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https://github.com/libretro/RetroArch
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Update libretro.h
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@ -658,6 +658,15 @@ enum retro_mod
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/* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
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* It was not used by any known core at the time,
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* and was removed from the API. */
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#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
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/* const struct retro_frame_time_callback * --
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* Lets the core know how much time has passed since last
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* invocation of retro_run().
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* The frontend can tamper with the timing to fake fast-forward,
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* slow-motion, frame stepping, etc.
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* In this case the delta time will use the reference value
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* in frame_time_callback..
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*/
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#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
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/* const struct retro_audio_callback * --
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* Sets an interface which is used to notify a libretro core about audio
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@ -684,15 +693,6 @@ enum retro_mod
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* A libretro core using SET_AUDIO_CALLBACK should also make use of
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* SET_FRAME_TIME_CALLBACK.
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*/
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#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
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/* const struct retro_frame_time_callback * --
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* Lets the core know how much time has passed since last
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* invocation of retro_run().
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* The frontend can tamper with the timing to fake fast-forward,
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* slow-motion, frame stepping, etc.
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* In this case the delta time will use the reference value
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* in frame_time_callback..
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*/
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#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
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/* struct retro_rumble_interface * --
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* Gets an interface which is used by a libretro core to set
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@ -969,7 +969,37 @@ enum retro_mod
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* A frontend must make sure that the pointer obtained from this function is
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* writeable (and readable).
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*/
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#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* const struct retro_hw_render_interface ** --
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* Returns an API specific rendering interface for accessing API specific data.
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* Not all HW rendering APIs support or need this.
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* The contents of the returned pointer is specific to the rendering API
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* being used. See the various headers like libretro_vulkan.h, etc.
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*
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* GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
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* Similarly, after context_destroyed callback returns,
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* the contents of the HW_RENDER_INTERFACE are invalidated.
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*/
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#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* const bool * --
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* If true, the libretro implementation supports achievements
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* either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
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* or via retro_get_memory_data/retro_get_memory_size.
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*
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* This must be called before the first call to retro_run.
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*/
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#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* const struct retro_hw_render_context_negotiation_interface * --
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* Sets an interface which lets the libretro core negotiate with frontend how a context is created.
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* The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
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* This interface will be used when the frontend is trying to create a HW rendering context,
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* so it will be used after SET_HW_RENDER, but before the context_reset callback.
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*/
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#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
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/* uint64_t * --
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* Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
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* recognize or support. Should be set in either retro_init or retro_load_game, but not both.
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*/
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#define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* N/A (null) * --
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* The frontend will try to use a 'shared' hardware context (mostly applicable
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@ -981,14 +1011,64 @@ enum retro_mod
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* This will do nothing on its own until SET_HW_RENDER env callbacks are
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* being used.
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*/
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#define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* struct retro_vfs_interface_info * --
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* Gets access to the VFS interface.
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* VFS presence needs to be queried prior to load_game or any
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* get_system/save/other_directory being called to let front end know
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* core supports VFS before it starts handing out paths.
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* It is recomended to do so in retro_set_environment */
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* It is recomended to do so in retro_set_environment
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*/
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#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* struct retro_led_interface * --
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* Gets an interface which is used by a libretro core to set
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* state of LEDs.
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*/
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#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* int * --
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* Tells the core if the frontend wants audio or video.
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* If disabled, the frontend will discard the audio or video,
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* so the core may decide to skip generating a frame or generating audio.
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* This is mainly used for increasing performance.
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* Bit 0 (value 1): Enable Video
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* Bit 1 (value 2): Enable Audio
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* Bit 2 (value 4): Use Fast Savestates.
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* Bit 3 (value 8): Hard Disable Audio
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* Other bits are reserved for future use and will default to zero.
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* If video is disabled:
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* * The frontend wants the core to not generate any video,
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* including presenting frames via hardware acceleration.
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* * The frontend's video frame callback will do nothing.
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* * After running the frame, the video output of the next frame should be
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* no different than if video was enabled, and saving and loading state
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* should have no issues.
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* If audio is disabled:
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* * The frontend wants the core to not generate any audio.
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* * The frontend's audio callbacks will do nothing.
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* * After running the frame, the audio output of the next frame should be
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* no different than if audio was enabled, and saving and loading state
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* should have no issues.
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* Fast Savestates:
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* * Guaranteed to be created by the same binary that will load them.
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* * Will not be written to or read from the disk.
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* * Suggest that the core assumes loading state will succeed.
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* * Suggest that the core updates its memory buffers in-place if possible.
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* * Suggest that the core skips clearing memory.
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* * Suggest that the core skips resetting the system.
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* * Suggest that the core may skip validation steps.
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* Hard Disable Audio:
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* * Used for a secondary core when running ahead.
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* * Indicates that the frontend will never need audio from the core.
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* * Suggests that the core may stop synthesizing audio, but this should not
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* compromise emulation accuracy.
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* * Audio output for the next frame does not matter, and the frontend will
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* never need an accurate audio state in the future.
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* * State will never be saved when using Hard Disable Audio.
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*/
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#define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* struct retro_midi_interface ** --
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* Returns a MIDI interface that can be used for raw data I/O.
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*/
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/* VFS functionality */
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@ -1129,74 +1209,12 @@ struct retro_hw_render_interface
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unsigned interface_version;
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};
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#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* struct retro_led_interface * --
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* Gets an interface which is used by a libretro core to set
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* state of LEDs.
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*/
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typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state);
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struct retro_led_interface
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{
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retro_set_led_state_t set_led_state;
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};
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#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* int * --
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* Tells the core if the frontend wants audio or video.
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* If disabled, the frontend will discard the audio or video,
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* so the core may decide to skip generating a frame or generating audio.
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* This is mainly used for increasing performance.
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* Bit 0 (value 1): Enable Video
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* Bit 1 (value 2): Enable Audio
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* Bit 2 (value 4): Use Fast Savestates.
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* Bit 3 (value 8): Hard Disable Audio
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* Other bits are reserved for future use and will default to zero.
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* If video is disabled:
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* * The frontend wants the core to not generate any video,
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* including presenting frames via hardware acceleration.
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* * The frontend's video frame callback will do nothing.
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* * After running the frame, the video output of the next frame should be
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* no different than if video was enabled, and saving and loading state
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* should have no issues.
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* If audio is disabled:
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* * The frontend wants the core to not generate any audio.
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* * The frontend's audio callbacks will do nothing.
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* * After running the frame, the audio output of the next frame should be
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* no different than if audio was enabled, and saving and loading state
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* should have no issues.
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* Fast Savestates:
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* * Guaranteed to be created by the same binary that will load them.
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* * Will not be written to or read from the disk.
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* * Suggest that the core assumes loading state will succeed.
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* * Suggest that the core updates its memory buffers in-place if possible.
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* * Suggest that the core skips clearing memory.
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* * Suggest that the core skips resetting the system.
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* * Suggest that the core may skip validation steps.
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* Hard Disable Audio:
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* * Used for a secondary core when running ahead.
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* * Indicates that the frontend will never need audio from the core.
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* * Suggests that the core may stop synthesizing audio, but this should not
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* compromise emulation accuracy.
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* * Audio output for the next frame does not matter, and the frontend will
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* never need an accurate audio state in the future.
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* * State will never be saved when using Hard Disable Audio.
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*/
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#define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* struct retro_midi_interface ** --
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* Returns a MIDI interface that can be used for raw data I/O.
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*/
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#define RETRO_ENVIRONMENT_GET_FASTFORWARDING (49 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* bool * --
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* Boolean value that indicates whether or not the frontend is in
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* fastforwarding mode.
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*/
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/* Retrieves the current state of the MIDI input.
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* Returns true if it's enabled, false otherwise. */
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typedef bool (RETRO_CALLCONV *retro_midi_input_enabled_t)(void);
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@ -1227,27 +1245,6 @@ struct retro_midi_interface
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retro_midi_flush_t flush;
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};
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#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* const struct retro_hw_render_interface ** --
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* Returns an API specific rendering interface for accessing API specific data.
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* Not all HW rendering APIs support or need this.
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* The contents of the returned pointer is specific to the rendering API
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* being used. See the various headers like libretro_vulkan.h, etc.
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*
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* GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
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* Similarly, after context_destroyed callback returns,
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* the contents of the HW_RENDER_INTERFACE are invalidated.
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*/
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#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* const bool * --
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* If true, the libretro implementation supports achievements
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* either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
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* or via retro_get_memory_data/retro_get_memory_size.
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*
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* This must be called before the first call to retro_run.
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*/
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enum retro_hw_render_context_negotiation_interface_type
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{
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RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0,
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@ -1261,13 +1258,6 @@ struct retro_hw_render_context_negotiation_interface
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enum retro_hw_render_context_negotiation_interface_type interface_type;
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unsigned interface_version;
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};
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#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* const struct retro_hw_render_context_negotiation_interface * --
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* Sets an interface which lets the libretro core negotiate with frontend how a context is created.
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* The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
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* This interface will be used when the frontend is trying to create a HW rendering context,
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* so it will be used after SET_HW_RENDER, but before the context_reset callback.
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*/
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/* Serialized state is incomplete in some way. Set if serialization is
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* usable in typical end-user cases but should not be relied upon to
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@ -1293,12 +1283,6 @@ struct retro_hw_render_context_negotiation_interface
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* dependence */
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#define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6)
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#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
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/* uint64_t * --
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* Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
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* recognize or support. Should be set in either retro_init or retro_load_game, but not both.
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*/
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#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */
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#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */
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#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
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@ -2222,7 +2206,7 @@ struct retro_system_info
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* - retro_game_info::data and retro_game_info::size are guaranteed
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* to be valid
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*
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* See also:
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* See also:
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* - RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
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* - RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY
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*/
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@ -2448,7 +2432,7 @@ RETRO_API bool retro_unserialize(const void *data, size_t size);
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RETRO_API void retro_cheat_reset(void);
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RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
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/* Loads a game.
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/* Loads a game.
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* Return true to indicate successful loading and false to indicate load failure.
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*/
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RETRO_API bool retro_load_game(const struct retro_game_info *game);
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