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Build in D3D9 for full win32 builds.
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@ -116,8 +116,8 @@ do_build()
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mv -v "$ZIP_BASE" "../$ZIP_SLIM" || die "Failed to move final build ..."
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make -f Makefile.win clean || die "Failed to clean ..."
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make -f Makefile.win $MAKEARGS CC="$C_COMPILER" CXX="$CXX_COMPILER" WINDRES="$WINDRES" -j4 all || die "Failed to build ..."
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make -f Makefile.win $MAKEARGS CC="$C_COMPILER" CXX="$CXX_COMPILER" WINDRES="$WINDRES" dist_${BUILDTYPE} || die "Failed to dist ..."
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make -f Makefile.win $MAKEARGS CC="$C_COMPILER" CXX="$CXX_COMPILER" WINDRES="$WINDRES" HAVE_D3D9=1 -j4 all || die "Failed to build ..."
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make -f Makefile.win $MAKEARGS CC="$C_COMPILER" CXX="$CXX_COMPILER" WINDRES="$WINDRES" HAVE_D3D9=1 dist_${BUILDTYPE} || die "Failed to dist ..."
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if [ "$BUILD_PHOENIX_GUI" = "yes" ]; then
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zip "$ZIP_BASE" retroarch-phoenix.exe retroarch-phoenix.cfg
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