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(D3D) Updates
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2064164c1d
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@ -615,8 +615,11 @@ static bool d3d_construct(d3d_video_t *d3d,
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#if defined(HAVE_WINDOW) && !defined(_XBOX)
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memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
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monitor_d3d_count = 0;
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EnumDisplayMonitors(NULL, NULL, d3d_monitor_enum_proc, 0);
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d3d->windowClass.cbSize = sizeof(d3d->windowClass);
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d3d->windowClass.style = CS_HREDRAW | CS_VREDRAW;
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d3d->windowClass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
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d3d->windowClass.lpfnWndProc = WindowProc;
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d3d->windowClass.hInstance = NULL;
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d3d->windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
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@ -628,7 +631,8 @@ static bool d3d_construct(d3d_video_t *d3d,
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if (!info->fullscreen)
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d3d->windowClass.hbrBackground = (HBRUSH)COLOR_WINDOW;
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RegisterClassEx(&d3d->windowClass);
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if (!RegisterClassEx(&d3d->windowClass))
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return false;
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#endif
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#ifdef HAVE_MONITOR
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@ -921,7 +925,6 @@ static void d3d_monitor_rect(d3d_video_t *d3d, MONITORINFOEX *mon, HMONITOR *hm_
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monitor_d3d_count = 0;
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settings_t *settings = config_get_ptr();
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EnumDisplayMonitors(NULL, NULL, d3d_monitor_enum_proc, 0);
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if (!monitor_d3d_last)
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monitor_d3d_last = MonitorFromWindow(
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