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(PS3/RGL) Cleanup
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0c6017caff
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@ -314,7 +314,7 @@ void rarch_settings_create_menu_item_label(char * str, unsigned setting, size_t
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#if defined(_XBOX360)
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#define DEFAULT_GAMMA 1
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#elif defined(GEKKO)
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#else
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#define DEFAULT_GAMMA 0
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#endif
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@ -1684,8 +1684,6 @@ GLAPI void APIENTRY glClear( GLbitfield mask )
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if ( newmask )
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{
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cellGcmSetScissorInline( &_RGLState.fifo, 0, 0, 4095, 4095);
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cellGcmSetDepthTestEnableInline( &_RGLState.fifo, CELL_GCM_FALSE);
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cellGcmSetStencilTestEnableInline( &_RGLState.fifo, CELL_GCM_FALSE);
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static float _RGLClearVertexBuffer[12] __attribute__((aligned(128))) =
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{
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@ -4880,13 +4878,10 @@ void _RGLFifoGlSetRenderTarget( RGLRenderTargetEx const * const args )
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grt->antialias = CELL_GCM_SURFACE_CENTER_1;
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cellGcmSetAntiAliasingControlInline( &_RGLState.fifo, CELL_GCM_FALSE, CELL_GCM_FALSE, CELL_GCM_FALSE, 0xFFFF);
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grt->type = CELL_GCM_SURFACE_PITCH;
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_RGLSetTarget( rt, args );
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cellGcmSetSurfaceInline( &_RGLState.fifo, grt);
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cellGcmSetDepthTestEnableInline( &_RGLState.fifo, CELL_GCM_FALSE);
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}
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void _RGLSetError( GLenum error ) {}
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@ -4973,7 +4968,6 @@ static GLuint _RGLValidateStates( void )
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_RGLFifoWaitForFreeSpace( &_RGLState.fifo, 7 + 5 * conf.instructionCount );
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cellGcmSetVertexProgramLoadInline( &_RGLState.fifo, &conf, vs->ucode);
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cellGcmSetUserClipPlaneControlInline( &_RGLState.fifo, 0, 0, 0, 0, 0, 0 );
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RGLInterpolantState *s = &_RGLState.state.interpolant;
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s->vertexProgramAttribMask = vs->header.vertexProgram.attributeOutputMask;
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