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https://github.com/libretro/RetroArch
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Fix DSound up some more in Windows ... :D
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4a05e50636
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@ -51,7 +51,7 @@ static inline void get_positions(dsound_t *ds, DWORD *read_ptr, DWORD *write_ptr
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IDirectSoundBuffer_GetCurrentPosition(ds->dsb, read_ptr, write_ptr);
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}
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#define CHUNK_SIZE 128
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#define CHUNK_SIZE 256
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static inline void* grab_chunk(dsound_t *ds, DWORD write_ptr)
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{
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@ -84,7 +84,6 @@ static inline void release_chunk(dsound_t *ds, void *ptr)
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IDirectSoundBuffer_Unlock(ds->dsb, ptr, CHUNK_SIZE, NULL, 0);
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}
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static DWORD CALLBACK dsound_thread(PVOID data)
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{
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dsound_t *ds = data;
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@ -106,7 +105,8 @@ static DWORD CALLBACK dsound_thread(PVOID data)
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DWORD fifo_avail = fifo_read_avail(ds->buffer);
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LeaveCriticalSection(&ds->crit);
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if (avail < CHUNK_SIZE) // No space to write.
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// No space to write, or we don't have data in our fifo, but we can wait some time before it underruns ...
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if (avail < CHUNK_SIZE || ((fifo_avail < CHUNK_SIZE) && (avail < ds->buffer_size / 2)))
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{
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Sleep(1);
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// We could opt for using the notification interface,
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@ -118,6 +118,7 @@ static DWORD CALLBACK dsound_thread(PVOID data)
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if (!(chunk = grab_chunk(ds, write_ptr)))
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{
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ds->thread_alive = false;
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SetEvent(ds->event);
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break;
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}
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@ -131,6 +132,7 @@ static DWORD CALLBACK dsound_thread(PVOID data)
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if (!(chunk = grab_chunk(ds, write_ptr)))
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{
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ds->thread_alive = false;
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SetEvent(ds->event);
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break;
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}
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@ -243,10 +245,11 @@ static void* dsound_init(const char *device, unsigned rate, unsigned latency)
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ds->buffer_size = next_pow2((latency * wfx.nAvgBytesPerSec) / 1000);
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SSNES_LOG("[DirectSound]: Setting buffer size of %u bytes\n", ds->buffer_size);
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SSNES_LOG("[DirectSound]: Latency = %u ms\n", (unsigned)((1000 * ds->buffer_size) / wfx.nAvgBytesPerSec));
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DSBUFFERDESC bufdesc = {
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.dwSize = sizeof(DSBUFFERDESC),
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.dwFlags = DSBCAPS_GETCURRENTPOSITION2,
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.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS,
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.dwBufferBytes = ds->buffer_size,
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.lpwfxFormat = &wfx,
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};
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@ -262,6 +265,9 @@ static void* dsound_init(const char *device, unsigned rate, unsigned latency)
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if (IDirectSound_CreateSoundBuffer(ds->ds, &bufdesc, &ds->dsb, 0) != DS_OK)
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goto error;
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IDirectSoundBuffer_SetFrequency(ds->dsb, rate);
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IDirectSoundBuffer_SetCurrentPosition(ds->dsb, 0);
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dsound_clear_buffer(ds);
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if (IDirectSoundBuffer_Play(ds->dsb, 0, 0, DSBPLAY_LOOPING) != DS_OK)
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@ -273,6 +279,7 @@ static void* dsound_init(const char *device, unsigned rate, unsigned latency)
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return ds;
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error:
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SSNES_ERR("[DirectSound] Error occured in init!\n");
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dsound_free(ds);
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return NULL;
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}
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