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Fixing a build issue. syntax errors. 😣
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@ -121,7 +121,7 @@ void *glkitview_init(void)
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void cocoagl_bind_game_view_fbo(void)
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{
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// implicitly initializes your audio session
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[AVAudioSession *audioSession = [AVAudioSession sharedInstance];
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AVAudioSession *audioSession = [AVAudioSession sharedInstance];
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[audioSession setCategory: AVAudioSessionCategoryAmbient error: nil];
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[audioSession setActive:YES error:nil];
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if (g_context)
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