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(D3D) Update other init_shader function implementations
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@ -36,7 +36,7 @@ static void *null_renderchain_new(void)
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return renderchain;
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return renderchain;
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}
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}
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static bool null_renderchain_init_shader(void *data)
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static bool null_renderchain_init_shader(void *data, void *renderchain_data)
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{
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{
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(void)data;
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(void)data;
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@ -286,7 +286,7 @@ void *xdk_renderchain_new(void)
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return renderchain;
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return renderchain;
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}
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}
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static bool xdk_renderchain_init_shader(void *data)
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static bool xdk_renderchain_init_shader(void *data, void *renderchain_data)
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{
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{
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const char *shader_path = NULL;
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const char *shader_path = NULL;
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d_video_t *d3d = (d3d_video_t*)data;
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