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https://github.com/libretro/RetroArch
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Start using video_shader_driver_init for D3D too
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11109a198b
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@ -306,10 +306,7 @@ static bool xdk_renderchain_init_shader(void *data, void *renderchain_data)
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shader_path = settings->video.shader_path;
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d3d->shader = &hlsl_backend;
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if (!d3d->shader)
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return false;
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return d3d->shader->init(d3d, shader_path);
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return video_shader_driver_init(d3d->shader, d3d, shader_path);
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#endif
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return true;
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@ -275,12 +275,12 @@ static bool gl_shader_init(gl_t *gl)
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gl->shader = backend;
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ret = video_shader_init(gl->shader, gl, shader_path);
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ret = video_shader_driver_init(gl->shader, gl, shader_path);
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if (!ret)
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{
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RARCH_ERR("[GL]: Failed to initialize shader, falling back to stock.\n");
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ret = video_shader_init(gl->shader, gl, NULL);
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ret = video_shader_driver_init(gl->shader, gl, NULL);
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}
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return ret;
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@ -93,7 +93,7 @@ void video_shader_scale(unsigned idx,
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shader->shader_scale(idx, scale);
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}
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bool video_shader_init(const shader_backend_t *shader, void *data, const char *path)
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bool video_shader_driver_init(const shader_backend_t *shader, void *data, const char *path)
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{
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if (!shader || !shader->init)
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return false;
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@ -116,7 +116,7 @@ const shader_backend_t *shader_ctx_init_first(void);
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struct video_shader *video_shader_driver_get_current_shader(void);
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bool video_shader_init(const shader_backend_t *shader, void *data, const char *path);
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bool video_shader_driver_init(const shader_backend_t *shader, void *data, const char *path);
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#ifdef __cplusplus
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}
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