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https://github.com/libretro/RetroArch
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(RMenu) Swap out controls for Resize so it works the same as RGUI
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parent
a1c8943d59
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@ -491,10 +491,8 @@ static void render_text(void *data)
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if (render_ingame_menu_resize && rgui->frame_buf_show)
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{
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char viewport[32];
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char viewport_buf[256];
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snprintf(viewport, sizeof(viewport), "Viewport X: #%d Y: %d (%dx%d)", g_extern.console.screen.viewports.custom_vp.x, g_extern.console.screen.viewports.custom_vp.y, g_extern.console.screen.viewports.custom_vp.width,
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g_extern.console.screen.viewports.custom_vp.height);
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menu_ticker_line(viewport_buf, TICKER_LABEL_CHARS_MAX_PER_LINE, g_extern.frame_count / 15, viewport, true);
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font_parms.x = POSITION_X;
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font_parms.y = POSITION_Y_BEGIN;
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@ -502,7 +500,7 @@ static void render_text(void *data)
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font_parms.color = WHITE;
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if (driver.video_poke->set_osd_msg)
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driver.video_poke->set_osd_msg(driver.video_data, viewport_buf, &font_parms);
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driver.video_poke->set_osd_msg(driver.video_data, viewport, &font_parms);
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}
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}
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@ -2240,10 +2238,10 @@ static int ingame_menu_resize(void *data, uint64_t action)
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g_extern.console.screen.viewports.custom_vp.x += 1;
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break;
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case RGUI_ACTION_UP:
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g_extern.console.screen.viewports.custom_vp.y += 1;
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g_extern.console.screen.viewports.custom_vp.y -= 1;
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break;
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case RGUI_ACTION_DOWN:
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g_extern.console.screen.viewports.custom_vp.y -= 1;
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g_extern.console.screen.viewports.custom_vp.y += 1;
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break;
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case RGUI_ACTION_SCROLL_UP:
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g_extern.console.screen.viewports.custom_vp.width -= 1;
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