Merge pull request #1634 from aliaspider/master

(CTR/3DS) video/audio drivers update.
This commit is contained in:
Twinaphex 2015-04-17 21:21:59 +02:00
commit 46cadbe846
2 changed files with 87 additions and 79 deletions

View File

@ -21,20 +21,24 @@
typedef struct
{
bool nonblocking;
bool playing;
int16_t* l;
int16_t* r;
int16_t* silence;
uint32_t l_paddr;
uint32_t r_paddr;
uint32_t silence_paddr;
uint32_t pos;
uint32_t playpos;
uint32_t cpu_ticks_per_sample;
uint64_t cpu_ticks_last;
int rate;
} ctr_audio_t;
#define CTR_AUDIO_COUNT (1u << 12u)
#define CTR_AUDIO_COUNT (1u << 11u)
#define CTR_AUDIO_COUNT_MASK (CTR_AUDIO_COUNT - 1u)
#define CTR_AUDIO_SIZE (CTR_AUDIO_COUNT * sizeof(int16_t))
#define CTR_AUDIO_SIZE_MASK (CTR_AUDIO_SIZE - 1u)
@ -52,31 +56,30 @@ static void *ctr_audio_init(const char *device, unsigned rate, unsigned latency)
ctr_audio_t *ctr = (ctr_audio_t*)calloc(1, sizeof(ctr_audio_t));
ctr->l = linearAlloc(CTR_AUDIO_SIZE);
ctr->r = linearAlloc(CTR_AUDIO_SIZE);
ctr->silence = linearAlloc(CTR_AUDIO_SIZE);
ctr->l = linearAlloc(CTR_AUDIO_SIZE);
ctr->r = linearAlloc(CTR_AUDIO_SIZE);
memset(ctr->l, 0, CTR_AUDIO_SIZE);
memset(ctr->r, 0, CTR_AUDIO_SIZE);
memset(ctr->silence, 0, CTR_AUDIO_SIZE);
memset(ctr->l, 0, CTR_AUDIO_SIZE);
memset(ctr->r, 0, CTR_AUDIO_SIZE);
ctr->l_paddr = osConvertVirtToPhys((u32)ctr->l);
ctr->r_paddr = osConvertVirtToPhys((u32)ctr->r);
ctr->silence_paddr = osConvertVirtToPhys((u32)ctr->silence);
ctr->l_paddr = osConvertVirtToPhys((u32)ctr->l);
ctr->r_paddr = osConvertVirtToPhys((u32)ctr->r);
ctr->pos = 0;
ctr->rate = rate;
ctr->cpu_ticks_per_sample = CSND_TIMER(rate) * 4;
GSPGPU_FlushDataCache(NULL, (u8*)ctr->silence, CTR_AUDIO_SIZE);
GSPGPU_FlushDataCache(NULL, (u8*)ctr->l_paddr, CTR_AUDIO_SIZE);
GSPGPU_FlushDataCache(NULL, (u8*)ctr->r_paddr, CTR_AUDIO_SIZE);
csndPlaySound(0x8, SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL)| SOUND_FORMAT(CSND_ENCODING_PCM16),
rate, ctr->silence, ctr->silence, CTR_AUDIO_SIZE);
rate, 1.0, -1.0, ctr->l, ctr->l, CTR_AUDIO_SIZE);
csndPlaySound(0x9, SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL)| SOUND_FORMAT(CSND_ENCODING_PCM16),
rate, ctr->silence, ctr->silence, CTR_AUDIO_SIZE);
rate, 1.0, 1.0, ctr->r, ctr->r, CTR_AUDIO_SIZE);
CSND_SetVol(0x8, 0xFFFF, 0);
CSND_SetVol(0x9, 0, 0xFFFF);
csndExecCmds(false);
ctr->playpos = 0;
ctr->cpu_ticks_last = svcGetSystemTick();
ctr->playing = true;
return ctr;
}
@ -92,7 +95,6 @@ static void ctr_audio_free(void *data)
linearFree(ctr->l);
linearFree(ctr->r);
linearFree(ctr->silence);
free(ctr);
}
@ -107,45 +109,35 @@ static ssize_t ctr_audio_write(void *data, const void *buf, size_t size)
int i;
const uint16_t* src = buf;
RARCH_PERFORMANCE_INIT(ctraudio_f);
RARCH_PERFORMANCE_INIT(ctraudio_f);
RARCH_PERFORMANCE_START(ctraudio_f);
CSND_ChnInfo channel_info;
csndGetState(0x8, &channel_info);
uint64_t current_tick = svcGetSystemTick();
uint32_t samples_played = (current_tick - ctr->cpu_ticks_last) / ctr->cpu_ticks_per_sample;
ctr->playpos = (ctr->playpos + samples_played) & CTR_AUDIO_COUNT_MASK;
ctr->cpu_ticks_last += samples_played * ctr->cpu_ticks_per_sample;
uint32_t playpos;
if((channel_info.samplePAddr >= (ctr->l_paddr)) &&
(channel_info.samplePAddr < (ctr->l_paddr + CTR_AUDIO_SIZE)))
{
playpos = (channel_info.samplePAddr - ctr->l_paddr) / sizeof(uint16_t);
}
else
{
CSND_SetBlock(0x8, 1, ctr->l_paddr, CTR_AUDIO_SIZE);
CSND_SetBlock(0x9, 1, ctr->r_paddr, CTR_AUDIO_SIZE);
csndExecCmds(false);
playpos = 0;
}
if((((playpos - ctr->pos) & CTR_AUDIO_COUNT_MASK) < (CTR_AUDIO_COUNT >> 2)) ||
(((ctr->pos - playpos ) & CTR_AUDIO_COUNT_MASK) < (CTR_AUDIO_COUNT >> 4)) ||
(((playpos - ctr->pos) & CTR_AUDIO_COUNT_MASK) < (size >> 2)))
if((((ctr->playpos - ctr->pos) & CTR_AUDIO_COUNT_MASK) < (CTR_AUDIO_COUNT >> 2)) ||
(((ctr->pos - ctr->playpos ) & CTR_AUDIO_COUNT_MASK) < (CTR_AUDIO_COUNT >> 4)) ||
(((ctr->playpos - ctr->pos) & CTR_AUDIO_COUNT_MASK) < (size >> 2)))
{
if (ctr->nonblocking)
ctr->pos = (playpos + (CTR_AUDIO_COUNT >> 1)) & CTR_AUDIO_COUNT_MASK;
ctr->pos = (ctr->playpos + (CTR_AUDIO_COUNT >> 1)) & CTR_AUDIO_COUNT_MASK;
else
{
do{
/* todo: compute the correct sleep period */
svcSleepThread(100000);
// svcSleepThread(((s64)(CTR_AUDIO_COUNT >> 8) * 1000000000) / ctr->rate);
csndGetState(0x8, &channel_info);
playpos = (channel_info.samplePAddr - ctr->l_paddr) / sizeof(uint16_t);
}while (((playpos - ctr->pos) & CTR_AUDIO_COUNT_MASK) < (CTR_AUDIO_COUNT >> 1)
|| (((ctr->pos - playpos) & CTR_AUDIO_COUNT_MASK) < (CTR_AUDIO_COUNT >> 4)));
current_tick = svcGetSystemTick();
samples_played = (current_tick - ctr->cpu_ticks_last) / ctr->cpu_ticks_per_sample;
ctr->playpos = (ctr->playpos + samples_played) & CTR_AUDIO_COUNT_MASK;
ctr->cpu_ticks_last += samples_played * ctr->cpu_ticks_per_sample;
}while (((ctr->playpos - ctr->pos) & CTR_AUDIO_COUNT_MASK) < (CTR_AUDIO_COUNT >> 1)
|| (((ctr->pos - ctr->playpos) & CTR_AUDIO_COUNT_MASK) < (CTR_AUDIO_COUNT >> 4)));
}
}
for (i = 0; i < (size >> 1); i += 2)
{
ctr->l[ctr->pos] = src[i];
@ -153,6 +145,9 @@ static ssize_t ctr_audio_write(void *data, const void *buf, size_t size)
ctr->pos++;
ctr->pos &= CTR_AUDIO_COUNT_MASK;
}
GSPGPU_FlushDataCache(NULL, (u8*)ctr->l, CTR_AUDIO_SIZE);
GSPGPU_FlushDataCache(NULL, (u8*)ctr->r, CTR_AUDIO_SIZE);
RARCH_PERFORMANCE_STOP(ctraudio_f);
@ -163,31 +158,51 @@ static bool ctr_audio_stop(void *data)
{
ctr_audio_t* ctr = (ctr_audio_t*)data;
CSND_SetBlock(0x8, 1, ctr->silence_paddr, CTR_AUDIO_SIZE);
CSND_SetBlock(0x9, 1, ctr->silence_paddr, CTR_AUDIO_SIZE);
/* using SetPlayState would make tracking the playback
* position more difficult */
// CSND_SetPlayState(0x8, 0);
// CSND_SetPlayState(0x9, 0);
/* setting the channel volume to 0 seems to make it
* impossible to set it back to full volume later */
CSND_SetVol(0x8, 0x00000001, 0);
CSND_SetVol(0x9, 0x00010000, 0);
csndExecCmds(false);
ctr->playing = false;
return true;
}
static bool ctr_audio_alive(void *data)
{
(void)data;
return true;
ctr_audio_t* ctr = (ctr_audio_t*)data;
return ctr->playing;
}
static bool ctr_audio_start(void *data)
{
ctr_audio_t* ctr = (ctr_audio_t*)data;
global_t *global = global_get_ptr();
// csndPlaySound(0x8, SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL)| SOUND_FORMAT(CSND_ENCODING_PCM16),
// ctr->rate, ctr->l_paddr + ((ctr->pos + (CTR_AUDIO_SIZE / 2)) & CTR_AUDIO_SIZE_MASK),
// (u32*)ctr->silence_paddr, CTR_AUDIO_SIZE);
/* prevents restarting audio when the menu
* is toggled off on shutdown */
if (global->system.shutdown)
return true;
// CSND_SetPlayState(0x8, 1);
// CSND_SetPlayState(0x9, 1);
CSND_SetVol(0x8, 0x00008000, 0);
CSND_SetVol(0x9, 0x80000000, 0);
CSND_SetBlock(0x8, 1, ctr->l_paddr, CTR_AUDIO_SIZE);
CSND_SetBlock(0x9, 1, ctr->r_paddr, CTR_AUDIO_SIZE);
csndExecCmds(false);
ctr->playing = true;
return true;
}

View File

@ -228,28 +228,37 @@ static bool ctr_frame(void* data, const void* frame,
extern bool select_pressed;
RARCH_PERFORMANCE_INIT(ctrframe_f);
RARCH_PERFORMANCE_START(ctrframe_f);
if (!width || !height)
{
gspWaitForEvent(GSPEVENT_VBlank0, true);
goto end;
return true;
}
if(!aptMainLoop())
{
event_command(EVENT_CMD_QUIT);
goto end;
return true;
}
if (select_pressed)
{
event_command(EVENT_CMD_QUIT);
goto end;
return true;
}
svcWaitSynchronization(gspEvents[GSPEVENT_P3D], 20000000);
svcClearEvent(gspEvents[GSPEVENT_P3D]);
svcWaitSynchronization(gspEvents[GSPEVENT_PPF], 20000000);
svcClearEvent(gspEvents[GSPEVENT_PPF]);
gfxSwapBuffersGpu();
frames++;
if (ctr->vsync)
svcWaitSynchronization(gspEvents[GSPEVENT_VBlank0], U64_MAX);
svcClearEvent(gspEvents[GSPEVENT_VBlank0]);
currentTick = svcGetSystemTick();
uint32_t diff = currentTick - lastTick;
if(diff > CTR_CPU_TICKS_PER_SECOND)
@ -260,23 +269,10 @@ static bool ctr_frame(void* data, const void* frame,
}
printf("fps: %8.4f frames: %i\r", fps, total_frames++);
// fflush(stdout);
fflush(stdout);
/* enable this to profile the core without video output */
#if 0
if (!ctr->menu_texture_enable)
goto end;
#endif
svcWaitSynchronization(gspEvents[GSPEVENT_P3D], 20000000);
svcClearEvent(gspEvents[GSPEVENT_P3D]);
svcWaitSynchronization(gspEvents[GSPEVENT_PPF], 20000000);
svcClearEvent(gspEvents[GSPEVENT_PPF]);
gfxSwapBuffersGpu();
if (ctr->vsync)
gspWaitForEvent(GSPEVENT_VBlank0, true);
RARCH_PERFORMANCE_INIT(ctrframe_f);
RARCH_PERFORMANCE_START(ctrframe_f);
ctrGuSetMemoryFill(true, (u32*)CTR_GPU_FRAMEBUFFER, 0x00000000,
(u32*)(CTR_GPU_FRAMEBUFFER + CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT * sizeof(uint32_t)),
@ -363,9 +359,6 @@ static bool ctr_frame(void* data, const void* frame,
ctrGuDisplayTransfer(true, CTR_GPU_FRAMEBUFFER, 240,400, CTRGU_RGBA8,
gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), 240,400,CTRGU_RGB8, CTRGU_MULTISAMPLE_NONE);
end:
// gspWaitForEvent(GSPEVENT_VBlank0, true);
RARCH_PERFORMANCE_STOP(ctrframe_f);
return true;
}