 @@
#include "../gfx_display.h"
-#include "../../retroarch.h"
#include "../common/d3d12_common.h"
static void gfx_display_d3d12_blend_begin(void *data)
@@ -88,11 +87,12 @@ static void gfx_display_d3d12_draw(gfx_display_ctx_draw_t *draw,
if (vertex_count == 1)
{
- sprite->pos.x = draw->x / (float)d3d12->chain.viewport.Width;
- sprite->pos.y = (d3d12->chain.viewport.Height - draw->y - draw->height) /
- (float)d3d12->chain.viewport.Height;
- sprite->pos.w = draw->width / (float)d3d12->chain.viewport.Width;
- sprite->pos.h = draw->height / (float)d3d12->chain.viewport.Height;
+ sprite->pos.x = draw->x / (float)d3d12->chain.viewport.Width;
+ sprite->pos.y =
+ (d3d12->chain.viewport.Height - draw->y - draw->height) /
+ (float)d3d12->chain.viewport.Height;
+ sprite->pos.w = draw->width / (float)d3d12->chain.viewport.Width;
+ sprite->pos.h = draw->height / (float)d3d12->chain.viewport.Height;
sprite->coords.u = 0.0f;
sprite->coords.v = 0.0f;
@@ -104,18 +104,18 @@ static void gfx_display_d3d12_draw(gfx_display_ctx_draw_t *draw,
else
sprite->params.scaling = 1.0f;
- sprite->params.rotation = draw->rotation;
+ sprite->params.rotation = draw->rotation;
- sprite->colors[3] = DXGI_COLOR_RGBA(
+ sprite->colors[3] = DXGI_COLOR_RGBA(
0xFF * draw->coords->color[0], 0xFF * draw->coords->color[1],
0xFF * draw->coords->color[2], 0xFF * draw->coords->color[3]);
- sprite->colors[2] = DXGI_COLOR_RGBA(
+ sprite->colors[2] = DXGI_COLOR_RGBA(
0xFF * draw->coords->color[4], 0xFF * draw->coords->color[5],
0xFF * draw->coords->color[6], 0xFF * draw->coords->color[7]);
- sprite->colors[1] = DXGI_COLOR_RGBA(
+ sprite->colors[1] = DXGI_COLOR_RGBA(
0xFF * draw->coords->color[8], 0xFF * draw->coords->color[9],
0xFF * draw->coords->color[10], 0xFF * draw->coords->color[11]);
- sprite->colors[0] = DXGI_COLOR_RGBA(
+ sprite->colors[0] = DXGI_COLOR_RGBA(
0xFF * draw->coords->color[12], 0xFF * draw->coords->color[13],
0xFF * draw->coords->color[14], 0xFF * draw->coords->color[15]);
}
@@ -201,8 +201,8 @@ static void gfx_display_d3d12_draw_pipeline(gfx_display_ctx_draw_t *draw,
D3D12_RANGE read_range;
void* vertex_data_begin;
- d3d12->menu_pipeline_vbo_view.StrideInBytes = 2 * sizeof(float);
- d3d12->menu_pipeline_vbo_view.SizeInBytes =
+ d3d12->menu_pipeline_vbo_view.StrideInBytes = 2 * sizeof(float);
+ d3d12->menu_pipeline_vbo_view.SizeInBytes =
ca->coords.vertices * d3d12->menu_pipeline_vbo_view.StrideInBytes;
d3d12->menu_pipeline_vbo_view.BufferLocation = d3d12_create_buffer(
d3d12->device, d3d12->menu_pipeline_vbo_view.SizeInBytes,
@@ -210,11 +210,14 @@ static void gfx_display_d3d12_draw_pipeline(gfx_display_ctx_draw_t *draw,
read_range.Begin = 0;
read_range.End = 0;
- D3D12Map(d3d12->menu_pipeline_vbo, 0, &read_range, &vertex_data_begin);
- memcpy(vertex_data_begin, ca->coords.vertex, d3d12->menu_pipeline_vbo_view.SizeInBytes);
+ D3D12Map(d3d12->menu_pipeline_vbo, 0,
+ &read_range, &vertex_data_begin);
+ memcpy(vertex_data_begin, ca->coords.vertex,
+ d3d12->menu_pipeline_vbo_view.SizeInBytes);
D3D12Unmap(d3d12->menu_pipeline_vbo, 0, NULL);
}
- D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1, &d3d12->menu_pipeline_vbo_view);
+ D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1,
+ &d3d12->menu_pipeline_vbo_view);
draw->coords->vertices = ca->coords.vertices;
break;
}
@@ -223,13 +226,15 @@ static void gfx_display_d3d12_draw_pipeline(gfx_display_ctx_draw_t *draw,
case VIDEO_SHADER_MENU_4:
case VIDEO_SHADER_MENU_5:
case VIDEO_SHADER_MENU_6:
- D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1, &d3d12->frame.vbo_view);
+ D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1,
+ &d3d12->frame.vbo_view);
draw->coords->vertices = 4;
break;
default:
return;
}
- D3D12IASetPrimitiveTopology(d3d12->queue.cmd, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+ D3D12IASetPrimitiveTopology(d3d12->queue.cmd,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
d3d12->ubo_values.time += 0.01f;
@@ -244,7 +249,8 @@ static void gfx_display_d3d12_draw_pipeline(gfx_display_ctx_draw_t *draw,
D3D12Unmap(d3d12->ubo, 0, NULL);
}
D3D12SetGraphicsRootConstantBufferView(
- d3d12->queue.cmd, ROOT_ID_UBO, d3d12->ubo_view.BufferLocation);
+ d3d12->queue.cmd, ROOT_ID_UBO,
+ d3d12->ubo_view.BufferLocation);
}
void gfx_display_d3d12_scissor_begin(void *data,
diff --git a/gfx/drivers_display/gfx_display_d3d8.c b/gfx/drivers_display/gfx_display_d3d8.c
index 30c72899fa..40722cd308 100644
--- a/gfx/drivers_display/gfx_display_d3d8.c
+++ b/gfx/drivers_display/gfx_display_d3d8.c
@@ -25,18 +25,17 @@
#include "../gfx_display.h"
-#include "../../retroarch.h"
#include "../common/d3d_common.h"
#include "../common/d3d8_common.h"
-static const float d3d8_vertexes[] = {
+static const float d3d8_vertexes[8] = {
0, 0,
1, 0,
0, 1,
1, 1
};
-static const float d3d8_tex_coords[] = {
+static const float d3d8_tex_coords[8] = {
0, 1,
1, 1,
0, 0,
@@ -55,7 +54,7 @@ static const float *gfx_display_d3d8_get_default_tex_coords(void)
static void *gfx_display_d3d8_get_default_mvp(void *data)
{
- static float id[] = { 1.0f, 0.0f, 0.0f, 0.0f,
+ static float id[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
diff --git a/gfx/drivers_display/gfx_display_d3d9cg.c b/gfx/drivers_display/gfx_display_d3d9cg.c
index 3ed178cf9f..e9c42e5634 100644
--- a/gfx/drivers_display/gfx_display_d3d9cg.c
+++ b/gfx/drivers_display/gfx_display_d3d9cg.c
@@ -25,18 +25,17 @@
#include "../gfx_display.h"
-#include "../../retroarch.h"
#include "../common/d3d_common.h"
#include "../common/d3d9_common.h"
-static const float d3d9_cg_vertexes[] = {
+static const float d3d9_cg_vertexes[8] = {
0, 0,
1, 0,
0, 1,
1, 1
};
-static const float d3d9_cg_tex_coords[] = {
+static const float d3d9_cg_tex_coords[8] = {
0, 1,
1, 1,
0, 0,
@@ -55,7 +54,7 @@ static const float *gfx_display_d3d9_cg_get_default_tex_coords(void)
static void *gfx_display_d3d9_cg_get_default_mvp(void *data)
{
- static float id[] = { 1.0f, 0.0f, 0.0f, 0.0f,
+ static float id[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
diff --git a/gfx/drivers_display/gfx_display_d3d9hlsl.c b/gfx/drivers_display/gfx_display_d3d9hlsl.c
index ebbb86c517..fc01daac85 100644
--- a/gfx/drivers_display/gfx_display_d3d9hlsl.c
+++ b/gfx/drivers_display/gfx_display_d3d9hlsl.c
@@ -25,18 +25,17 @@
#include "../gfx_display.h"
-#include "../../retroarch.h"
#include "../common/d3d_common.h"
#include "../common/d3d9_common.h"
-static const float d3d9_hlsl_vertexes[] = {
+static const float d3d9_hlsl_vertexes[8] = {
0, 0,
1, 0,
0, 1,
1, 1
};
-static const float d3d9_hlsl_tex_coords[] = {
+static const float d3d9_hlsl_tex_coords[8] = {
0, 1,
1, 1,
0, 0,
@@ -55,7 +54,7 @@ static const float *gfx_display_d3d9_hlsl_get_default_tex_coords(void)
static void *gfx_display_d3d9_hlsl_get_default_mvp(void *data)
{
- static float id[] = { 1.0f, 0.0f, 0.0f, 0.0f,
+ static float id[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
@@ -96,10 +95,8 @@ static void gfx_display_d3d9_hlsl_blend_end(void *data)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
- if (!d3d)
- return;
-
- IDirect3DDevice9_SetRenderState(d3d->dev, D3DRS_ALPHABLENDENABLE, false);
+ if (d3d)
+ IDirect3DDevice9_SetRenderState(d3d->dev, D3DRS_ALPHABLENDENABLE, false);
}
static void gfx_display_d3d9_bind_texture(gfx_display_ctx_draw_t *draw,
diff --git a/gfx/drivers_display/gfx_display_gdi.c b/gfx/drivers_display/gfx_display_gdi.c
index 3903821727..fd2abd21a5 100644
--- a/gfx/drivers_display/gfx_display_gdi.c
+++ b/gfx/drivers_display/gfx_display_gdi.c
@@ -14,16 +14,11 @@
* If not, see .
*/
-#include
-
+#if 0
#include
-#include
+#endif
#include
-#include "../../config.def.h"
-#include "../../retroarch.h"
-#include "../../verbosity.h"
-
#include "../gfx_display.h"
#if defined(_WIN32) && !defined(_XBOX)
diff --git a/gfx/drivers_display/gfx_display_gl1.c b/gfx/drivers_display/gfx_display_gl1.c
index 22be7fdfcd..de83971da9 100644
--- a/gfx/drivers_display/gfx_display_gl1.c
+++ b/gfx/drivers_display/gfx_display_gl1.c
@@ -20,19 +20,18 @@
#include "../../config.h"
#endif
-#include "../../retroarch.h"
-#include "../common/gl1_common.h"
-
#include "../gfx_display.h"
-static const GLfloat gl1_menu_vertexes[] = {
+#include "../common/gl1_common.h"
+
+static const GLfloat gl1_menu_vertexes[8] = {
0, 0,
1, 0,
0, 1,
1, 1
};
-static const GLfloat gl1_menu_tex_coords[] = {
+static const GLfloat gl1_menu_tex_coords[8] = {
0, 1,
1, 1,
0, 0,
@@ -139,8 +138,10 @@ static void gfx_display_gl1_draw(gfx_display_ctx_draw_t *draw,
vertices3 = (float*)malloc(sizeof(float) * 3 * draw->coords->vertices);
for (i = 0; i < draw->coords->vertices; i++)
{
- memcpy(&vertices3[i*3], &draw->coords->vertex[i*2], sizeof(float) * 2);
- vertices3[i*3+2] = 0.0f;
+ memcpy(&vertices3[i * 3],
+ &draw->coords->vertex[i * 2],
+ sizeof(float) * 2);
+ vertices3[i * 3 + 2] = 0.0f;
}
glVertexPointer(3, GL_FLOAT, 0, vertices3);
}
diff --git a/gfx/drivers_display/gfx_display_gl2.c b/gfx/drivers_display/gfx_display_gl2.c
index 6d0493bbd6..1564683ad3 100644
--- a/gfx/drivers_display/gfx_display_gl2.c
+++ b/gfx/drivers_display/gfx_display_gl2.c
@@ -19,11 +19,10 @@
#include "../../config.h"
#endif
-#include "../../retroarch.h"
-#include "../common/gl2_common.h"
-
#include "../gfx_display.h"
+#include "../common/gl2_common.h"
+
#if defined(__arm__) || defined(__aarch64__)
static int scx0, scx1, scy0, scy1;
@@ -67,14 +66,14 @@ static bool scissor_is_outside_rectangle(
#define MALI_BUG
#endif
-static const GLfloat gl2_vertexes[] = {
+static const GLfloat gl2_vertexes[8] = {
0, 0,
1, 0,
0, 1,
1, 1
};
-static const GLfloat gl2_tex_coords[] = {
+static const GLfloat gl2_tex_coords[8] = {
0, 1,
1, 1,
0, 0,
@@ -186,8 +185,8 @@ gfx_display_gl2_discard_draw_rectangle(gfx_display_ctx_draw_t *draw,
/* Have to update scissor_set_rectangle() if the
* video dimensions change */
- if ((width != last_video_width) ||
- (height != last_video_height))
+ if ( (width != last_video_width)
+ || (height != last_video_height))
{
scissor_set_rectangle(0,
width - 1,
diff --git a/gfx/drivers_display/gfx_display_gl3.c b/gfx/drivers_display/gfx_display_gl3.c
index 9cb98f9bbb..92c9cc62f8 100644
--- a/gfx/drivers_display/gfx_display_gl3.c
+++ b/gfx/drivers_display/gfx_display_gl3.c
@@ -20,27 +20,25 @@
#include "../../config.h"
#endif
-#include "../common/gl3_common.h"
-
#include "../gfx_display.h"
-#include "../../retroarch.h"
+#include "../common/gl3_common.h"
-static const float gl3_vertexes[] = {
+static const float gl3_vertexes[8] = {
0, 0,
1, 0,
0, 1,
1, 1
};
-static const float gl3_tex_coords[] = {
+static const float gl3_tex_coords[8] = {
0, 1,
1, 1,
0, 0,
1, 0
};
-static const float gl3_colors[] = {
+static const float gl3_colors[16] = {
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
@@ -148,7 +146,7 @@ static void gfx_display_gl3_draw(gfx_display_ctx_draw_t *draw,
const float *tex_coord = NULL;
const float *color = NULL;
GLuint texture = 0;
- gl3_t *gl = (gl3_t*)data;
+ gl3_t *gl = (gl3_t*)data;
const struct
gl3_buffer_locations
*loc = NULL;
diff --git a/gfx/drivers_display/gfx_display_metal.m b/gfx/drivers_display/gfx_display_metal.m
index 9a790d4e7c..de73ab6415 100644
--- a/gfx/drivers_display/gfx_display_metal.m
+++ b/gfx/drivers_display/gfx_display_metal.m
@@ -21,7 +21,6 @@
#include "../gfx_display.h"
-#include "../../retroarch.h"
#import "../common/metal_common.h"
static const float *gfx_display_metal_get_default_vertices(void)
@@ -46,19 +45,15 @@ static void *gfx_display_metal_get_default_mvp(void *data)
static void gfx_display_metal_blend_begin(void *data)
{
MetalDriver *md = (__bridge MetalDriver *)data;
- if (!md)
- return;
-
- md.display.blend = YES;
+ if (md)
+ md.display.blend = YES;
}
static void gfx_display_metal_blend_end(void *data)
{
MetalDriver *md = (__bridge MetalDriver *)data;
- if (!md)
- return;
-
- md.display.blend = NO;
+ if (md)
+ md.display.blend = NO;
}
static void gfx_display_metal_draw(gfx_display_ctx_draw_t *draw,
@@ -67,10 +62,8 @@ static void gfx_display_metal_draw(gfx_display_ctx_draw_t *draw,
unsigned video_height)
{
MetalDriver *md = (__bridge MetalDriver *)data;
- if (!md || !draw)
- return;
-
- [md.display draw:draw];
+ if (md && draw)
+ [md.display draw:draw];
}
static void gfx_display_metal_draw_pipeline(
@@ -81,10 +74,8 @@ static void gfx_display_metal_draw_pipeline(
unsigned video_height)
{
MetalDriver *md = (__bridge MetalDriver *)data;
- if (!md || !draw)
- return;
-
- [md.display drawPipeline:draw];
+ if (md && draw)
+ [md.display drawPipeline:draw];
}
static void gfx_display_metal_scissor_begin(
@@ -93,11 +84,15 @@ static void gfx_display_metal_scissor_begin(
unsigned video_height,
int x, int y, unsigned width, unsigned height)
{
+ MTLScissorRect r;
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return;
- MTLScissorRect r = {.x = (NSUInteger)x, .y = (NSUInteger)y, .width = width, .height = height};
+ r.x = (NSUInteger)x;
+ r.y = (NSUInteger)y;
+ r.width = width;
+ r.height = height;
[md.display setScissorRect:r];
}
@@ -106,24 +101,22 @@ static void gfx_display_metal_scissor_end(void *data,
unsigned video_height)
{
MetalDriver *md = (__bridge MetalDriver *)data;
- if (!md)
- return;
-
- [md.display clearScissorRect];
+ if (md)
+ [md.display clearScissorRect];
}
gfx_display_ctx_driver_t gfx_display_ctx_metal = {
- .draw = gfx_display_metal_draw,
- .draw_pipeline = gfx_display_metal_draw_pipeline,
- .blend_begin = gfx_display_metal_blend_begin,
- .blend_end = gfx_display_metal_blend_end,
- .get_default_mvp = gfx_display_metal_get_default_mvp,
- .get_default_vertices = gfx_display_metal_get_default_vertices,
- .get_default_tex_coords = gfx_display_metal_get_default_tex_coords,
- .font_type = FONT_DRIVER_RENDER_METAL_API,
- .type = GFX_VIDEO_DRIVER_METAL,
- .ident = "metal",
- .handles_transform = NO,
- .scissor_begin = gfx_display_metal_scissor_begin,
- .scissor_end = gfx_display_metal_scissor_end
+ gfx_display_metal_draw,
+ gfx_display_metal_draw_pipeline,
+ gfx_display_metal_blend_begin,
+ gfx_display_metal_blend_end,
+ gfx_display_metal_get_default_mvp,
+ gfx_display_metal_get_default_vertices,
+ gfx_display_metal_get_default_tex_coords,
+ FONT_DRIVER_RENDER_METAL_API,
+ GFX_VIDEO_DRIVER_METAL,
+ "metal",
+ false,
+ gfx_display_metal_scissor_begin,
+ gfx_display_metal_scissor_end
};
diff --git a/gfx/drivers_display/gfx_display_rsx.c b/gfx/drivers_display/gfx_display_rsx.c
index e114f9d045..4499b22b07 100644
--- a/gfx/drivers_display/gfx_display_rsx.c
+++ b/gfx/drivers_display/gfx_display_rsx.c
@@ -21,17 +21,16 @@
#include "../gfx_display.h"
-#include "../../retroarch.h"
#include "../common/rsx_common.h"
-static const float rsx_vertexes[] = {
+static const float rsx_vertexes[8] = {
0, 0,
1, 0,
0, 1,
1, 1
};
-static const float rsx_tex_coords[] = {
+static const float rsx_tex_coords[8] = {
0, 1,
1, 1,
0, 0,
@@ -86,16 +85,16 @@ static void gfx_display_rsx_draw(gfx_display_ctx_draw_t *draw,
if (!draw->texture)
return;
- vp.x = fabs(draw->x);
- vp.y = fabs(rsx->height - draw->y - draw->height);
- vp.w = draw->width <= rsx->width ? draw->width : rsx->width;
- vp.h = draw->height <= rsx->height ? draw->height : rsx->height;
- vp.min = 0.0f;
- vp.max = 1.0f;
- vp.scale[0] = vp.w*0.5f;
- vp.scale[1] = vp.h*-0.5f;
- vp.scale[2] = (vp.max - vp.min)*0.5f;
- vp.scale[3] = 0.0f;
+ vp.x = fabs(draw->x);
+ vp.y = fabs(rsx->height - draw->y - draw->height);
+ vp.w = (draw->width <= rsx->width) ? draw->width : rsx->width;
+ vp.h = (draw->height <= rsx->height) ? draw->height : rsx->height;
+ vp.min = 0.0f;
+ vp.max = 1.0f;
+ vp.scale[0] = vp.w*0.5f;
+ vp.scale[1] = vp.h*-0.5f;
+ vp.scale[2] = (vp.max - vp.min)*0.5f;
+ vp.scale[3] = 0.0f;
vp.offset[0] = vp.x + vp.w*0.5f;
vp.offset[1] = vp.y + vp.h*0.5f;
vp.offset[2] = (vp.max + vp.min)*0.5f;
@@ -125,7 +124,8 @@ static void gfx_display_rsx_draw(gfx_display_ctx_draw_t *draw,
rsxBindVertexArrayAttrib(rsx->context, rsx->uv_index->index, 0, rsx->uv_offset, sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxBindVertexArrayAttrib(rsx->context, rsx->col_index->index, 0, rsx->col_offset, sizeof(rsx_vertex_t), 4, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
- rsxSetVertexProgramParameter(rsx->context, rsx->vpo, rsx->proj_matrix, (float *)&rsx->mvp_no_rot);
+ rsxSetVertexProgramParameter(rsx->context,
+ rsx->vpo, rsx->proj_matrix, (float *)&rsx->mvp_no_rot);
rsxClearSurface(rsx->context, GCM_CLEAR_Z);
rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLE_STRIP, 0, draw->coords->vertices);
}
diff --git a/gfx/drivers_display/gfx_display_switch.c b/gfx/drivers_display/gfx_display_switch.c
index fbc01f193e..f48c33386b 100644
--- a/gfx/drivers_display/gfx_display_switch.c
+++ b/gfx/drivers_display/gfx_display_switch.c
@@ -14,11 +14,8 @@
*/
#include
-#include
#include
-#include "../../retroarch.h"
-
#include "../gfx_display.h"
static void gfx_display_switch_draw(gfx_display_ctx_draw_t *draw,
diff --git a/gfx/drivers_display/gfx_display_vita2d.c b/gfx/drivers_display/gfx_display_vita2d.c
index 00b4194240..398331262f 100644
--- a/gfx/drivers_display/gfx_display_vita2d.c
+++ b/gfx/drivers_display/gfx_display_vita2d.c
@@ -23,25 +23,24 @@
#include "../gfx_display.h"
-#include "../../retroarch.h"
#include "../common/vita2d_common.h"
#include
-static const float vita2d_vertexes[] = {
+static const float vita2d_vertexes[8] = {
0, 0,
1, 0,
0, 1,
1, 1
};
-static const float vita2d_tex_coords[] = {
+static const float vita2d_tex_coords[8] = {
0, 1,
1, 1,
0, 0,
1, 0
};
-static const float vita2d_colors[] = {
+static const float vita2d_colors[16] = {
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
diff --git a/gfx/drivers_display/gfx_display_vulkan.c b/gfx/drivers_display/gfx_display_vulkan.c
index b98eb0dcbb..06d8cae8e3 100644
--- a/gfx/drivers_display/gfx_display_vulkan.c
+++ b/gfx/drivers_display/gfx_display_vulkan.c
@@ -22,25 +22,24 @@
#include "../gfx_display.h"
-#include "../../retroarch.h"
#include "../common/vulkan_common.h"
/* Will do Y-flip later, but try to make it similar to GL. */
-static const float vk_vertexes[] = {
+static const float vk_vertexes[8] = {
0, 0,
1, 0,
0, 1,
1, 1
};
-static const float vk_tex_coords[] = {
+static const float vk_tex_coords[8] = {
0, 1,
1, 1,
0, 0,
1, 0
};
-static const float vk_colors[] = {
+static const float vk_colors[16] = {
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
diff --git a/gfx/drivers_display/gfx_display_wiiu.c b/gfx/drivers_display/gfx_display_wiiu.c
index 23c9831d03..5806a57954 100644
--- a/gfx/drivers_display/gfx_display_wiiu.c
+++ b/gfx/drivers_display/gfx_display_wiiu.c
@@ -22,7 +22,6 @@
#include "../gfx_display.h"
-#include "../../retroarch.h"
#include "../common/gx2_common.h"
#include "../../wiiu/system/memory.h"
#include "../../wiiu/wiiu_dbg.h"
@@ -166,20 +165,23 @@ static void gfx_display_wiiu_draw(gfx_display_ctx_draw_t *draw,
}
else
{
+ sprite_vertex_t* v;
if (wiiu->vertex_cache.current + 1 > wiiu->vertex_cache.size)
return;
- sprite_vertex_t* v = wiiu->vertex_cache.v + wiiu->vertex_cache.current;
- v->pos.x = draw->x;
- v->pos.y = wiiu->color_buffer.surface.height - draw->y - draw->height;
- v->pos.width = draw->width;
- v->pos.height = draw->height;
- v->coord.u = 0.0f;
- v->coord.v = 0.0f;
- v->coord.width = 1.0f;
- v->coord.height = 1.0f;
+ v = wiiu->vertex_cache.v + wiiu->vertex_cache.current;
+ v->pos.x = draw->x;
+ v->pos.y = wiiu->color_buffer.surface.height -
+ draw->y - draw->height;
+ v->pos.width = draw->width;
+ v->pos.height = draw->height;
+ v->coord.u = 0.0f;
+ v->coord.v = 0.0f;
+ v->coord.width = 1.0f;
+ v->coord.height = 1.0f;
- v->color = COLOR_RGBA(0xFF * draw->coords->color[0], 0xFF * draw->coords->color[1],
+ v->color = COLOR_RGBA(
+ 0xFF * draw->coords->color[0], 0xFF * draw->coords->color[1],
0xFF * draw->coords->color[2], 0xFF * draw->coords->color[3]);
if (draw->texture)
@@ -193,8 +195,10 @@ static void gfx_display_wiiu_draw(gfx_display_ctx_draw_t *draw,
GX2SetShaderMode(GX2_SHADER_MODE_GEOMETRY_SHADER);
GX2SetShader(&sprite_shader);
#if 0
- GX2SetGeometryShaderInputRingBuffer(wiiu->input_ring_buffer, wiiu->input_ring_buffer_size);
- GX2SetGeometryShaderOutputRingBuffer(wiiu->output_ring_buffer, wiiu->output_ring_buffer_size);
+ GX2SetGeometryShaderInputRingBuffer(wiiu->input_ring_buffer,
+ wiiu->input_ring_buffer_size);
+ GX2SetGeometryShaderOutputRingBuffer(wiiu->output_ring_buffer,
+ wiiu->output_ring_buffer_size);
#endif
GX2SetVertexUniformBlock(sprite_shader.vs.uniformBlocks[0].offset,
sprite_shader.vs.uniformBlocks[0].size,
@@ -202,8 +206,10 @@ static void gfx_display_wiiu_draw(gfx_display_ctx_draw_t *draw,
GX2SetVertexUniformBlock(sprite_shader.vs.uniformBlocks[1].offset,
sprite_shader.vs.uniformBlocks[1].size,
wiiu->ubo_tex);
- GX2SetAttribBuffer(0, wiiu->vertex_cache.size * sizeof(*wiiu->vertex_cache.v),
- sizeof(*wiiu->vertex_cache.v), wiiu->vertex_cache.v);
+ GX2SetAttribBuffer(0, wiiu->vertex_cache.size
+ * sizeof(*wiiu->vertex_cache.v),
+ sizeof(*wiiu->vertex_cache.v),
+ wiiu->vertex_cache.v);
}
static void gfx_display_wiiu_draw_pipeline(
@@ -231,16 +237,23 @@ static void gfx_display_wiiu_draw_pipeline(
draw->coords->vertex = wiiu->menu_shader_vbo;
draw->coords->vertices = ca->coords.vertices;
- GX2SetAttribBuffer(0, draw->coords->vertices * 2 * sizeof(float), 2 * sizeof(float), wiiu->menu_shader_vbo);
- GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_ONE,
- GX2_BLEND_COMBINE_MODE_ADD, GX2_DISABLE, 0, 0, 0);
+ GX2SetAttribBuffer(0,
+ draw->coords->vertices * 2 * sizeof(float),
+ 2 * sizeof(float), wiiu->menu_shader_vbo);
+ GX2SetBlendControl(GX2_RENDER_TARGET_0,
+ GX2_BLEND_MODE_SRC_ALPHA,
+ GX2_BLEND_MODE_ONE,
+ GX2_BLEND_COMBINE_MODE_ADD,
+ GX2_DISABLE, 0, 0, 0);
break;
case VIDEO_SHADER_MENU_3:
case VIDEO_SHADER_MENU_4:
case VIDEO_SHADER_MENU_5:
case VIDEO_SHADER_MENU_6:
- GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->v), sizeof(*wiiu->v), wiiu->v);
+ GX2SetAttribBuffer(0,
+ 4 * sizeof(*wiiu->v),
+ sizeof(*wiiu->v), wiiu->v);
break;
default:
return;
@@ -248,7 +261,9 @@ static void gfx_display_wiiu_draw_pipeline(
if (!wiiu->menu_shader_ubo)
{
- wiiu->menu_shader_ubo = MEM2_alloc(sizeof(*wiiu->menu_shader_ubo), GX2_UNIFORM_BLOCK_ALIGNMENT);
+ wiiu->menu_shader_ubo = MEM2_alloc(
+ sizeof(*wiiu->menu_shader_ubo),
+ GX2_UNIFORM_BLOCK_ALIGNMENT);
matrix_4x4_ortho(wiiu->menu_shader_ubo->mvp, 0, 1, 1, 0, -1, 1);
wiiu->menu_shader_ubo->OutputSize.width = wiiu->color_buffer.surface.width;
wiiu->menu_shader_ubo->OutputSize.height = wiiu->color_buffer.surface.height;