Allow overlays to be extracted if shaders fail.

This commit is contained in:
Themaister 2013-02-10 17:30:04 +01:00
parent 5632836446
commit 3deb1e51a7

View File

@ -176,10 +176,19 @@ public class RetroArch extends Activity implements
} }
//extractAssets(assets, cacheDir, "", 0); //extractAssets(assets, cacheDir, "", 0);
Log.i("ASSETS", "Extracting shader assets now..."); Log.i("ASSETS", "Extracting shader assets now ...");
extractAssets(assets, cacheDir, "Shaders", 1); try {
Log.i("ASSETS", "Extracting overlay assets now..."); extractAssets(assets, cacheDir, "Shaders", 1);
extractAssets(assets, cacheDir, "Overlays", 1); } catch (IOException e) {
Log.i("ASSETS", "Failed to extract shaders ...");
}
Log.i("ASSETS", "Extracting overlay assets now ...");
try {
extractAssets(assets, cacheDir, "Overlays", 1);
} catch (IOException e) {
Log.i("ASSETS", "Failed to extract overlays ...");
}
DataOutputStream outputCacheVersion = new DataOutputStream(new FileOutputStream(cacheVersion, false)); DataOutputStream outputCacheVersion = new DataOutputStream(new FileOutputStream(cacheVersion, false));
outputCacheVersion.writeInt(version); outputCacheVersion.writeInt(version);