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https://github.com/libretro/RetroArch
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Cleanups
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13e0bd1932
commit
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@ -171,6 +171,8 @@ typedef struct gl
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#ifdef HAVE_GL_SYNC
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#ifdef HAVE_GL_SYNC
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GLsync fences[MAX_FENCES];
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GLsync fences[MAX_FENCES];
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#endif
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#endif
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const gl_renderchain_driver_t *renderchain_driver;
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void *renderchain_data;
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} gl_t;
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} gl_t;
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bool gl_load_luts(const struct video_shader *generic_shader,
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bool gl_load_luts(const struct video_shader *generic_shader,
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@ -68,28 +68,6 @@
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static LPDIRECT3D g_pD3D;
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static LPDIRECT3D g_pD3D;
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static bool d3d_init_luts(d3d_video_t *d3d)
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{
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unsigned i;
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settings_t *settings = config_get_ptr();
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if (!d3d->renderchain_driver || !d3d->renderchain_driver->add_lut)
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return true;
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for (i = 0; i < d3d->shader.luts; i++)
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{
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if (!d3d->renderchain_driver->add_lut(
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d3d->renderchain_data,
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d3d->shader.lut[i].id, d3d->shader.lut[i].path,
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d3d->shader.lut[i].filter == RARCH_FILTER_UNSPEC ?
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settings->bools.video_smooth :
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(d3d->shader.lut[i].filter == RARCH_FILTER_LINEAR)))
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return false;
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}
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return true;
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}
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static bool d3d_init_imports(d3d_video_t *d3d)
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static bool d3d_init_imports(d3d_video_t *d3d)
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{
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{
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retro_ctx_memory_info_t mem_info;
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retro_ctx_memory_info_t mem_info;
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@ -98,8 +76,6 @@ static bool d3d_init_imports(d3d_video_t *d3d)
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if (!d3d->shader.variables)
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if (!d3d->shader.variables)
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return true;
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return true;
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if (!d3d->renderchain_driver || !d3d->renderchain_driver->add_state_tracker)
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return true;
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mem_info.id = RETRO_MEMORY_SYSTEM_RAM;
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mem_info.id = RETRO_MEMORY_SYSTEM_RAM;
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@ -205,16 +181,37 @@ static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
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}
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}
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#endif
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#endif
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if (!d3d_init_luts(d3d))
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if (d3d->renderchain_driver)
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{
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if (d3d->renderchain_driver->add_lut)
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{
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unsigned i;
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settings_t *settings = config_get_ptr();
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for (i = 0; i < d3d->shader.luts; i++)
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{
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if (!d3d->renderchain_driver->add_lut(
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d3d->renderchain_data,
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d3d->shader.lut[i].id, d3d->shader.lut[i].path,
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d3d->shader.lut[i].filter == RARCH_FILTER_UNSPEC ?
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settings->bools.video_smooth :
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(d3d->shader.lut[i].filter == RARCH_FILTER_LINEAR)))
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{
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{
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RARCH_ERR("[D3D]: Failed to init LUTs.\n");
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RARCH_ERR("[D3D]: Failed to init LUTs.\n");
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return false;
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return false;
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}
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}
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}
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}
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if (d3d->renderchain_driver->add_state_tracker)
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{
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if (!d3d_init_imports(d3d))
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if (!d3d_init_imports(d3d))
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{
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{
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RARCH_ERR("[D3D]: Failed to init imports.\n");
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RARCH_ERR("[D3D]: Failed to init imports.\n");
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return false;
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return false;
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}
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}
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}
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}
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return true;
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return true;
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}
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}
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