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https://github.com/libretro/RetroArch
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(menu_shader.c) Cleanups
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9826b45242
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@ -286,8 +286,9 @@ static int action_left_shader_num_passes(unsigned type, const char *label,
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if (!shader)
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return menu_cbs_exit();
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if (shader->passes)
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shader->passes--;
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if (menu_shader_manager_get_amount_passes())
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menu_shader_manager_decrement_amount_passes();
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menu_entries_ctl(MENU_ENTRIES_CTL_SET_REFRESH, &refresh);
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menu_driver_ctl(RARCH_MENU_CTL_SET_PREVENT_POPULATE, NULL);
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video_shader_resolve_parameters(NULL, shader);
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@ -1107,13 +1107,13 @@ static int generic_action_ok(const char *path,
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break;
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case ACTION_OK_LOAD_SHADER_PASS:
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{
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struct video_shader *shader = menu_shader_get();
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struct video_shader_pass *shader_pass = menu_shader_manager_get_pass(hack_shader_pass);
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flush_char = msg_hash_to_str(flush_id);
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strlcpy(
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shader->pass[hack_shader_pass].source.path,
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shader_pass->source.path,
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action_path,
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sizeof(shader->pass[hack_shader_pass].source.path));
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video_shader_resolve_parameters(NULL, shader);
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sizeof(shader_pass->source.path));
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video_shader_resolve_parameters(NULL, menu_shader_get());
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}
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break;
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#endif
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@ -299,8 +299,9 @@ static int action_right_shader_num_passes(unsigned type, const char *label,
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if (!shader)
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return menu_cbs_exit();
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if ((shader->passes < GFX_MAX_SHADERS))
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shader->passes++;
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if ((menu_shader_manager_get_amount_passes() < GFX_MAX_SHADERS))
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menu_shader_manager_increment_amount_passes();
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menu_entries_ctl(MENU_ENTRIES_CTL_SET_REFRESH, &refresh);
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menu_driver_ctl(RARCH_MENU_CTL_SET_PREVENT_POPULATE, NULL);
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video_shader_resolve_parameters(NULL, shader);
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@ -74,6 +74,26 @@ unsigned menu_shader_manager_get_amount_passes(void)
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return shader->passes;
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}
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void menu_shader_manager_decrement_amount_passes(void)
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{
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struct video_shader *shader = menu_shader_get();
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if (!shader)
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return;
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shader->passes--;
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}
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void menu_shader_manager_increment_amount_passes(void)
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{
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struct video_shader *shader = menu_shader_get();
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if (!shader)
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return;
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shader->passes++;
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}
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void menu_shader_manager_free(void)
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{
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if (menu_driver_shader)
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@ -88,6 +88,10 @@ void menu_shader_manager_clear_pass_scale(unsigned i);
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void menu_shader_manager_clear_pass_path(unsigned i);
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void menu_shader_manager_decrement_amount_passes(void);
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void menu_shader_manager_increment_amount_passes(void);
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RETRO_END_DECLS
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#endif
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