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(MSVC 2010) Buildfix
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@ -553,7 +553,7 @@ static void gl_init_textures(gl_t *gl, const video_info_t *video)
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/* Use regular textures if we use HW render. */
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gl->egl_images = !gl->hw_render_use && gl_check_capability(GL_CAPS_EGLIMAGE) &&
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video_context_driver_init_image_buffer((void*)video);
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video_context_driver_init_image_buffer(video);
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#ifdef HAVE_PSGL
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if (!gl->pbo)
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