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@ -113,7 +113,6 @@ static void d3d8_renderchain_set_vertices(void *data, unsigned pass,
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if (chain->last_width != vert_width || chain->last_height != vert_height)
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{
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unsigned i;
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Vertex vert[4];
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float tex_w, tex_h;
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void *verts = NULL;
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