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https://github.com/libretro/RetroArch
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More 3-player support. The initial connection is wonky with
delay_frames>0
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parent
d373684bd5
commit
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@ -134,11 +134,15 @@ Command: SYNC
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Payload:
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{
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frame number: uint32
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connected players: uint32
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flip frame: uint32
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sram: variable
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}
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Description:
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Initial state synchronization. Mandatory handshake command from server to
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client only. Sent after receiving client's NICK.
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client only. Sent after receiving client's NICK. Connected players is a
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bitmap with the lowest bit being player 0. Flip frame is 0 if players
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aren't flipped.
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Command: SPECTATE
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Payload: None
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@ -319,15 +319,24 @@ bool netplay_handshake_pre_nick(netplay_t *netplay, struct netplay_connection *c
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if (netplay->is_server)
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{
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/* If we're the server, now we send sync info */
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uint32_t cmd[3];
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uint32_t cmd[5];
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uint32_t connected_players;
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retro_ctx_memory_info_t mem_info;
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mem_info.id = RETRO_MEMORY_SAVE_RAM;
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core_get_memory(&mem_info);
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cmd[0] = htonl(NETPLAY_CMD_SYNC);
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cmd[1] = htonl(sizeof(uint32_t) + mem_info.size);
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cmd[1] = htonl(3*sizeof(uint32_t) + mem_info.size);
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cmd[2] = htonl(netplay->self_frame_count);
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connected_players = netplay->connected_players;
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if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING)
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connected_players |= 1<<netplay->self_player;
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cmd[3] = htonl(connected_players);
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if (netplay->flip)
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cmd[4] = htonl(netplay->flip_frame);
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else
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cmd[4] = htonl(0);
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if (!netplay_send(&connection->send_packet_buffer, connection->fd, cmd,
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sizeof(cmd)))
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@ -358,8 +367,8 @@ bool netplay_handshake_pre_nick(netplay_t *netplay, struct netplay_connection *c
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bool netplay_handshake_pre_sync(netplay_t *netplay, struct netplay_connection *connection, bool *had_input)
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{
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uint32_t cmd[2];
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uint32_t new_frame_count, connected_players, flip_frame;
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uint32_t local_sram_size, remote_sram_size;
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uint32_t new_frame_count;
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size_t i;
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ssize_t recvd;
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retro_ctx_memory_info_t mem_info;
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@ -369,7 +378,7 @@ bool netplay_handshake_pre_sync(netplay_t *netplay, struct netplay_connection *c
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/* Only expecting a sync command */
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if (ntohl(cmd[0]) != NETPLAY_CMD_SYNC ||
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ntohl(cmd[1]) < sizeof(uint32_t))
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ntohl(cmd[1]) < 3*sizeof(uint32_t))
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{
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RARCH_ERR("%s\n",
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msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
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@ -381,12 +390,23 @@ bool netplay_handshake_pre_sync(netplay_t *netplay, struct netplay_connection *c
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return false;
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new_frame_count = ntohl(new_frame_count);
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/* Reset our frame buffer so it's consistent between server and client */
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/* FIXME: Assuming server is player 0 */
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/* Get the connected players */
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RECV(&connected_players, sizeof(connected_players))
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return false;
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connected_players = ntohl(connected_players);
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netplay->connected_players = connected_players;
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/* And the flip state */
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RECV(&flip_frame, sizeof(flip_frame))
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return false;
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flip_frame = ntohl(flip_frame);
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netplay->flip = !!flip_frame;
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netplay->flip_frame = flip_frame;
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/* Set our frame counters as requested */
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netplay->self_frame_count = netplay->other_frame_count =
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netplay->unread_frame_count = netplay->server_frame_count =
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netplay->read_frame_count[0] = new_frame_count;
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netplay->connected_players = 1;
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new_frame_count;
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for (i = 0; i < netplay->buffer_size; i++)
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{
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struct delta_frame *ptr = &netplay->buffer[i];
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@ -398,18 +418,25 @@ bool netplay_handshake_pre_sync(netplay_t *netplay, struct netplay_connection *c
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netplay_delta_frame_ready(netplay, ptr, 0);
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ptr->frame = new_frame_count;
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ptr->have_local = true;
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netplay->other_ptr = netplay->unread_ptr = netplay->server_ptr =
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netplay->read_ptr[0] = i;
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netplay->other_ptr = netplay->unread_ptr = netplay->server_ptr = i;
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}
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}
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for (i = 0; i < MAX_USERS; i++)
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{
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if (connected_players & (1<<i))
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{
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netplay->read_ptr[i] = netplay->self_ptr;
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netplay->read_frame_count[i] = netplay->self_frame_count;
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}
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}
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/* Now check the SRAM */
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mem_info.id = RETRO_MEMORY_SAVE_RAM;
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core_get_memory(&mem_info);
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local_sram_size = mem_info.size;
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remote_sram_size = ntohl(cmd[1]) - sizeof(uint32_t);
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remote_sram_size = ntohl(cmd[1]) - 3*sizeof(uint32_t);
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if (local_sram_size != 0 && local_sram_size == remote_sram_size)
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{
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