Fix DSound up some more in Windows ... :D

This commit is contained in:
Themaister 2011-08-05 02:05:32 +02:00
parent 4a05e50636
commit 4759e3411f

View File

@ -51,7 +51,7 @@ static inline void get_positions(dsound_t *ds, DWORD *read_ptr, DWORD *write_ptr
IDirectSoundBuffer_GetCurrentPosition(ds->dsb, read_ptr, write_ptr);
}
#define CHUNK_SIZE 128
#define CHUNK_SIZE 256
static inline void* grab_chunk(dsound_t *ds, DWORD write_ptr)
{
@ -84,7 +84,6 @@ static inline void release_chunk(dsound_t *ds, void *ptr)
IDirectSoundBuffer_Unlock(ds->dsb, ptr, CHUNK_SIZE, NULL, 0);
}
static DWORD CALLBACK dsound_thread(PVOID data)
{
dsound_t *ds = data;
@ -106,7 +105,8 @@ static DWORD CALLBACK dsound_thread(PVOID data)
DWORD fifo_avail = fifo_read_avail(ds->buffer);
LeaveCriticalSection(&ds->crit);
if (avail < CHUNK_SIZE) // No space to write.
// No space to write, or we don't have data in our fifo, but we can wait some time before it underruns ...
if (avail < CHUNK_SIZE || ((fifo_avail < CHUNK_SIZE) && (avail < ds->buffer_size / 2)))
{
Sleep(1);
// We could opt for using the notification interface,
@ -118,6 +118,7 @@ static DWORD CALLBACK dsound_thread(PVOID data)
if (!(chunk = grab_chunk(ds, write_ptr)))
{
ds->thread_alive = false;
SetEvent(ds->event);
break;
}
@ -131,6 +132,7 @@ static DWORD CALLBACK dsound_thread(PVOID data)
if (!(chunk = grab_chunk(ds, write_ptr)))
{
ds->thread_alive = false;
SetEvent(ds->event);
break;
}
@ -243,10 +245,11 @@ static void* dsound_init(const char *device, unsigned rate, unsigned latency)
ds->buffer_size = next_pow2((latency * wfx.nAvgBytesPerSec) / 1000);
SSNES_LOG("[DirectSound]: Setting buffer size of %u bytes\n", ds->buffer_size);
SSNES_LOG("[DirectSound]: Latency = %u ms\n", (unsigned)((1000 * ds->buffer_size) / wfx.nAvgBytesPerSec));
DSBUFFERDESC bufdesc = {
.dwSize = sizeof(DSBUFFERDESC),
.dwFlags = DSBCAPS_GETCURRENTPOSITION2,
.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS,
.dwBufferBytes = ds->buffer_size,
.lpwfxFormat = &wfx,
};
@ -262,6 +265,9 @@ static void* dsound_init(const char *device, unsigned rate, unsigned latency)
if (IDirectSound_CreateSoundBuffer(ds->ds, &bufdesc, &ds->dsb, 0) != DS_OK)
goto error;
IDirectSoundBuffer_SetFrequency(ds->dsb, rate);
IDirectSoundBuffer_SetCurrentPosition(ds->dsb, 0);
dsound_clear_buffer(ds);
if (IDirectSoundBuffer_Play(ds->dsb, 0, 0, DSBPLAY_LOOPING) != DS_OK)
@ -273,6 +279,7 @@ static void* dsound_init(const char *device, unsigned rate, unsigned latency)
return ds;
error:
SSNES_ERR("[DirectSound] Error occured in init!\n");
dsound_free(ds);
return NULL;
}