(360) Add 360-specific ifdefs

This commit is contained in:
Twinaphex 2012-07-07 14:41:58 +02:00
parent d6718adb97
commit 4216cded79
3 changed files with 150 additions and 147 deletions

View File

@ -275,7 +275,7 @@ begin_loop:
input_xdk360.poll(NULL);
rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height);
rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height);
do{
repeat = rarch_main_iterate();

View File

@ -348,7 +348,7 @@ HRESULT CRetroArchQuickMenu::OnControlNavigate(XUIMessageControlNavigate *pContr
{
bool aspectratio_changed = false;
int current_index;
xdk360_video_t *d3d9 = (xdk360_video_t*)driver.video_data;
xdk360_video_t *d3d = (xdk360_video_t*)driver.video_data;
current_index = m_quickmenulist.GetCurSel();
@ -411,7 +411,7 @@ HRESULT CRetroArchQuickMenu::OnControlNavigate(XUIMessageControlNavigate *pContr
if(aspectratio_changed)
{
gfx_ctx_set_aspect_ratio(d3d9, g_console.aspect_ratio_index);
gfx_ctx_set_aspect_ratio(d3d, g_console.aspect_ratio_index);
rarch_settings_create_menu_item_label_w(strw_buffer, S_LBL_ASPECT_RATIO, sizeof(strw_buffer));
m_quickmenulist.SetText(MENU_ITEM_KEEP_ASPECT_RATIO, strw_buffer);
}
@ -435,7 +435,7 @@ HRESULT CRetroArchQuickMenu::OnControlNavigate(XUIMessageControlNavigate *pContr
HRESULT CRetroArchQuickMenu::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled )
{
xdk360_video_t *d3d9 = (xdk360_video_t*)driver.video_data;
xdk360_video_t *d3d = (xdk360_video_t*)driver.video_data;
int current_index;
if ( hObjPressed == m_quickmenulist)
@ -460,7 +460,7 @@ HRESULT CRetroArchQuickMenu::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled
break;
case MENU_ITEM_KEEP_ASPECT_RATIO:
rarch_settings_default(S_DEF_ASPECT_RATIO);
gfx_ctx_set_aspect_ratio(d3d9, g_console.aspect_ratio_index);
gfx_ctx_set_aspect_ratio(d3d, g_console.aspect_ratio_index);
rarch_settings_create_menu_item_label_w(strw_buffer, S_LBL_ASPECT_RATIO, sizeof(strw_buffer));
m_quickmenulist.SetText(MENU_ITEM_KEEP_ASPECT_RATIO, strw_buffer);
break;
@ -911,11 +911,11 @@ static void ingame_menu_resize (void)
void menu_loop(void)
{
HRESULT hr;
xdk360_video_t *d3d9 = (xdk360_video_t*)driver.video_data;
xdk360_video_t *d3d = (xdk360_video_t*)driver.video_data;
g_console.menu_enable = true;
d3d9->block_swap = true;
d3d->block_swap = true;
g_console.input_loop = INPUT_LOOP_MENU;
@ -925,8 +925,8 @@ void menu_loop(void)
rarch_render_cached_frame();
else
{
d3d9->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0, 0, 0, 0), 1.0f, 0);
d3d9->frame_count++;
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0, 0, 0, 0), 1.0f, 0);
d3d->frame_count++;
}
XINPUT_STATE state;
@ -934,7 +934,7 @@ void menu_loop(void)
g_console.menu_enable = !((state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB)
&& (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) && (g_console.emulator_initialized)
&& IS_TIMER_EXPIRED(d3d9));
&& IS_TIMER_EXPIRED(d3d));
g_console.mode_switch = g_console.menu_enable ? MODE_MENU : MODE_EMULATION;
@ -957,17 +957,17 @@ void menu_loop(void)
if(g_console.mode_switch == MODE_EMULATION && !g_console.frame_advance_enable)
{
SET_TIMER_EXPIRATION(d3d9, 30);
SET_TIMER_EXPIRATION(d3d, 30);
}
const char *message = msg_queue_pull(g_extern.msg_queue);
if (message)
{
if(IS_TIMER_EXPIRED(d3d9))
if(IS_TIMER_EXPIRED(d3d))
{
xdk360_console_format(message);
SET_TIMER_EXPIRATION(d3d9, 30);
SET_TIMER_EXPIRATION(d3d, 30);
}
xdk360_console_draw();
}
@ -975,7 +975,7 @@ void menu_loop(void)
gfx_ctx_swap_buffers();
}while(g_console.menu_enable);
d3d9->block_swap = false;
d3d->block_swap = false;
g_console.ingame_menu_enable = false;
}

View File

@ -38,18 +38,18 @@
#include "xdk360_video_resources.h"
#endif
static void check_window(xdk360_video_t *d3d9)
static void check_window(xdk360_video_t *d3d)
{
bool quit, resize;
gfx_ctx_check_window(&quit,
&resize, NULL, NULL,
d3d9->frame_count);
d3d->frame_count);
if (quit)
d3d9->quitting = true;
d3d->quitting = true;
else if (resize)
d3d9->should_resize = true;
d3d->should_resize = true;
}
static void xdk360_free(void * data)
@ -59,29 +59,29 @@ static void xdk360_free(void * data)
return;
#endif
xdk360_video_t *d3d9 = (xdk360_video_t*)data;
xdk360_video_t *d3d = (xdk360_video_t*)data;
if (!d3d9)
if (!d3d)
return;
#ifdef HAVE_HLSL
hlsl_deinit();
#endif
d3d9->d3d_render_device->Release();
d3d9->d3d_device->Release();
d3d->d3d_render_device->Release();
d3d->d3d_device->Release();
free(d3d9);
free(d3d);
}
static void xdk360_set_viewport(bool force_full)
{
xdk360_video_t *d3d9 = (xdk360_video_t*)driver.video_data;
xdk360_video_t *d3d = (xdk360_video_t*)driver.video_data;
d3d9->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
0xff000000, 1.0f, 0);
int width = d3d9->video_mode.fIsHiDef ? 1280 : 640;
int height = d3d9->video_mode.fIsHiDef ? 720 : 480;
int width = d3d->video_mode.fIsHiDef ? 1280 : 640;
int height = d3d->video_mode.fIsHiDef ? 720 : 480;
int m_viewport_x_temp, m_viewport_y_temp, m_viewport_width_temp, m_viewport_height_temp;
float m_zNear, m_zFar;
@ -131,7 +131,7 @@ static void xdk360_set_viewport(bool force_full)
vp.Y = m_viewport_y_temp;
vp.MinZ = m_zNear;
vp.MaxZ = m_zFar;
d3d9->d3d_render_device->SetViewport(&vp);
d3d->d3d_render_device->SetViewport(&vp);
//if(gl->overscan_enable && !force_full)
//{
@ -144,7 +144,7 @@ static void xdk360_set_viewport(bool force_full)
static void xdk360_set_rotation(void * data, unsigned orientation)
{
(void)data;
xdk360_video_t *d3d9 = (xdk360_video_t*)data;
xdk360_video_t *d3d = (xdk360_video_t*)data;
FLOAT angle;
switch(orientation)
@ -166,34 +166,34 @@ static void xdk360_set_rotation(void * data, unsigned orientation)
/* TODO: Move to D3DXMATRIX here */
hlsl_set_proj_matrix(XMMatrixRotationZ(angle));
d3d9->should_resize = TRUE;
d3d->should_resize = TRUE;
}
static void xdk360_init_fbo(xdk360_video_t *d3d9)
static void xdk360_init_fbo(xdk360_video_t *d3d)
{
if (d3d9->lpTexture_ot)
if (d3d->lpTexture_ot)
{
d3d9->lpTexture_ot->Release();
d3d9->lpTexture_ot = NULL;
d3d->lpTexture_ot->Release();
d3d->lpTexture_ot = NULL;
}
if (d3d9->lpSurface)
if (d3d->lpSurface)
{
d3d9->lpSurface->Release();
d3d9->lpSurface = NULL;
d3d->lpSurface->Release();
d3d->lpSurface = NULL;
}
d3d9->d3d_render_device->CreateTexture(512 * g_settings.video.fbo_scale_x, 512 * g_settings.video.fbo_scale_y,
d3d->d3d_render_device->CreateTexture(512 * g_settings.video.fbo_scale_x, 512 * g_settings.video.fbo_scale_y,
1, 0, g_console.gamma_correction_enable ? ( D3DFORMAT )MAKESRGBFMT( D3DFMT_A8R8G8B8 ) : D3DFMT_A8R8G8B8,
0, &d3d9->lpTexture_ot, NULL);
0, &d3d->lpTexture_ot, NULL);
d3d9->d3d_render_device->CreateRenderTarget(512 * g_settings.video.fbo_scale_x, 512 * g_settings.video.fbo_scale_y,
d3d->d3d_render_device->CreateRenderTarget(512 * g_settings.video.fbo_scale_x, 512 * g_settings.video.fbo_scale_y,
g_console.gamma_correction_enable ? ( D3DFORMAT )MAKESRGBFMT( D3DFMT_A8R8G8B8 ) : D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE,
0, 0, &d3d9->lpSurface, NULL);
0, 0, &d3d->lpSurface, NULL);
d3d9->lpTexture_ot_as16srgb = *d3d9->lpTexture_ot;
xdk360_convert_texture_to_as16_srgb(d3d9->lpTexture);
xdk360_convert_texture_to_as16_srgb(&d3d9->lpTexture_ot_as16srgb);
d3d->lpTexture_ot_as16srgb = *d3d->lpTexture_ot;
xdk360_convert_texture_to_as16_srgb(d3d->lpTexture);
xdk360_convert_texture_to_as16_srgb(&d3d->lpTexture_ot_as16srgb);
}
static void *xdk360_init(const video_info_t *video, const input_driver_t **input, void **input_data)
@ -201,74 +201,74 @@ static void *xdk360_init(const video_info_t *video, const input_driver_t **input
if (driver.video_data)
return driver.video_data;
xdk360_video_t *d3d9 = (xdk360_video_t*)calloc(1, sizeof(xdk360_video_t));
if (!d3d9)
xdk360_video_t *d3d = (xdk360_video_t*)calloc(1, sizeof(xdk360_video_t));
if (!d3d)
return NULL;
d3d9->d3d_device = Direct3DCreate9(D3D_SDK_VERSION);
if (!d3d9->d3d_device)
d3d->d3d_device = Direct3DCreate9(D3D_SDK_VERSION);
if (!d3d->d3d_device)
{
free(d3d9);
free(d3d);
return NULL;
}
// Get video settings
memset(&d3d9->video_mode, 0, sizeof(d3d9->video_mode));
memset(&d3d->video_mode, 0, sizeof(d3d->video_mode));
XGetVideoMode(&d3d9->video_mode);
XGetVideoMode(&d3d->video_mode);
memset(&d3d9->d3dpp, 0, sizeof(d3d9->d3dpp));
memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));
// no letterboxing in 4:3 mode (if widescreen is
// unsupported
if(!d3d9->video_mode.fIsWideScreen)
d3d9->d3dpp.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
if(!d3d->video_mode.fIsWideScreen)
d3d->d3dpp.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
g_console.menus_hd_enable = d3d9->video_mode.fIsHiDef;
g_console.menus_hd_enable = d3d->video_mode.fIsHiDef;
d3d9->d3dpp.BackBufferWidth = d3d9->video_mode.fIsHiDef ? 1280 : 640;
d3d9->d3dpp.BackBufferHeight = d3d9->video_mode.fIsHiDef ? 720 : 480;
d3d->d3dpp.BackBufferWidth = d3d->video_mode.fIsHiDef ? 1280 : 640;
d3d->d3dpp.BackBufferHeight = d3d->video_mode.fIsHiDef ? 720 : 480;
if(g_console.gamma_correction_enable)
{
d3d9->d3dpp.BackBufferFormat = g_console.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_A1R5G5B5);
d3d9->d3dpp.FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
d3d->d3dpp.BackBufferFormat = g_console.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_A1R5G5B5);
d3d->d3dpp.FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
}
else
{
d3d9->d3dpp.BackBufferFormat = g_console.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_A1R5G5B5;
d3d9->d3dpp.FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
d3d->d3dpp.BackBufferFormat = g_console.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_A1R5G5B5;
d3d->d3dpp.FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
}
d3d9->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3d9->d3dpp.MultiSampleQuality = 0;
d3d9->d3dpp.BackBufferCount = 2;
d3d9->d3dpp.EnableAutoDepthStencil = FALSE;
d3d9->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3d9->d3dpp.PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3d->d3dpp.MultiSampleQuality = 0;
d3d->d3dpp.BackBufferCount = 2;
d3d->d3dpp.EnableAutoDepthStencil = FALSE;
d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3d->d3dpp.PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
// D3DCREATE_HARDWARE_VERTEXPROCESSING is ignored on 360
d3d9->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
&d3d9->d3dpp, &d3d9->d3d_render_device);
d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
&d3d->d3dpp, &d3d->d3d_render_device);
hlsl_init(g_settings.video.cg_shader_path, d3d9->d3d_render_device);
hlsl_init(g_settings.video.cg_shader_path, d3d->d3d_render_device);
d3d9->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5,
0, &d3d9->lpTexture, NULL);
d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5,
0, &d3d->lpTexture, NULL);
xdk360_init_fbo(d3d9);
xdk360_init_fbo(d3d);
D3DLOCKED_RECT d3dlr;
d3d9->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
d3d9->lpTexture->UnlockRect(0);
d3d->lpTexture->UnlockRect(0);
d3d9->last_width = 512;
d3d9->last_height = 512;
d3d->last_width = 512;
d3d->last_height = 512;
d3d9->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
0, 0, 0, &d3d9->vertex_buf, NULL);
d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
0, 0, 0, &d3d->vertex_buf, NULL);
static const DrawVerticeFormats init_verts[] = {
{ -1.0f, -1.0f, 0.0f, 1.0f },
@ -278,9 +278,9 @@ static void *xdk360_init(const video_info_t *video, const input_driver_t **input
};
void *verts_ptr;
d3d9->vertex_buf->Lock(0, 0, &verts_ptr, 0);
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
memcpy(verts_ptr, init_verts, sizeof(init_verts));
d3d9->vertex_buf->Unlock();
d3d->vertex_buf->Unlock();
static const D3DVERTEXELEMENT9 VertexElements[] =
{
@ -289,20 +289,20 @@ static void *xdk360_init(const video_info_t *video, const input_driver_t **input
D3DDECL_END()
};
d3d9->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d9->v_decl);
d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl);
d3d9->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
0xff000000, 1.0f, 0);
d3d9->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
d3d9->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
D3DVIEWPORT9 vp = {0};
vp.Width = d3d9->video_mode.fIsHiDef ? 1280 : 640;
vp.Height = d3d9->video_mode.fIsHiDef ? 720 : 480;
vp.Width = d3d->video_mode.fIsHiDef ? 1280 : 640;
vp.Height = d3d->video_mode.fIsHiDef ? 720 : 480;
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
d3d9->d3d_render_device->SetViewport(&vp);
d3d->d3d_render_device->SetViewport(&vp);
if(g_console.viewports.custom_vp.width == 0)
g_console.viewports.custom_vp.width = vp.Width;
@ -310,12 +310,12 @@ static void *xdk360_init(const video_info_t *video, const input_driver_t **input
if(g_console.viewports.custom_vp.height == 0)
g_console.viewports.custom_vp.height = vp.Height;
xdk360_set_rotation(d3d9, g_console.screen_orientation);
xdk360_set_rotation(d3d, g_console.screen_orientation);
d3d9->fbo_enabled = 1;
d3d9->vsync = video->vsync;
d3d->fbo_enabled = 1;
d3d->vsync = video->vsync;
return d3d9;
return d3d;
}
static bool xdk360_frame(void *data, const void *frame,
@ -324,17 +324,17 @@ static bool xdk360_frame(void *data, const void *frame,
if (!frame)
return true;
xdk360_video_t *d3d9 = (xdk360_video_t*)data;
xdk360_video_t *d3d = (xdk360_video_t*)data;
D3DSurface* pRenderTarget0;
bool menu_enabled = g_console.menu_enable;
if (d3d9->last_width != width || d3d9->last_height != height)
if (d3d->last_width != width || d3d->last_height != height)
{
D3DLOCKED_RECT d3dlr;
d3d9->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
d3d9->lpTexture->UnlockRect(0);
d3d->lpTexture->UnlockRect(0);
float tex_w = width / 512.0f;
float tex_h = height / 512.0f;
@ -354,34 +354,34 @@ static bool xdk360_frame(void *data, const void *frame,
}
void *verts_ptr;
d3d9->vertex_buf->Lock(0, 0, &verts_ptr, 0);
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
memcpy(verts_ptr, verts, sizeof(verts));
d3d9->vertex_buf->Unlock();
d3d->vertex_buf->Unlock();
d3d9->last_width = width;
d3d9->last_height = height;
d3d->last_width = width;
d3d->last_height = height;
}
if (d3d9->fbo_enabled)
if (d3d->fbo_enabled)
{
d3d9->d3d_render_device->GetRenderTarget(0, &pRenderTarget0);
d3d9->d3d_render_device->SetRenderTarget(0, d3d9->lpSurface);
d3d->d3d_render_device->GetRenderTarget(0, &pRenderTarget0);
d3d->d3d_render_device->SetRenderTarget(0, d3d->lpSurface);
}
if (d3d9->should_resize)
if (d3d->should_resize)
xdk360_set_viewport(false);
d3d9->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
0xff000000, 1.0f, 0);
d3d9->frame_count++;
d3d->frame_count++;
d3d9->d3d_render_device->SetTexture(0, d3d9->lpTexture);
d3d->d3d_render_device->SetTexture(0, d3d->lpTexture);
hlsl_use(1);
if(d3d9->fbo_enabled)
if(d3d->fbo_enabled)
{
hlsl_set_params(width, height, 512, 512, g_settings.video.fbo_scale_x * width,
g_settings.video.fbo_scale_y * height, d3d9->frame_count);
g_settings.video.fbo_scale_y * height, d3d->frame_count);
D3DVIEWPORT9 vp = {0};
vp.Width = g_settings.video.fbo_scale_x * width;
vp.Height = g_settings.video.fbo_scale_y * height;
@ -389,70 +389,72 @@ static bool xdk360_frame(void *data, const void *frame,
vp.Y = 0;
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
d3d9->d3d_render_device->SetViewport(&vp);
d3d->d3d_render_device->SetViewport(&vp);
}
else
{
hlsl_set_params(width, height, 512, 512, d3d9->d3dpp.BackBufferWidth,
d3d9->d3dpp.BackBufferHeight, d3d9->frame_count);
hlsl_set_params(width, height, 512, 512, d3d->d3dpp.BackBufferWidth,
d3d->d3dpp.BackBufferHeight, d3d->frame_count);
}
D3DLOCKED_RECT d3dlr;
d3d9->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
for (unsigned y = 0; y < height; y++)
{
const uint8_t *in = (const uint8_t*)frame + y * pitch;
uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch;
memcpy(out, in, width * sizeof(uint16_t));
}
d3d9->lpTexture->UnlockRect(0);
d3d->lpTexture->UnlockRect(0);
d3d9->d3d_render_device->SetSamplerState(0, D3DSAMP_MINFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
d3d9->d3d_render_device->SetSamplerState(0, D3DSAMP_MAGFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
d3d9->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
d3d9->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_MINFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_MAGFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
d3d9->d3d_render_device->SetVertexDeclaration(d3d9->v_decl);
d3d9->d3d_render_device->SetStreamSource(0, d3d9->vertex_buf, 0, sizeof(DrawVerticeFormats));
d3d->d3d_render_device->SetVertexDeclaration(d3d->v_decl);
d3d->d3d_render_device->SetStreamSource(0, d3d->vertex_buf, 0, sizeof(DrawVerticeFormats));
d3d9->d3d_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
d3d->d3d_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
if(d3d9->fbo_enabled)
if(d3d->fbo_enabled)
{
d3d9->d3d_render_device->Resolve(D3DRESOLVE_RENDERTARGET0, NULL, d3d9->lpTexture_ot,
d3d->d3d_render_device->Resolve(D3DRESOLVE_RENDERTARGET0, NULL, d3d->lpTexture_ot,
NULL, 0, 0, NULL, 0, 0, NULL);
d3d9->d3d_render_device->SetRenderTarget(0, pRenderTarget0);
d3d->d3d_render_device->SetRenderTarget(0, pRenderTarget0);
pRenderTarget0->Release();
d3d9->d3d_render_device->SetTexture(0, &d3d9->lpTexture_ot_as16srgb);
d3d->d3d_render_device->SetTexture(0, &d3d->lpTexture_ot_as16srgb);
hlsl_use(2);
hlsl_set_params(g_settings.video.fbo_scale_x * width, g_settings.video.fbo_scale_y * height, g_settings.video.fbo_scale_x * 512, g_settings.video.fbo_scale_y * 512, d3d9->d3dpp.BackBufferWidth,
d3d9->d3dpp.BackBufferHeight, d3d9->frame_count);
hlsl_set_params(g_settings.video.fbo_scale_x * width, g_settings.video.fbo_scale_y * height, g_settings.video.fbo_scale_x * 512, g_settings.video.fbo_scale_y * 512, d3d->d3dpp.BackBufferWidth,
d3d->d3dpp.BackBufferHeight, d3d->frame_count);
xdk360_set_viewport(false);
d3d9->d3d_render_device->SetSamplerState(0, D3DSAMP_MINFILTER, g_settings.video.second_pass_smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
d3d9->d3d_render_device->SetSamplerState(0, D3DSAMP_MAGFILTER, g_settings.video.second_pass_smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
d3d9->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
d3d9->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
d3d9->d3d_render_device->SetVertexDeclaration(d3d9->v_decl);
d3d9->d3d_render_device->SetStreamSource(0, d3d9->vertex_buf, 0, sizeof(DrawVerticeFormats));
d3d9->d3d_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_MINFILTER, g_settings.video.second_pass_smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_MAGFILTER, g_settings.video.second_pass_smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
d3d->d3d_render_device->SetVertexDeclaration(d3d->v_decl);
d3d->d3d_render_device->SetStreamSource(0, d3d->vertex_buf, 0, sizeof(DrawVerticeFormats));
d3d->d3d_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
}
#ifdef _XBOX360
/* XBox 360 specific font code */
if (msg && !menu_enabled)
{
if(IS_TIMER_EXPIRED(d3d9))
if(IS_TIMER_EXPIRED(d3d))
{
xdk360_console_format(msg);
SET_TIMER_EXPIRATION(d3d9, 30);
SET_TIMER_EXPIRATION(d3d, 30);
}
xdk360_console_draw();
}
#endif
if(!d3d9->block_swap)
if(!d3d->block_swap)
gfx_ctx_swap_buffers();
return true;
@ -460,9 +462,9 @@ static bool xdk360_frame(void *data, const void *frame,
static void xdk360_set_nonblock_state(void *data, bool state)
{
xdk360_video_t *d3d9 = (xdk360_video_t*)data;
xdk360_video_t *d3d = (xdk360_video_t*)data;
if(d3d9->vsync)
if(d3d->vsync)
{
RARCH_LOG("D3D Vsync => %s\n", state ? "off" : "on");
gfx_ctx_set_swap_interval(state ? 0 : 1, TRUE);
@ -471,9 +473,9 @@ static void xdk360_set_nonblock_state(void *data, bool state)
static bool xdk360_alive(void *data)
{
xdk360_video_t *d3d9 = (xdk360_video_t*)data;
check_window(d3d9);
return !d3d9->quitting;
xdk360_video_t *d3d = (xdk360_video_t*)data;
check_window(d3d);
return !d3d->quitting;
}
static bool xdk360_focus(void *data)
@ -494,17 +496,18 @@ static void xdk360_start(void)
driver.video_data = xdk360_init(&video_info, NULL, NULL);
xdk360_video_t *d3d9 = (xdk360_video_t*)driver.video_data;
xdk360_video_t *d3d = (xdk360_video_t*)driver.video_data;
gfx_ctx_set_swap_interval(d3d9->vsync ? 1 : 0, false);
gfx_ctx_set_swap_interval(d3d->vsync ? 1 : 0, false);
/* XBox 360 specific font code */
HRESULT hr = d3d9_init_font("game:\\media\\Arial_12.xpr");
#ifdef _XBOX360
HRESULT hr = d3d_init_font("game:\\media\\Arial_12.xpr");
if(hr < 0)
{
RARCH_ERR("Couldn't create debug console.\n");
}
#endif
}
static void xdk360_restart(void)
@ -515,7 +518,7 @@ static void xdk360_stop(void)
{
void *data = driver.video_data;
driver.video_data = NULL;
d3d9_deinit_font();
d3d_deinit_font();
xdk360_free(data);
}