mirror of
https://github.com/libretro/RetroArch
synced 2025-03-31 19:21:06 +00:00
Fix odd viewport problem with shaders.
This commit is contained in:
parent
252425c35c
commit
46c6955cfe
9
gfx/gl.c
9
gfx/gl.c
@ -523,6 +523,8 @@ static void set_viewport(gl_t *gl, unsigned width, unsigned height, bool force_f
|
||||
|
||||
gl->vp_width = width;
|
||||
gl->vp_height = height;
|
||||
|
||||
//SSNES_LOG("Setting viewport @ %ux%u\n", width, height);
|
||||
}
|
||||
|
||||
static float tv_to_fps(const struct timeval *tv, const struct timeval *new_tv, int frames)
|
||||
@ -611,6 +613,8 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
|
||||
gl->tex_coords[4] = x;
|
||||
gl->tex_coords[6] = x;
|
||||
gl->tex_coords[7] = y;
|
||||
|
||||
//SSNES_LOG("Setting last rect: %ux%u\n", width, height);
|
||||
}
|
||||
|
||||
|
||||
@ -793,8 +797,11 @@ static void* gl_init(video_info_t *video, const input_driver_t **input, void **i
|
||||
|
||||
gl->vsync = video->vsync;
|
||||
gl->keep_aspect = video->force_aspect;
|
||||
set_viewport(gl, gl->win_width, gl->win_height, false);
|
||||
|
||||
// Apparently need to set viewport for passes when we aren't using FBOs.
|
||||
set_viewport(gl, gl->win_width, gl->win_height, false);
|
||||
gl_shader_use(1);
|
||||
set_viewport(gl, gl->win_width, gl->win_height, false);
|
||||
|
||||
bool force_smooth;
|
||||
if (gl_shader_filter_type(1, &force_smooth))
|
||||
|
Loading…
x
Reference in New Issue
Block a user