mirror of
https://github.com/libretro/RetroArch
synced 2025-03-03 13:14:04 +00:00
(GLUI) Use dpi on mobile platforms only. For desktop, remain proportional to screen width like XMB.
This commit is contained in:
parent
aec9bbc9f5
commit
457ffd3dd8
@ -514,21 +514,28 @@ static void glui_allocate_white_texture(glui_handle_t *glui)
|
||||
|
||||
static void glui_layout(menu_handle_t *menu, glui_handle_t *glui)
|
||||
{
|
||||
float scale_factor;
|
||||
float scale_factor, glyph_width;
|
||||
unsigned width, height;
|
||||
settings_t *settings = config_get_ptr();
|
||||
video_driver_get_size(&width, &height);
|
||||
|
||||
if (settings->video.fullscreen)
|
||||
scale_factor = menu_display_get_dpi();
|
||||
else
|
||||
scale_factor = width / 6;
|
||||
/* Mobiles platforms may have very small display metrics coupled to a high
|
||||
resolution, so we should be dpi aware to ensure the entries hitboxes are big
|
||||
enough. On desktops, we just care about readability, with every widget size
|
||||
proportional to the display width. */
|
||||
#ifdef RARCH_MOBILE
|
||||
scale_factor = menu_display_get_dpi();
|
||||
#else
|
||||
scale_factor = width * 256 / 1920;
|
||||
#endif
|
||||
|
||||
glui->line_height = scale_factor / 3;
|
||||
glui->margin = scale_factor / 6;
|
||||
glui->ticker_limit = scale_factor / 3;
|
||||
menu->display.header_height = scale_factor / 3;
|
||||
menu->display.font.size = scale_factor / 8;
|
||||
/* we assume the average glyph aspect ratio is close to 3:4 */
|
||||
glyph_width = menu->display.font.size * 3/4;
|
||||
glui->ticker_limit = (width/2) / glyph_width;
|
||||
}
|
||||
|
||||
static void *glui_init(void)
|
||||
|
Loading…
x
Reference in New Issue
Block a user