mirror of
https://github.com/libretro/RetroArch
synced 2025-03-14 01:19:01 +00:00
(360) Add 360-specific ifdefs
This commit is contained in:
parent
d6718adb97
commit
4216cded79
@ -275,7 +275,7 @@ begin_loop:
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input_xdk360.poll(NULL);
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rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height);
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rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height);
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do{
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repeat = rarch_main_iterate();
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@ -348,7 +348,7 @@ HRESULT CRetroArchQuickMenu::OnControlNavigate(XUIMessageControlNavigate *pContr
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{
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bool aspectratio_changed = false;
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int current_index;
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xdk360_video_t *d3d9 = (xdk360_video_t*)driver.video_data;
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xdk360_video_t *d3d = (xdk360_video_t*)driver.video_data;
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current_index = m_quickmenulist.GetCurSel();
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@ -411,7 +411,7 @@ HRESULT CRetroArchQuickMenu::OnControlNavigate(XUIMessageControlNavigate *pContr
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if(aspectratio_changed)
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{
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gfx_ctx_set_aspect_ratio(d3d9, g_console.aspect_ratio_index);
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gfx_ctx_set_aspect_ratio(d3d, g_console.aspect_ratio_index);
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rarch_settings_create_menu_item_label_w(strw_buffer, S_LBL_ASPECT_RATIO, sizeof(strw_buffer));
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m_quickmenulist.SetText(MENU_ITEM_KEEP_ASPECT_RATIO, strw_buffer);
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}
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@ -435,7 +435,7 @@ HRESULT CRetroArchQuickMenu::OnControlNavigate(XUIMessageControlNavigate *pContr
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HRESULT CRetroArchQuickMenu::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled )
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{
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xdk360_video_t *d3d9 = (xdk360_video_t*)driver.video_data;
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xdk360_video_t *d3d = (xdk360_video_t*)driver.video_data;
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int current_index;
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if ( hObjPressed == m_quickmenulist)
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@ -460,7 +460,7 @@ HRESULT CRetroArchQuickMenu::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled
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break;
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case MENU_ITEM_KEEP_ASPECT_RATIO:
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rarch_settings_default(S_DEF_ASPECT_RATIO);
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gfx_ctx_set_aspect_ratio(d3d9, g_console.aspect_ratio_index);
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gfx_ctx_set_aspect_ratio(d3d, g_console.aspect_ratio_index);
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rarch_settings_create_menu_item_label_w(strw_buffer, S_LBL_ASPECT_RATIO, sizeof(strw_buffer));
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m_quickmenulist.SetText(MENU_ITEM_KEEP_ASPECT_RATIO, strw_buffer);
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break;
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@ -911,11 +911,11 @@ static void ingame_menu_resize (void)
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void menu_loop(void)
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{
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HRESULT hr;
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xdk360_video_t *d3d9 = (xdk360_video_t*)driver.video_data;
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xdk360_video_t *d3d = (xdk360_video_t*)driver.video_data;
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g_console.menu_enable = true;
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d3d9->block_swap = true;
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d3d->block_swap = true;
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g_console.input_loop = INPUT_LOOP_MENU;
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@ -925,8 +925,8 @@ void menu_loop(void)
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rarch_render_cached_frame();
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else
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{
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d3d9->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0, 0, 0, 0), 1.0f, 0);
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d3d9->frame_count++;
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0, 0, 0, 0), 1.0f, 0);
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d3d->frame_count++;
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}
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XINPUT_STATE state;
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@ -934,7 +934,7 @@ void menu_loop(void)
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g_console.menu_enable = !((state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB)
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&& (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) && (g_console.emulator_initialized)
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&& IS_TIMER_EXPIRED(d3d9));
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&& IS_TIMER_EXPIRED(d3d));
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g_console.mode_switch = g_console.menu_enable ? MODE_MENU : MODE_EMULATION;
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@ -957,17 +957,17 @@ void menu_loop(void)
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if(g_console.mode_switch == MODE_EMULATION && !g_console.frame_advance_enable)
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{
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SET_TIMER_EXPIRATION(d3d9, 30);
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SET_TIMER_EXPIRATION(d3d, 30);
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}
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const char *message = msg_queue_pull(g_extern.msg_queue);
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if (message)
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{
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if(IS_TIMER_EXPIRED(d3d9))
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if(IS_TIMER_EXPIRED(d3d))
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{
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xdk360_console_format(message);
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SET_TIMER_EXPIRATION(d3d9, 30);
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SET_TIMER_EXPIRATION(d3d, 30);
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}
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xdk360_console_draw();
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}
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@ -975,7 +975,7 @@ void menu_loop(void)
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gfx_ctx_swap_buffers();
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}while(g_console.menu_enable);
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d3d9->block_swap = false;
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d3d->block_swap = false;
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g_console.ingame_menu_enable = false;
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}
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@ -38,18 +38,18 @@
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#include "xdk360_video_resources.h"
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#endif
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static void check_window(xdk360_video_t *d3d9)
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static void check_window(xdk360_video_t *d3d)
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{
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bool quit, resize;
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gfx_ctx_check_window(&quit,
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&resize, NULL, NULL,
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d3d9->frame_count);
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d3d->frame_count);
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if (quit)
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d3d9->quitting = true;
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d3d->quitting = true;
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else if (resize)
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d3d9->should_resize = true;
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d3d->should_resize = true;
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}
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static void xdk360_free(void * data)
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@ -59,29 +59,29 @@ static void xdk360_free(void * data)
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return;
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#endif
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xdk360_video_t *d3d9 = (xdk360_video_t*)data;
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xdk360_video_t *d3d = (xdk360_video_t*)data;
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if (!d3d9)
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if (!d3d)
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return;
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#ifdef HAVE_HLSL
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hlsl_deinit();
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#endif
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d3d9->d3d_render_device->Release();
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d3d9->d3d_device->Release();
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d3d->d3d_render_device->Release();
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d3d->d3d_device->Release();
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free(d3d9);
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free(d3d);
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}
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static void xdk360_set_viewport(bool force_full)
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{
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xdk360_video_t *d3d9 = (xdk360_video_t*)driver.video_data;
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xdk360_video_t *d3d = (xdk360_video_t*)driver.video_data;
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d3d9->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
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0xff000000, 1.0f, 0);
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int width = d3d9->video_mode.fIsHiDef ? 1280 : 640;
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int height = d3d9->video_mode.fIsHiDef ? 720 : 480;
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int width = d3d->video_mode.fIsHiDef ? 1280 : 640;
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int height = d3d->video_mode.fIsHiDef ? 720 : 480;
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int m_viewport_x_temp, m_viewport_y_temp, m_viewport_width_temp, m_viewport_height_temp;
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float m_zNear, m_zFar;
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@ -131,7 +131,7 @@ static void xdk360_set_viewport(bool force_full)
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vp.Y = m_viewport_y_temp;
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vp.MinZ = m_zNear;
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vp.MaxZ = m_zFar;
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d3d9->d3d_render_device->SetViewport(&vp);
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d3d->d3d_render_device->SetViewport(&vp);
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//if(gl->overscan_enable && !force_full)
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//{
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@ -144,7 +144,7 @@ static void xdk360_set_viewport(bool force_full)
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static void xdk360_set_rotation(void * data, unsigned orientation)
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{
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(void)data;
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xdk360_video_t *d3d9 = (xdk360_video_t*)data;
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xdk360_video_t *d3d = (xdk360_video_t*)data;
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FLOAT angle;
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switch(orientation)
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@ -166,34 +166,34 @@ static void xdk360_set_rotation(void * data, unsigned orientation)
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/* TODO: Move to D3DXMATRIX here */
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hlsl_set_proj_matrix(XMMatrixRotationZ(angle));
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d3d9->should_resize = TRUE;
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d3d->should_resize = TRUE;
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}
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static void xdk360_init_fbo(xdk360_video_t *d3d9)
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static void xdk360_init_fbo(xdk360_video_t *d3d)
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{
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if (d3d9->lpTexture_ot)
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if (d3d->lpTexture_ot)
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{
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d3d9->lpTexture_ot->Release();
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d3d9->lpTexture_ot = NULL;
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d3d->lpTexture_ot->Release();
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d3d->lpTexture_ot = NULL;
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}
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if (d3d9->lpSurface)
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if (d3d->lpSurface)
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{
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d3d9->lpSurface->Release();
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d3d9->lpSurface = NULL;
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d3d->lpSurface->Release();
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d3d->lpSurface = NULL;
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}
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d3d9->d3d_render_device->CreateTexture(512 * g_settings.video.fbo_scale_x, 512 * g_settings.video.fbo_scale_y,
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d3d->d3d_render_device->CreateTexture(512 * g_settings.video.fbo_scale_x, 512 * g_settings.video.fbo_scale_y,
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1, 0, g_console.gamma_correction_enable ? ( D3DFORMAT )MAKESRGBFMT( D3DFMT_A8R8G8B8 ) : D3DFMT_A8R8G8B8,
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0, &d3d9->lpTexture_ot, NULL);
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0, &d3d->lpTexture_ot, NULL);
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d3d9->d3d_render_device->CreateRenderTarget(512 * g_settings.video.fbo_scale_x, 512 * g_settings.video.fbo_scale_y,
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d3d->d3d_render_device->CreateRenderTarget(512 * g_settings.video.fbo_scale_x, 512 * g_settings.video.fbo_scale_y,
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g_console.gamma_correction_enable ? ( D3DFORMAT )MAKESRGBFMT( D3DFMT_A8R8G8B8 ) : D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE,
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0, 0, &d3d9->lpSurface, NULL);
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0, 0, &d3d->lpSurface, NULL);
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d3d9->lpTexture_ot_as16srgb = *d3d9->lpTexture_ot;
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xdk360_convert_texture_to_as16_srgb(d3d9->lpTexture);
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xdk360_convert_texture_to_as16_srgb(&d3d9->lpTexture_ot_as16srgb);
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d3d->lpTexture_ot_as16srgb = *d3d->lpTexture_ot;
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xdk360_convert_texture_to_as16_srgb(d3d->lpTexture);
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xdk360_convert_texture_to_as16_srgb(&d3d->lpTexture_ot_as16srgb);
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}
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static void *xdk360_init(const video_info_t *video, const input_driver_t **input, void **input_data)
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@ -201,74 +201,74 @@ static void *xdk360_init(const video_info_t *video, const input_driver_t **input
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if (driver.video_data)
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return driver.video_data;
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xdk360_video_t *d3d9 = (xdk360_video_t*)calloc(1, sizeof(xdk360_video_t));
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if (!d3d9)
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xdk360_video_t *d3d = (xdk360_video_t*)calloc(1, sizeof(xdk360_video_t));
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if (!d3d)
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return NULL;
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d3d9->d3d_device = Direct3DCreate9(D3D_SDK_VERSION);
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if (!d3d9->d3d_device)
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d3d->d3d_device = Direct3DCreate9(D3D_SDK_VERSION);
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if (!d3d->d3d_device)
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{
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free(d3d9);
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free(d3d);
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return NULL;
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}
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// Get video settings
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memset(&d3d9->video_mode, 0, sizeof(d3d9->video_mode));
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memset(&d3d->video_mode, 0, sizeof(d3d->video_mode));
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XGetVideoMode(&d3d9->video_mode);
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XGetVideoMode(&d3d->video_mode);
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memset(&d3d9->d3dpp, 0, sizeof(d3d9->d3dpp));
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memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));
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// no letterboxing in 4:3 mode (if widescreen is
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// unsupported
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if(!d3d9->video_mode.fIsWideScreen)
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d3d9->d3dpp.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
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if(!d3d->video_mode.fIsWideScreen)
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d3d->d3dpp.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
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g_console.menus_hd_enable = d3d9->video_mode.fIsHiDef;
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g_console.menus_hd_enable = d3d->video_mode.fIsHiDef;
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d3d9->d3dpp.BackBufferWidth = d3d9->video_mode.fIsHiDef ? 1280 : 640;
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d3d9->d3dpp.BackBufferHeight = d3d9->video_mode.fIsHiDef ? 720 : 480;
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d3d->d3dpp.BackBufferWidth = d3d->video_mode.fIsHiDef ? 1280 : 640;
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d3d->d3dpp.BackBufferHeight = d3d->video_mode.fIsHiDef ? 720 : 480;
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if(g_console.gamma_correction_enable)
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{
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d3d9->d3dpp.BackBufferFormat = g_console.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_A1R5G5B5);
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d3d9->d3dpp.FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
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d3d->d3dpp.BackBufferFormat = g_console.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_A1R5G5B5);
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d3d->d3dpp.FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
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}
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else
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{
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d3d9->d3dpp.BackBufferFormat = g_console.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_A1R5G5B5;
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d3d9->d3dpp.FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
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d3d->d3dpp.BackBufferFormat = g_console.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_A1R5G5B5;
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d3d->d3dpp.FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
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}
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d3d9->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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d3d9->d3dpp.MultiSampleQuality = 0;
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d3d9->d3dpp.BackBufferCount = 2;
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d3d9->d3dpp.EnableAutoDepthStencil = FALSE;
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d3d9->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3d9->d3dpp.PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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d3d->d3dpp.MultiSampleQuality = 0;
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d3d->d3dpp.BackBufferCount = 2;
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d3d->d3dpp.EnableAutoDepthStencil = FALSE;
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d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3d->d3dpp.PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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// D3DCREATE_HARDWARE_VERTEXPROCESSING is ignored on 360
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d3d9->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
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&d3d9->d3dpp, &d3d9->d3d_render_device);
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d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
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&d3d->d3dpp, &d3d->d3d_render_device);
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hlsl_init(g_settings.video.cg_shader_path, d3d9->d3d_render_device);
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hlsl_init(g_settings.video.cg_shader_path, d3d->d3d_render_device);
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d3d9->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5,
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0, &d3d9->lpTexture, NULL);
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d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5,
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0, &d3d->lpTexture, NULL);
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xdk360_init_fbo(d3d9);
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xdk360_init_fbo(d3d);
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D3DLOCKED_RECT d3dlr;
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d3d9->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
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d3d9->lpTexture->UnlockRect(0);
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d3d->lpTexture->UnlockRect(0);
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d3d9->last_width = 512;
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d3d9->last_height = 512;
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d3d->last_width = 512;
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d3d->last_height = 512;
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d3d9->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
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0, 0, 0, &d3d9->vertex_buf, NULL);
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d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
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0, 0, 0, &d3d->vertex_buf, NULL);
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static const DrawVerticeFormats init_verts[] = {
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{ -1.0f, -1.0f, 0.0f, 1.0f },
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@ -278,9 +278,9 @@ static void *xdk360_init(const video_info_t *video, const input_driver_t **input
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};
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void *verts_ptr;
|
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d3d9->vertex_buf->Lock(0, 0, &verts_ptr, 0);
|
||||
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
|
||||
memcpy(verts_ptr, init_verts, sizeof(init_verts));
|
||||
d3d9->vertex_buf->Unlock();
|
||||
d3d->vertex_buf->Unlock();
|
||||
|
||||
static const D3DVERTEXELEMENT9 VertexElements[] =
|
||||
{
|
||||
@ -289,20 +289,20 @@ static void *xdk360_init(const video_info_t *video, const input_driver_t **input
|
||||
D3DDECL_END()
|
||||
};
|
||||
|
||||
d3d9->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d9->v_decl);
|
||||
d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl);
|
||||
|
||||
d3d9->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
|
||||
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
|
||||
0xff000000, 1.0f, 0);
|
||||
|
||||
d3d9->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
||||
d3d9->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
||||
d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
|
||||
D3DVIEWPORT9 vp = {0};
|
||||
vp.Width = d3d9->video_mode.fIsHiDef ? 1280 : 640;
|
||||
vp.Height = d3d9->video_mode.fIsHiDef ? 720 : 480;
|
||||
vp.Width = d3d->video_mode.fIsHiDef ? 1280 : 640;
|
||||
vp.Height = d3d->video_mode.fIsHiDef ? 720 : 480;
|
||||
vp.MinZ = 0.0f;
|
||||
vp.MaxZ = 1.0f;
|
||||
d3d9->d3d_render_device->SetViewport(&vp);
|
||||
d3d->d3d_render_device->SetViewport(&vp);
|
||||
|
||||
if(g_console.viewports.custom_vp.width == 0)
|
||||
g_console.viewports.custom_vp.width = vp.Width;
|
||||
@ -310,12 +310,12 @@ static void *xdk360_init(const video_info_t *video, const input_driver_t **input
|
||||
if(g_console.viewports.custom_vp.height == 0)
|
||||
g_console.viewports.custom_vp.height = vp.Height;
|
||||
|
||||
xdk360_set_rotation(d3d9, g_console.screen_orientation);
|
||||
xdk360_set_rotation(d3d, g_console.screen_orientation);
|
||||
|
||||
d3d9->fbo_enabled = 1;
|
||||
d3d9->vsync = video->vsync;
|
||||
d3d->fbo_enabled = 1;
|
||||
d3d->vsync = video->vsync;
|
||||
|
||||
return d3d9;
|
||||
return d3d;
|
||||
}
|
||||
|
||||
static bool xdk360_frame(void *data, const void *frame,
|
||||
@ -324,17 +324,17 @@ static bool xdk360_frame(void *data, const void *frame,
|
||||
if (!frame)
|
||||
return true;
|
||||
|
||||
xdk360_video_t *d3d9 = (xdk360_video_t*)data;
|
||||
xdk360_video_t *d3d = (xdk360_video_t*)data;
|
||||
D3DSurface* pRenderTarget0;
|
||||
bool menu_enabled = g_console.menu_enable;
|
||||
|
||||
if (d3d9->last_width != width || d3d9->last_height != height)
|
||||
if (d3d->last_width != width || d3d->last_height != height)
|
||||
{
|
||||
D3DLOCKED_RECT d3dlr;
|
||||
|
||||
d3d9->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
|
||||
d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
|
||||
memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
|
||||
d3d9->lpTexture->UnlockRect(0);
|
||||
d3d->lpTexture->UnlockRect(0);
|
||||
|
||||
float tex_w = width / 512.0f;
|
||||
float tex_h = height / 512.0f;
|
||||
@ -354,34 +354,34 @@ static bool xdk360_frame(void *data, const void *frame,
|
||||
}
|
||||
|
||||
void *verts_ptr;
|
||||
d3d9->vertex_buf->Lock(0, 0, &verts_ptr, 0);
|
||||
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
|
||||
memcpy(verts_ptr, verts, sizeof(verts));
|
||||
d3d9->vertex_buf->Unlock();
|
||||
d3d->vertex_buf->Unlock();
|
||||
|
||||
d3d9->last_width = width;
|
||||
d3d9->last_height = height;
|
||||
d3d->last_width = width;
|
||||
d3d->last_height = height;
|
||||
}
|
||||
|
||||
if (d3d9->fbo_enabled)
|
||||
if (d3d->fbo_enabled)
|
||||
{
|
||||
d3d9->d3d_render_device->GetRenderTarget(0, &pRenderTarget0);
|
||||
d3d9->d3d_render_device->SetRenderTarget(0, d3d9->lpSurface);
|
||||
d3d->d3d_render_device->GetRenderTarget(0, &pRenderTarget0);
|
||||
d3d->d3d_render_device->SetRenderTarget(0, d3d->lpSurface);
|
||||
}
|
||||
|
||||
if (d3d9->should_resize)
|
||||
if (d3d->should_resize)
|
||||
xdk360_set_viewport(false);
|
||||
|
||||
d3d9->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
|
||||
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
|
||||
0xff000000, 1.0f, 0);
|
||||
d3d9->frame_count++;
|
||||
d3d->frame_count++;
|
||||
|
||||
d3d9->d3d_render_device->SetTexture(0, d3d9->lpTexture);
|
||||
d3d->d3d_render_device->SetTexture(0, d3d->lpTexture);
|
||||
|
||||
hlsl_use(1);
|
||||
if(d3d9->fbo_enabled)
|
||||
if(d3d->fbo_enabled)
|
||||
{
|
||||
hlsl_set_params(width, height, 512, 512, g_settings.video.fbo_scale_x * width,
|
||||
g_settings.video.fbo_scale_y * height, d3d9->frame_count);
|
||||
g_settings.video.fbo_scale_y * height, d3d->frame_count);
|
||||
D3DVIEWPORT9 vp = {0};
|
||||
vp.Width = g_settings.video.fbo_scale_x * width;
|
||||
vp.Height = g_settings.video.fbo_scale_y * height;
|
||||
@ -389,70 +389,72 @@ static bool xdk360_frame(void *data, const void *frame,
|
||||
vp.Y = 0;
|
||||
vp.MinZ = 0.0f;
|
||||
vp.MaxZ = 1.0f;
|
||||
d3d9->d3d_render_device->SetViewport(&vp);
|
||||
d3d->d3d_render_device->SetViewport(&vp);
|
||||
}
|
||||
else
|
||||
{
|
||||
hlsl_set_params(width, height, 512, 512, d3d9->d3dpp.BackBufferWidth,
|
||||
d3d9->d3dpp.BackBufferHeight, d3d9->frame_count);
|
||||
hlsl_set_params(width, height, 512, 512, d3d->d3dpp.BackBufferWidth,
|
||||
d3d->d3dpp.BackBufferHeight, d3d->frame_count);
|
||||
}
|
||||
|
||||
D3DLOCKED_RECT d3dlr;
|
||||
d3d9->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
|
||||
d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
|
||||
for (unsigned y = 0; y < height; y++)
|
||||
{
|
||||
const uint8_t *in = (const uint8_t*)frame + y * pitch;
|
||||
uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch;
|
||||
memcpy(out, in, width * sizeof(uint16_t));
|
||||
}
|
||||
d3d9->lpTexture->UnlockRect(0);
|
||||
d3d->lpTexture->UnlockRect(0);
|
||||
|
||||
d3d9->d3d_render_device->SetSamplerState(0, D3DSAMP_MINFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
|
||||
d3d9->d3d_render_device->SetSamplerState(0, D3DSAMP_MAGFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
|
||||
d3d9->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
|
||||
d3d9->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
|
||||
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_MINFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
|
||||
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_MAGFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
|
||||
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
|
||||
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
|
||||
|
||||
d3d9->d3d_render_device->SetVertexDeclaration(d3d9->v_decl);
|
||||
d3d9->d3d_render_device->SetStreamSource(0, d3d9->vertex_buf, 0, sizeof(DrawVerticeFormats));
|
||||
d3d->d3d_render_device->SetVertexDeclaration(d3d->v_decl);
|
||||
d3d->d3d_render_device->SetStreamSource(0, d3d->vertex_buf, 0, sizeof(DrawVerticeFormats));
|
||||
|
||||
d3d9->d3d_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
||||
d3d->d3d_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
||||
|
||||
if(d3d9->fbo_enabled)
|
||||
if(d3d->fbo_enabled)
|
||||
{
|
||||
d3d9->d3d_render_device->Resolve(D3DRESOLVE_RENDERTARGET0, NULL, d3d9->lpTexture_ot,
|
||||
d3d->d3d_render_device->Resolve(D3DRESOLVE_RENDERTARGET0, NULL, d3d->lpTexture_ot,
|
||||
NULL, 0, 0, NULL, 0, 0, NULL);
|
||||
|
||||
d3d9->d3d_render_device->SetRenderTarget(0, pRenderTarget0);
|
||||
d3d->d3d_render_device->SetRenderTarget(0, pRenderTarget0);
|
||||
pRenderTarget0->Release();
|
||||
d3d9->d3d_render_device->SetTexture(0, &d3d9->lpTexture_ot_as16srgb);
|
||||
d3d->d3d_render_device->SetTexture(0, &d3d->lpTexture_ot_as16srgb);
|
||||
|
||||
hlsl_use(2);
|
||||
hlsl_set_params(g_settings.video.fbo_scale_x * width, g_settings.video.fbo_scale_y * height, g_settings.video.fbo_scale_x * 512, g_settings.video.fbo_scale_y * 512, d3d9->d3dpp.BackBufferWidth,
|
||||
d3d9->d3dpp.BackBufferHeight, d3d9->frame_count);
|
||||
hlsl_set_params(g_settings.video.fbo_scale_x * width, g_settings.video.fbo_scale_y * height, g_settings.video.fbo_scale_x * 512, g_settings.video.fbo_scale_y * 512, d3d->d3dpp.BackBufferWidth,
|
||||
d3d->d3dpp.BackBufferHeight, d3d->frame_count);
|
||||
xdk360_set_viewport(false);
|
||||
|
||||
d3d9->d3d_render_device->SetSamplerState(0, D3DSAMP_MINFILTER, g_settings.video.second_pass_smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
|
||||
d3d9->d3d_render_device->SetSamplerState(0, D3DSAMP_MAGFILTER, g_settings.video.second_pass_smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
|
||||
d3d9->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
|
||||
d3d9->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
|
||||
d3d9->d3d_render_device->SetVertexDeclaration(d3d9->v_decl);
|
||||
d3d9->d3d_render_device->SetStreamSource(0, d3d9->vertex_buf, 0, sizeof(DrawVerticeFormats));
|
||||
d3d9->d3d_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
||||
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_MINFILTER, g_settings.video.second_pass_smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
|
||||
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_MAGFILTER, g_settings.video.second_pass_smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
|
||||
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
|
||||
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
|
||||
d3d->d3d_render_device->SetVertexDeclaration(d3d->v_decl);
|
||||
d3d->d3d_render_device->SetStreamSource(0, d3d->vertex_buf, 0, sizeof(DrawVerticeFormats));
|
||||
d3d->d3d_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
||||
}
|
||||
|
||||
#ifdef _XBOX360
|
||||
/* XBox 360 specific font code */
|
||||
if (msg && !menu_enabled)
|
||||
{
|
||||
if(IS_TIMER_EXPIRED(d3d9))
|
||||
if(IS_TIMER_EXPIRED(d3d))
|
||||
{
|
||||
xdk360_console_format(msg);
|
||||
SET_TIMER_EXPIRATION(d3d9, 30);
|
||||
SET_TIMER_EXPIRATION(d3d, 30);
|
||||
}
|
||||
|
||||
xdk360_console_draw();
|
||||
}
|
||||
#endif
|
||||
|
||||
if(!d3d9->block_swap)
|
||||
if(!d3d->block_swap)
|
||||
gfx_ctx_swap_buffers();
|
||||
|
||||
return true;
|
||||
@ -460,9 +462,9 @@ static bool xdk360_frame(void *data, const void *frame,
|
||||
|
||||
static void xdk360_set_nonblock_state(void *data, bool state)
|
||||
{
|
||||
xdk360_video_t *d3d9 = (xdk360_video_t*)data;
|
||||
xdk360_video_t *d3d = (xdk360_video_t*)data;
|
||||
|
||||
if(d3d9->vsync)
|
||||
if(d3d->vsync)
|
||||
{
|
||||
RARCH_LOG("D3D Vsync => %s\n", state ? "off" : "on");
|
||||
gfx_ctx_set_swap_interval(state ? 0 : 1, TRUE);
|
||||
@ -471,9 +473,9 @@ static void xdk360_set_nonblock_state(void *data, bool state)
|
||||
|
||||
static bool xdk360_alive(void *data)
|
||||
{
|
||||
xdk360_video_t *d3d9 = (xdk360_video_t*)data;
|
||||
check_window(d3d9);
|
||||
return !d3d9->quitting;
|
||||
xdk360_video_t *d3d = (xdk360_video_t*)data;
|
||||
check_window(d3d);
|
||||
return !d3d->quitting;
|
||||
}
|
||||
|
||||
static bool xdk360_focus(void *data)
|
||||
@ -494,17 +496,18 @@ static void xdk360_start(void)
|
||||
|
||||
driver.video_data = xdk360_init(&video_info, NULL, NULL);
|
||||
|
||||
xdk360_video_t *d3d9 = (xdk360_video_t*)driver.video_data;
|
||||
xdk360_video_t *d3d = (xdk360_video_t*)driver.video_data;
|
||||
|
||||
gfx_ctx_set_swap_interval(d3d9->vsync ? 1 : 0, false);
|
||||
gfx_ctx_set_swap_interval(d3d->vsync ? 1 : 0, false);
|
||||
|
||||
/* XBox 360 specific font code */
|
||||
HRESULT hr = d3d9_init_font("game:\\media\\Arial_12.xpr");
|
||||
#ifdef _XBOX360
|
||||
HRESULT hr = d3d_init_font("game:\\media\\Arial_12.xpr");
|
||||
|
||||
if(hr < 0)
|
||||
{
|
||||
RARCH_ERR("Couldn't create debug console.\n");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void xdk360_restart(void)
|
||||
@ -515,7 +518,7 @@ static void xdk360_stop(void)
|
||||
{
|
||||
void *data = driver.video_data;
|
||||
driver.video_data = NULL;
|
||||
d3d9_deinit_font();
|
||||
d3d_deinit_font();
|
||||
xdk360_free(data);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user