diff --git a/menu/drivers/materialui.c b/menu/drivers/materialui.c index 445bca1d3c..098419e9a5 100644 --- a/menu/drivers/materialui.c +++ b/menu/drivers/materialui.c @@ -64,8 +64,8 @@ typedef struct bool do_draw_text; bool texture_switch_set; bool texture_switch2_set; - uintptr_t texture_switch; - uintptr_t texture_switch2; + unsigned texture_switch_index; + unsigned texture_switch2_index; float line_height; float y; } mui_node_t; @@ -681,7 +681,7 @@ static void mui_compute_entries_box(mui_handle_t* mui, int width) /* set texture_switch2 */ if (node->texture_switch2_set) - texture_switch2 = node->texture_switch2; + texture_switch2 = mui->textures.list[node->texture_switch2_index]; sublabel_str = menu_entry_get_sublabel(&entry); menu_entry_free(&entry); @@ -904,7 +904,7 @@ static void mui_render_label_value(mui_handle_t *mui, mui_node_t *node, /* set texture_switch2 */ if (node->texture_switch2_set) - texture_switch2 = node->texture_switch2; + texture_switch2 = mui->textures.list[node->texture_switch2_index]; else { switch (hash_type) @@ -2314,16 +2314,16 @@ static void mui_list_insert(void *userdata, return; } - scale_factor = menu_display_get_dpi(); + scale_factor = menu_display_get_dpi(); - node->line_height = scale_factor / 3; - node->y = 0; - node->texture_switch_set = false; - node->texture_switch2_set = false; - node->texture_switch = 0; - node->texture_switch2 = 0; - node->switch_is_on = false; - node->do_draw_text = false; + node->line_height = scale_factor / 3; + node->y = 0; + node->texture_switch_set = false; + node->texture_switch2_set = false; + node->texture_switch_index = 0; + node->texture_switch2_index = 0; + node->switch_is_on = false; + node->do_draw_text = false; if (settings->bools.menu_materialui_icons_enable) { @@ -2331,47 +2331,47 @@ static void mui_list_insert(void *userdata, { case FILE_TYPE_DOWNLOAD_CORE: case FILE_TYPE_CORE: - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CORES]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_CORES; + node->texture_switch2_set = true; break; case FILE_TYPE_DOWNLOAD_THUMBNAIL_CONTENT: - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_IMAGE]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_IMAGE; + node->texture_switch2_set = true; break; case FILE_TYPE_PARENT_DIRECTORY: - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_PARENT_DIRECTORY]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_PARENT_DIRECTORY; + node->texture_switch2_set = true; break; case FILE_TYPE_PLAYLIST_COLLECTION: - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_PLAYLIST]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_PLAYLIST; + node->texture_switch2_set = true; break; case FILE_TYPE_RDB: - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_DATABASE]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_DATABASE; + node->texture_switch2_set = true; break; case 32: /* TODO: Need to find out what this is */ case FILE_TYPE_RDB_ENTRY: - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SETTINGS]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_SETTINGS; + node->texture_switch2_set = true; break; case FILE_TYPE_IN_CARCHIVE: case FILE_TYPE_PLAIN: case FILE_TYPE_DOWNLOAD_CORE_CONTENT: - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_FILE]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_FILE; + node->texture_switch2_set = true; break; case FILE_TYPE_MUSIC: - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_MUSIC]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_MUSIC; + node->texture_switch2_set = true; break; case FILE_TYPE_MOVIE: - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_VIDEO]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_VIDEO; + node->texture_switch2_set = true; break; case FILE_TYPE_DIRECTORY: case FILE_TYPE_DOWNLOAD_URL: - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_FOLDER]; + node->texture_switch2_index = MUI_TEXTURE_FOLDER; node->texture_switch2_set = true; break; default: @@ -2387,83 +2387,83 @@ static void mui_list_insert(void *userdata, string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NO_SETTINGS_FOUND)) ) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_INFO]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_INFO; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_GOTO_IMAGES))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_IMAGE]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_IMAGE; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_GOTO_MUSIC))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_MUSIC]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_MUSIC; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_GOTO_VIDEO))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_VIDEO]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_VIDEO; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_THIS_DIRECTORY))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SCAN]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_SCAN; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_HISTORY]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_HISTORY; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_HELP_LIST))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_HELP]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_HELP; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESTART_CONTENT))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_RESTART]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_RESTART; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESUME_CONTENT))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_RESUME]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_RESUME; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CLOSE_CONTENT))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CLOSE]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_CLOSE; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_OPTIONS))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CORE_OPTIONS]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_CORE_OPTIONS; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_CHEAT_OPTIONS))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CORE_CHEAT_OPTIONS]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_CORE_CHEAT_OPTIONS; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_INPUT_REMAPPING_OPTIONS))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CONTROLS]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_CONTROLS; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SHADER_OPTIONS))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SHADERS]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_SHADERS; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_LIST))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CORES]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_CORES; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RUN))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_RUN]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_RUN; + node->texture_switch2_set = true; } else if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_FAVORITES)) @@ -2471,13 +2471,13 @@ static void mui_list_insert(void *userdata, string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_GOTO_FAVORITES)) ) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_ADD_TO_FAVORITES]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_ADD_TO_FAVORITES; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLIST_ENTRY_RENAME))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_RENAME]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_RENAME; + node->texture_switch2_set = true; } else if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_MIXER)) @@ -2485,8 +2485,8 @@ static void mui_list_insert(void *userdata, string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_MIXER_AND_COLLECTION)) ) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_ADD_TO_MIXER]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_ADD_TO_MIXER; + node->texture_switch2_set = true; } else if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_START_CORE)) @@ -2494,21 +2494,21 @@ static void mui_list_insert(void *userdata, string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RUN_MUSIC)) ) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_START_CORE]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_START_CORE; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_STATE)) ) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_LOAD_STATE]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_LOAD_STATE; + node->texture_switch2_set = true; } else if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISK_CYCLE_TRAY_STATUS)) ) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_EJECT]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_EJECT; + node->texture_switch2_set = true; } else if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISK_IMAGE_APPEND)) @@ -2516,8 +2516,8 @@ static void mui_list_insert(void *userdata, string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISK_OPTIONS)) ) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_DISK]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_DISK; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_STATE)) || @@ -2526,53 +2526,53 @@ static void mui_list_insert(void *userdata, (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG_OVERRIDE_GAME))) ) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SAVE_STATE]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_SAVE_STATE; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UNDO_LOAD_STATE))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_UNDO_LOAD_STATE]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_UNDO_LOAD_STATE; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UNDO_SAVE_STATE))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_UNDO_SAVE_STATE]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_UNDO_SAVE_STATE; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_STATE_SLOT))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_STATE_SLOT]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_STATE_SLOT; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_TAKE_SCREENSHOT))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_TAKE_SCREENSHOT]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_TAKE_SCREENSHOT; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CONFIGURATIONS_LIST))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CONFIGURATIONS]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_CONFIGURATIONS; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_LIST))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_LOAD_CONTENT]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_LOAD_CONTENT; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DELETE_ENTRY))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_REMOVE]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_REMOVE; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_NETPLAY]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_NETPLAY; + node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CONTENT_SETTINGS))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_QUICKMENU]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_QUICKMENU; + node->texture_switch2_set = true; } else if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONLINE_UPDATER)) @@ -2596,20 +2596,20 @@ static void mui_list_insert(void *userdata, string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_SLANG_SHADERS)) ) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_UPDATER]; + node->texture_switch2_index = MUI_TEXTURE_UPDATER; node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_DIRECTORY)) || string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_FILE)) ) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_ADD]; + node->texture_switch2_index = MUI_TEXTURE_ADD; node->texture_switch2_set = true; } else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_QUIT_RETROARCH))) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_QUIT]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_QUIT; + node->texture_switch2_set = true; } else if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MENU_FILE_BROWSER_SETTINGS)) @@ -2679,16 +2679,16 @@ static void mui_list_insert(void *userdata, string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DOWNLOAD_CORE_CONTENT_DIRS)) ) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SETTINGS]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_SETTINGS; + node->texture_switch2_set = true; } else if ( string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_FAVORITES)) || string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DOWNLOADED_FILE_DETECT_CORE_LIST)) ) { - node->texture_switch2 = mui->textures.list[MUI_TEXTURE_FOLDER]; - node->texture_switch2_set = true; + node->texture_switch2_index = MUI_TEXTURE_FOLDER; + node->texture_switch2_set = true; } break; }