Merge pull request #9324 from LazyBumHorse/fix_9141

fixes "Save Shader Preset As" dialog immediately popping up again on …
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Twinaphex 2019-08-18 15:34:45 +02:00 committed by GitHub
commit 41af78b432
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@ -23328,10 +23328,9 @@ static enum runloop_state runloop_check_state(void)
static bool old_focus = true;
settings_t *settings = configuration_settings;
float fastforward_ratio = settings->floats.fastforward_ratio;
bool is_focused = video_has_focus();
bool is_alive = current_video ?
current_video->alive(video_driver_data) : true;
uint64_t frame_count = video_driver_frame_count;
bool is_focused = false;
bool is_alive = false;
uint64_t frame_count = 0;
bool focused = true;
bool pause_nonactive = settings->bools.pause_nonactive;
bool rarch_is_initialized = rarch_is_inited;
@ -23395,6 +23394,11 @@ static enum runloop_state runloop_check_state(void)
application->process_events();
}
frame_count = video_driver_frame_count;
is_alive = current_video ?
current_video->alive(video_driver_data) : true;
is_focused = video_has_focus();
#ifdef HAVE_MENU
if (menu_driver_binding_state)
BIT256_CLEAR_ALL(current_bits);