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https://github.com/libretro/RetroArch
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Mainstub clean.
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parent
9747767474
commit
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@ -1,7 +1,7 @@
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TARGET = ssnes.exe
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JTARGET = ssnes-joyconfig.exe
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OBJ = ssnes.o file.o driver.o conf/config_file.o settings.o dynamic.o message.o rewind.o movie.o gfx/gfx_common.o bps.o ups.o strl.o screenshot.o audio/hermite.o getopt.o audio/utils.o posix_string.o
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JOBJ = conf/config_file.o tools/main-stub.o tools/ssnes-joyconfig.o strl.o posix_string.o
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JOBJ = conf/config_file.o tools/ssnes-joyconfig.o strl.o posix_string.o
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CC = gcc
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CXX = g++
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@ -1,6 +0,0 @@
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int real_main(int argc, char *argv[]);
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int main(int argc, char *argv[])
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{
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return real_main(argc, argv);
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}
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@ -301,12 +301,12 @@ static void parse_input(int argc, char *argv[])
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}
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// Windows is being bitchy. Cannot include SDL.h with a file that has main() it seems ... It simply won't run at all even with -lSDLmain.
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#ifdef _WIN32
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int real_main(int argc, char *argv[])
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#else
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int main(int argc, char *argv[])
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// Need SDL_main on OSX.
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#ifndef __APPLE__
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#undef main
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#endif
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int main(int argc, char *argv[])
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{
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parse_input(argc, argv);
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