(360) Xaudio2 360 driver uses same C backend file as PC now

This commit is contained in:
twinaphex 2013-01-10 01:53:37 +01:00
parent 11c1d149d6
commit 436f05709b
5 changed files with 196 additions and 304 deletions

View File

@ -1,10 +1,26 @@
/*
Simple C interface for XAudio2
Author: Hans-Kristian Arntzen
License: Public Domain
*/
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
// Simple C interface for XAudio2
#ifdef _XBOX
#include "xaudio-xdk360.h"
#else
#include "xaudio.h"
#endif
#include "xaudio-c.h"
#include <stdint.h>
#include <stdio.h>
@ -19,27 +35,53 @@
#define max(a, b) ((a) > (b) ? (a) : (b))
struct xaudio2
#ifdef _XBOX
: public IXAudio2VoiceCallback
#endif
{
const IXAudio2VoiceCallbackVtbl *lpVtbl;
#ifdef _XBOX
xaudio2() :
buf(0), pXAudio2(0), pMasterVoice(0),
pSourceVoice(0), bufsize(0),
bufptr(0), write_buffer(0), buffers(0), hEvent(0)
{}
uint8_t *buf;
IXAudio2 *pXAudio2;
IXAudio2MasteringVoice *pMasterVoice;
IXAudio2SourceVoice *pSourceVoice;
HANDLE hEvent;
~xaudio2() {}
volatile long buffers;
unsigned bufsize;
unsigned bufptr;
unsigned write_buffer;
STDMETHOD_(void, OnBufferStart) (void *) {}
STDMETHOD_(void, OnBufferEnd) (void *)
{
InterlockedDecrement(&buffers);
SetEvent(hEvent);
}
STDMETHOD_(void, OnLoopEnd) (void *) {}
STDMETHOD_(void, OnStreamEnd) () {}
STDMETHOD_(void, OnVoiceError) (void *, HRESULT) {}
STDMETHOD_(void, OnVoiceProcessingPassEnd) () {}
STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) {}
#else
const IXAudio2VoiceCallbackVtbl *lpVtbl;
#endif
uint8_t *buf;
IXAudio2 *pXAudio2;
IXAudio2MasteringVoice *pMasterVoice;
IXAudio2SourceVoice *pSourceVoice;
HANDLE hEvent;
volatile long buffers;
unsigned bufsize;
unsigned bufptr;
unsigned write_buffer;
};
#ifndef _XBOX
static void WINAPI voice_on_buffer_end(void *handle_, void *data)
{
(void)data;
xaudio2_t *handle = (xaudio2_t*)handle_;
InterlockedDecrement(&handle->buffers);
SetEvent(handle->hEvent);
(void)data;
xaudio2_t *handle = (xaudio2_t*)handle_;
InterlockedDecrement(&handle->buffers);
SetEvent(handle->hEvent);
}
static void WINAPI dummy_voidp(void *handle, void *data) { (void)handle; (void)data; }
@ -48,140 +90,172 @@ static void WINAPI dummy_uint32(void *handle, UINT32 dummy) { (void)handle; (voi
static void WINAPI dummy_voidp_hresult(void *handle, void *data, HRESULT dummy) { (void)handle; (void)data; (void)dummy; }
const struct IXAudio2VoiceCallbackVtbl voice_vtable = {
dummy_uint32,
dummy_nil,
dummy_nil,
dummy_voidp,
voice_on_buffer_end,
dummy_voidp,
dummy_voidp_hresult,
dummy_uint32,
dummy_nil,
dummy_nil,
dummy_voidp,
voice_on_buffer_end,
dummy_voidp,
dummy_voidp_hresult,
};
#endif
void xaudio2_enumerate_devices(xaudio2_t *xa)
{
UINT32 dev_count;
IXAudio2_GetDeviceCount(xa->pXAudio2, &dev_count);
fprintf(stderr, "XAudio2 devices:\n");
for (unsigned i = 0; i < dev_count; i++)
{
XAUDIO2_DEVICE_DETAILS dev_detail;
IXAudio2_GetDeviceDetails(xa->pXAudio2, i, &dev_detail);
fwprintf(stderr, L"\t%u: %s\n", i, dev_detail.DisplayName);
}
(void)xa;
#ifndef _XBOX
UINT32 dev_count;
IXAudio2_GetDeviceCount(xa->pXAudio2, &dev_count);
fprintf(stderr, "XAudio2 devices:\n");
for (unsigned i = 0; i < dev_count; i++)
{
XAUDIO2_DEVICE_DETAILS dev_detail;
IXAudio2_GetDeviceDetails(xa->pXAudio2, i, &dev_detail);
fwprintf(stderr, L"\t%u: %s\n", i, dev_detail.DisplayName);
}
#endif
}
static void xaudio2_set_wavefmt(WAVEFORMATEX *wfx, bool use_float,
unsigned channels, unsigned samplerate)
{
if (use_float)
{
wfx->wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
wfx->nBlockAlign = channels * sizeof(float);
wfx->wBitsPerSample = sizeof(float) * 8;
}
else
{
wfx->wFormatTag = WAVE_FORMAT_PCM;
wfx->nBlockAlign = channels * sizeof(int16_t);
wfx->wBitsPerSample = sizeof(int16_t) * 8;
}
wfx->nChannels = channels;
wfx->nSamplesPerSec = samplerate;
wfx->nAvgBytesPerSec = wfx->nSamplesPerSec * wfx->nBlockAlign;
wfx->cbSize = 0;
}
xaudio2_t *xaudio2_new(unsigned samplerate, unsigned channels,
size_t size, unsigned device)
size_t size, unsigned device)
{
xaudio2_t *handle = (xaudio2_t*)calloc(1, sizeof(*handle));
if (!handle)
return NULL;
bool float_supported = true;
#ifdef _XBOX
xaudio2_t *handle = new xaudio2;
float_supported = false;
#else
xaudio2_t *handle = (xaudio2_t*)calloc(1, sizeof(*handle));
#endif
if (!handle)
return NULL;
handle->lpVtbl = &voice_vtable;
CoInitializeEx(0, COINIT_MULTITHREADED);
WAVEFORMATEX wfx = {0};
#ifndef _XBOX
handle->lpVtbl = &voice_vtable;
CoInitializeEx(0, COINIT_MULTITHREADED);
#endif
WAVEFORMATEX wfx = {0};
if (FAILED(XAudio2Create(&handle->pXAudio2)))
goto error;
if (FAILED(XAudio2Create(&handle->pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR)))
goto error;
if (FAILED(IXAudio2_CreateMasteringVoice(handle->pXAudio2,
&handle->pMasterVoice, channels, samplerate, 0, device, NULL)))
goto error;
if (FAILED(IXAudio2_CreateMasteringVoice(handle->pXAudio2,
&handle->pMasterVoice, channels, samplerate, 0, device, NULL)))
goto error;
wfx.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
wfx.nChannels = channels;
wfx.nSamplesPerSec = samplerate;
wfx.nBlockAlign = channels * sizeof(float);
wfx.wBitsPerSample = sizeof(float) * 8;
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
wfx.cbSize = 0;
xaudio2_set_wavefmt(&wfx, float_supported, channels, samplerate);
if (FAILED(IXAudio2_CreateSourceVoice(handle->pXAudio2,
&handle->pSourceVoice, &wfx,
XAUDIO2_VOICE_NOSRC, XAUDIO2_DEFAULT_FREQ_RATIO,
(IXAudio2VoiceCallback*)handle, 0, 0)))
goto error;
if (FAILED(IXAudio2_CreateSourceVoice(handle->pXAudio2,
&handle->pSourceVoice, &wfx,
XAUDIO2_VOICE_NOSRC, XAUDIO2_DEFAULT_FREQ_RATIO,
(IXAudio2VoiceCallback*)handle, 0, 0)))
goto error;
handle->hEvent = CreateEvent(0, FALSE, FALSE, 0);
if (!handle->hEvent)
goto error;
handle->hEvent = CreateEvent(0, FALSE, FALSE, 0);
if (!handle->hEvent)
goto error;
handle->bufsize = size / MAX_BUFFERS;
handle->buf = (uint8_t*)calloc(1, handle->bufsize * MAX_BUFFERS);
if (!handle->buf)
goto error;
handle->bufsize = size / MAX_BUFFERS;
handle->buf = (uint8_t*)calloc(1, handle->bufsize * MAX_BUFFERS);
if (!handle->buf)
goto error;
if (FAILED(IXAudio2SourceVoice_Start(handle->pSourceVoice, 0, XAUDIO2_COMMIT_NOW)))
goto error;
if (FAILED(IXAudio2SourceVoice_Start(handle->pSourceVoice, 0, XAUDIO2_COMMIT_NOW)))
goto error;
return handle;
return handle;
error:
xaudio2_free(handle);
return NULL;
xaudio2_free(handle);
return NULL;
}
size_t xaudio2_write_avail(xaudio2_t *handle)
{
return handle->bufsize * (MAX_BUFFERS - handle->buffers - 1);
return handle->bufsize * (MAX_BUFFERS - handle->buffers - 1);
}
size_t xaudio2_write(xaudio2_t *handle, const void *buf, size_t bytes_)
{
unsigned bytes = bytes_;
const uint8_t *buffer = (const uint8_t*)buf;
while (bytes)
{
unsigned need = min(bytes, handle->bufsize - handle->bufptr);
memcpy(handle->buf + handle->write_buffer * handle->bufsize + handle->bufptr,
buffer, need);
unsigned bytes = bytes_;
const uint8_t *buffer = (const uint8_t*)buf;
while (bytes)
{
unsigned need = min(bytes, handle->bufsize - handle->bufptr);
memcpy(handle->buf + handle->write_buffer * handle->bufsize + handle->bufptr,
buffer, need);
handle->bufptr += need;
buffer += need;
bytes -= need;
handle->bufptr += need;
buffer += need;
bytes -= need;
if (handle->bufptr == handle->bufsize)
{
while (handle->buffers == MAX_BUFFERS - 1)
WaitForSingleObject(handle->hEvent, INFINITE);
if (handle->bufptr == handle->bufsize)
{
while (handle->buffers == MAX_BUFFERS - 1)
WaitForSingleObject(handle->hEvent, INFINITE);
XAUDIO2_BUFFER xa2buffer = {0};
xa2buffer.AudioBytes = handle->bufsize;
xa2buffer.pAudioData = handle->buf + handle->write_buffer * handle->bufsize;
XAUDIO2_BUFFER xa2buffer = {0};
xa2buffer.AudioBytes = handle->bufsize;
xa2buffer.pAudioData = handle->buf + handle->write_buffer * handle->bufsize;
if (FAILED(IXAudio2SourceVoice_SubmitSourceBuffer(handle->pSourceVoice, &xa2buffer, NULL)))
return 0;
if (FAILED(IXAudio2SourceVoice_SubmitSourceBuffer(handle->pSourceVoice, &xa2buffer, NULL)))
return 0;
InterlockedIncrement(&handle->buffers);
handle->bufptr = 0;
handle->write_buffer = (handle->write_buffer + 1) & MAX_BUFFERS_MASK;
}
}
InterlockedIncrement(&handle->buffers);
handle->bufptr = 0;
handle->write_buffer = (handle->write_buffer + 1) & MAX_BUFFERS_MASK;
}
}
return bytes_;
return bytes_;
}
void xaudio2_free(xaudio2_t *handle)
{
if (handle)
{
if (handle->pSourceVoice)
{
IXAudio2SourceVoice_Stop(handle->pSourceVoice, 0, XAUDIO2_COMMIT_NOW);
IXAudio2SourceVoice_DestroyVoice(handle->pSourceVoice);
}
if (handle)
{
if (handle->pSourceVoice)
{
IXAudio2SourceVoice_Stop(handle->pSourceVoice, 0, XAUDIO2_COMMIT_NOW);
IXAudio2SourceVoice_DestroyVoice(handle->pSourceVoice);
}
if (handle->pMasterVoice)
IXAudio2MasteringVoice_DestroyVoice(handle->pMasterVoice);
if (handle->pMasterVoice)
IXAudio2MasteringVoice_DestroyVoice(handle->pMasterVoice);
if (handle->pXAudio2)
IXAudio2_Release(handle->pXAudio2);
if (handle->pXAudio2)
IXAudio2_Release(handle->pXAudio2);
if (handle->hEvent)
CloseHandle(handle->hEvent);
if (handle->hEvent)
CloseHandle(handle->hEvent);
free(handle->buf);
free(handle);
}
free(handle->buf);
#ifdef _XBOX
delete(handle);
#else
free(handle);
#endif
}
}

View File

@ -1,173 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <xtl.h>
#include "xaudio-xdk360.h"
#include "xaudio-c.h"
#define MAX_BUFFERS 16
#define MAX_BUFFERS_MASK 15
struct xaudio2 : public IXAudio2VoiceCallback
{
xaudio2() :
buf(0), pXAudio2(0), pMasteringVoice(0),
pSourceVoice(0), nonblock(false), bufsize(0),
bufptr(0), write_buffer(0), buffers(0), hEvent(0)
{}
~xaudio2()
{
if (pSourceVoice)
{
pSourceVoice->Stop(0, XAUDIO2_COMMIT_NOW);
pSourceVoice->DestroyVoice();
}
if (pMasteringVoice)
pMasteringVoice->DestroyVoice();
if (pXAudio2)
pXAudio2->Release();
if (hEvent)
CloseHandle(hEvent);
free(buf);
}
STDMETHOD_(void, OnBufferStart) (void *) {}
STDMETHOD_(void, OnBufferEnd) (void *)
{
InterlockedDecrement(&buffers);
SetEvent(hEvent);
}
STDMETHOD_(void, OnLoopEnd) (void *) {}
STDMETHOD_(void, OnStreamEnd) () {}
STDMETHOD_(void, OnVoiceError) (void *, HRESULT) {}
STDMETHOD_(void, OnVoiceProcessingPassEnd) () {}
STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) {}
uint8_t *buf;
IXAudio2 *pXAudio2;
IXAudio2MasteringVoice *pMasteringVoice;
IXAudio2SourceVoice *pSourceVoice;
bool nonblock;
unsigned bufsize;
unsigned bufptr;
unsigned write_buffer;
volatile long buffers;
HANDLE hEvent;
};
void xaudio2_enumerate_devices(xaudio2_t *xa)
{
(void)xa;
}
xaudio2_t *xaudio2_new(unsigned samplerate, unsigned channels,
size_t size, unsigned device)
{
(void)device;
WAVEFORMATEX wfx = {0};
xaudio2 *handle = new xaudio2;
if (!handle)
return NULL;
if (FAILED(XAudio2Create(&handle->pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR)))
goto error;
if (FAILED(handle->pXAudio2->CreateMasteringVoice(&handle->pMasteringVoice, channels,
samplerate, 0, 0, NULL)))
goto error;
wfx.wFormatTag = WAVE_FORMAT_PCM;
wfx.nChannels = channels;
wfx.nSamplesPerSec = samplerate;
wfx.nBlockAlign = channels * sizeof(int16_t);
wfx.wBitsPerSample = sizeof(int16_t) * 8;
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
wfx.cbSize = 0;
if (FAILED(handle->pXAudio2->CreateSourceVoice(&handle->pSourceVoice, &wfx,
XAUDIO2_VOICE_NOSRC, XAUDIO2_DEFAULT_FREQ_RATIO, handle, 0, 0)))
goto error;
handle->hEvent = CreateEvent(0, FALSE, FALSE, 0);
handle->bufsize = size / MAX_BUFFERS;
handle->buf = (uint8_t*)calloc(1, handle->bufsize * MAX_BUFFERS);
memset(handle->buf, 0, handle->bufsize * MAX_BUFFERS);
if (FAILED(handle->pSourceVoice->Start(0, XAUDIO2_COMMIT_NOW)))
goto error;
return handle;
error:
RARCH_ERR("Failed to init XAudio2 (for Xbox 360).\n");
delete handle;
return NULL;
}
size_t xaudio2_write_avail(xaudio2_t *handle)
{
return handle->bufsize * (MAX_BUFFERS - handle->buffers - 1);
}
// It's really 16-bit, but we have to byteswap.
size_t xaudio2_write(xaudio2_t *handle, const void *buf, size_t bytes_)
{
unsigned bytes = bytes_;
const uint8_t *buffer = (const uint8_t*)buf;
while (bytes)
{
unsigned need = min(bytes, handle->bufsize - handle->bufptr);
memcpy(handle->buf + handle->write_buffer * handle->bufsize + handle->bufptr,
buffer, need);
handle->bufptr += need;
buffer += need;
bytes -= need;
if (handle->bufptr == handle->bufsize)
{
while (handle->buffers == MAX_BUFFERS - 1)
WaitForSingleObject(handle->hEvent, INFINITE);
XAUDIO2_BUFFER xa2buffer = {0};
xa2buffer.AudioBytes = handle->bufsize;
xa2buffer.pAudioData = handle->buf + handle->write_buffer * handle->bufsize;
if (FAILED(handle->pSourceVoice->SubmitSourceBuffer(&xa2buffer, NULL)))
return 0;
InterlockedIncrement(&handle->buffers);
handle->bufptr = 0;
handle->write_buffer = (handle->write_buffer + 1) & MAX_BUFFERS_MASK;
}
}
return bytes_;
}
void xaudio2_free(xaudio2_t *handle)
{
xaudio2 *xa = (xaudio2*)handle;
if (xa)
delete xa;
}

View File

@ -236,18 +236,14 @@ DECLARE_INTERFACE_(IXAudio2, IUnknown)
};
// C++ hooks.
#define IXAudio2_Initialize(This,Flags,XAudio2Processor) ((This)->lpVtbl->Initialize(This,Flags,XAudio2Processor))
#define IXAudio2_Release(This) ((This)->lpVtbl->Release(This))
#define IXAudio2_CreateSourceVoice(This,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain) ((This)->lpVtbl->CreateSourceVoice(This,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain))
#define IXAudio2_CreateMasteringVoice(This,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceIndex,pEffectChain) ((This)->lpVtbl->CreateMasteringVoice(This,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceIndex,pEffectChain))
#define IXAudio2_GetDeviceCount(This,puCount) ((This)->lpVtbl->GetDeviceCount(This,puCount))
#define IXAudio2_GetDeviceDetails(This,Index,pDeviceDetails) ((This)->lpVtbl->GetDeviceDetails(This,Index,pDeviceDetails))
#define IXAudio2SourceVoice_Start(This,Flags,OperationSet) ((This)->lpVtbl->Start(This,Flags,OperationSet))
#define IXAudio2SourceVoice_Stop(This,Flags,OperationSet) ((This)->lpVtbl->Stop(This,Flags,OperationSet))
#define IXAudio2SourceVoice_SubmitSourceBuffer(This,pBuffer,pBufferWMA) ((This)->lpVtbl->SubmitSourceBuffer(This,pBuffer,pBufferWMA))
#define IXAudio2SourceVoice_DestroyVoice IXAudio2Voice_DestroyVoice
#define IXAudio2MasteringVoice_DestroyVoice IXAudio2Voice_DestroyVoice
#define IXAudio2SourceVoice_SubmitSourceBuffer(handle, a, b) handle->SubmitSourceBuffer(a, b)
#define IXAudio2SourceVoice_Stop(handle, a, b) handle->Stop(a, b)
#define IXAudio2SourceVoice_DestroyVoice(handle) handle->DestroyVoice()
#define IXAudio2MasteringVoice_DestroyVoice(handle) handle->DestroyVoice()
#define IXAudio2_Release(handle) handle->Release()
#define IXAudio2_CreateSourceVoice(handle, a, b, c, d, e, f, g) handle->CreateSourceVoice(a, b, c, d, e, f, g)
#define IXAudio2_CreateMasteringVoice(handle, a, b, c, d, e, f) handle->CreateMasteringVoice(a, b, c, d, e, f)
#define IXAudio2SourceVoice_Start(handle, a, b) handle->Start(a, b)
STDAPI XAudio2Create(__deref_out IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0),
XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR));

View File

@ -215,7 +215,7 @@ DECLARE_INTERFACE_(IXAudio2, IUnknown)
#define IXAudio2SourceVoice_DestroyVoice(THIS) (THIS)->lpVtbl->DestroyVoice(THIS)
#define IXAudio2MasteringVoice_DestroyVoice(THIS) (THIS)->lpVtbl->DestroyVoice(THIS)
static inline HRESULT XAudio2Create(IXAudio2 **ppXAudio2)
static inline HRESULT XAudio2Create(IXAudio2 **ppXAudio2, int, int)
{
IXAudio2 *pXAudio2;

View File

@ -298,13 +298,8 @@ AUDIO
#ifdef HAVE_XAUDIO
#include "../../audio/xaudio.c"
#ifdef _XBOX
#include "../../audio/xaudio-c/xaudio-xdk360.cpp"
#else
#include "../../audio/xaudio-c/xaudio-c.c"
#endif
#endif
#ifdef HAVE_DSOUND
#include "../../audio/dsound.c"