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https://github.com/libretro/RetroArch
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video_shader_parse_pass - don't use malloc
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@ -126,16 +126,12 @@ static bool video_shader_parse_pass(config_file_t *conf,
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char scale_type_x[64];
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char scale_type_y[64];
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char frame_count_mod[64];
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size_t path_size = PATH_MAX_LENGTH;
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char *tmp_path = (char*)malloc(path_size);
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char tmp_path[PATH_MAX_LENGTH];
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struct gfx_fbo_scale *scale = NULL;
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bool tmp_bool = false;
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float fattr = 0.0f;
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int iattr = 0;
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if (!tmp_path)
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return false;
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fp_fbo_buf[0] = mipmap_buf[0] = alias_buf[0] =
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scale_name_buf[0] = attr_name_buf[0] = scale_type[0] =
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scale_type_x[0] = scale_type_y[0] = frame_count_mod[0] =
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@ -144,16 +140,14 @@ static bool video_shader_parse_pass(config_file_t *conf,
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/* Source */
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snprintf(shader_name, sizeof(shader_name), "shader%u", i);
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if (!config_get_path(conf, shader_name, tmp_path, path_size))
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if (!config_get_path(conf, shader_name, tmp_path, sizeof(tmp_path)))
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{
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RARCH_ERR("[Shaders]: Couldn't parse shader source (%s).\n", shader_name);
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free(tmp_path);
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return false;
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}
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fill_pathname_resolve_relative(pass->source.path,
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conf->path, tmp_path, sizeof(pass->source.path));
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free(tmp_path);
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/* Smooth */
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snprintf(filter_name_buf, sizeof(filter_name_buf), "filter_linear%u", i);
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