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https://github.com/libretro/RetroArch
synced 2025-02-28 22:13:51 +00:00
Rename g_settings.game_history_path to g_settings.content_history_path
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a41c97c186
commit
3fdc0df089
@ -3698,7 +3698,7 @@ static int menu_common_setting_set(unsigned setting, unsigned action)
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driver.menu->need_refresh = true;
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break;
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case MENU_ACTION_START:
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*g_settings.game_history_path = '\0';
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*g_settings.content_history_path = '\0';
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break;
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default:
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break;
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@ -4931,7 +4931,7 @@ static void menu_common_setting_set_label(char *type_str, size_t type_str_size,
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break;
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#endif
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case MENU_SETTINGS_CONTENT_HISTORY_PATH:
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strlcpy(type_str, g_settings.game_history_path ? g_settings.game_history_path : "<None>", type_str_size);
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strlcpy(type_str, g_settings.content_history_path ? g_settings.content_history_path : "<None>", type_str_size);
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break;
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case MENU_SETTINGS_BIND_PLAYER:
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snprintf(type_str, type_str_size, "#%d", driver.menu->current_pad + 1);
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@ -218,7 +218,7 @@ bool load_menu_content(void)
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if (g_extern.history)
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content_history_free(g_extern.history);
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g_extern.history = content_history_init(g_settings.game_history_path, g_settings.game_history_size);
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g_extern.history = content_history_init(g_settings.content_history_path, g_settings.game_history_size);
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if (driver.menu_ctx && driver.menu_ctx->backend && driver.menu_ctx->backend->shader_manager_init)
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driver.menu_ctx->backend->shader_manager_init(driver.menu);
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@ -264,7 +264,7 @@ void *menu_init(const void *data)
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if (menu_ctx && menu_ctx->backend && menu_ctx->backend->shader_manager_init)
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menu_ctx->backend->shader_manager_init(menu);
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g_extern.history = content_history_init(g_settings.game_history_path, g_settings.game_history_size);
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g_extern.history = content_history_init(g_settings.content_history_path, g_settings.game_history_size);
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menu->last_time = rarch_get_time_usec();
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return menu;
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@ -309,7 +309,7 @@ struct settings
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} input;
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char core_options_path[PATH_MAX];
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char game_history_path[PATH_MAX];
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char content_history_path[PATH_MAX];
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unsigned game_history_size;
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char libretro[PATH_MAX];
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@ -434,7 +434,7 @@ void config_set_defaults(void)
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*g_settings.libretro_directory = '\0';
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*g_settings.core_options_path = '\0';
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*g_settings.game_history_path = '\0';
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*g_settings.content_history_path = '\0';
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*g_settings.cheat_database = '\0';
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*g_settings.cheat_settings_path = '\0';
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*g_settings.screenshot_directory = '\0';
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@ -510,7 +510,7 @@ void config_set_defaults(void)
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if (*g_defaults.config_path)
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fill_pathname_expand_special(g_extern.config_path, g_defaults.config_path, sizeof(g_extern.config_path));
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fill_pathname_resolve_relative(g_settings.game_history_path, g_extern.config_path, ".retroarch-game-history.txt", sizeof(g_settings.game_history_path));
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fill_pathname_resolve_relative(g_settings.content_history_path, g_extern.config_path, ".retroarch-game-history.txt", sizeof(g_settings.content_history_path));
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g_extern.config_save_on_exit = config_save_on_exit;
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@ -1084,7 +1084,7 @@ bool config_load_file(const char *path, bool set_defaults)
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CONFIG_GET_BOOL(stdin_cmd_enable, "stdin_cmd_enable");
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if (config_get_path(conf, "game_history_path", tmp_str, sizeof(tmp_str)))
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strlcpy(g_settings.game_history_path, tmp_str, sizeof(g_settings.game_history_path));
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strlcpy(g_settings.content_history_path, tmp_str, sizeof(g_settings.content_history_path));
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CONFIG_GET_INT(game_history_size, "game_history_size");
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CONFIG_GET_INT(input.turbo_period, "input_turbo_period");
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@ -1422,7 +1422,7 @@ bool config_save_file(const char *path)
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config_set_bool(conf, "rgui_show_start_screen", g_settings.menu_show_start_screen);
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#endif
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config_set_path(conf, "game_history_path", g_settings.game_history_path);
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config_set_path(conf, "game_history_path", g_settings.content_history_path);
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config_set_int(conf, "game_history_size", g_settings.game_history_size);
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config_set_path(conf, "joypad_autoconfig_dir", g_settings.input.autoconfig_dir);
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config_set_bool(conf, "input_autodetect_enable", g_settings.input.autodetect_enable);
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@ -930,7 +930,7 @@ static void general_read_handler(const void *data)
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else if (!strcmp(setting->name, "cheat_settings_path"))
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strlcpy(setting->value.string, g_settings.cheat_settings_path, setting->size);
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else if (!strcmp(setting->name, "game_history_path"))
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strlcpy(setting->value.string, g_settings.game_history_path, setting->size);
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strlcpy(setting->value.string, g_settings.content_history_path, setting->size);
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else if (!strcmp(setting->name, "video_shader_dir"))
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strlcpy(setting->value.string, g_settings.video.shader_dir, setting->size);
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else if (!strcmp(setting->name, "video_aspect_ratio_auto"))
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@ -1277,7 +1277,7 @@ static void general_write_handler(const void *data)
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else if (!strcmp(setting->name, "cheat_settings_path"))
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strlcpy(g_settings.cheat_settings_path, setting->value.string, sizeof(g_settings.cheat_settings_path));
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else if (!strcmp(setting->name, "game_history_path"))
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strlcpy(g_settings.game_history_path, setting->value.string, sizeof(g_settings.game_history_path));
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strlcpy(g_settings.content_history_path, setting->value.string, sizeof(g_settings.content_history_path));
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else if (!strcmp(setting->name, "video_shader_dir"))
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strlcpy(g_settings.video.shader_dir, setting->value.string, sizeof(g_settings.video.shader_dir));
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else if (!strcmp(setting->name, "video_aspect_ratio_auto"))
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@ -1654,7 +1654,7 @@ rarch_setting_t* setting_data_get_list(void)
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CONFIG_PATH(g_settings.core_options_path, "core_options_path", "Core Options Path", "", "Paths", SUBGROUP_NAME, general_write_handler, general_read_handler) WITH_FLAGS(SD_FLAG_ALLOW_EMPTY)
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CONFIG_PATH(g_settings.cheat_database, "cheat_database_path", "Cheat Database", "", "Paths", SUBGROUP_NAME, general_write_handler, general_read_handler) WITH_FLAGS(SD_FLAG_ALLOW_EMPTY)
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CONFIG_PATH(g_settings.cheat_settings_path, "cheat_settings_path", "Cheat Settings", "", GROUP_NAME, SUBGROUP_NAME, general_write_handler, general_read_handler) WITH_FLAGS(SD_FLAG_ALLOW_EMPTY)
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CONFIG_PATH(g_settings.game_history_path, "game_history_path", "Content History Path", "", GROUP_NAME, SUBGROUP_NAME, general_write_handler, general_read_handler) WITH_FLAGS(SD_FLAG_ALLOW_EMPTY)
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CONFIG_PATH(g_settings.content_history_path, "game_history_path", "Content History Path", "", GROUP_NAME, SUBGROUP_NAME, general_write_handler, general_read_handler) WITH_FLAGS(SD_FLAG_ALLOW_EMPTY)
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CONFIG_PATH(g_settings.video.shader_dir, "video_shader_dir", "Shader Directory", g_defaults.shader_dir ? g_defaults.shader_dir : "", GROUP_NAME, SUBGROUP_NAME, general_write_handler, general_read_handler) WITH_FLAGS(SD_FLAG_ALLOW_EMPTY | SD_FLAG_PATH_DIR)
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