mirror of
https://github.com/libretro/RetroArch
synced 2025-02-14 15:39:59 +00:00
(Android) Cleanups in context file - do away with everything related
to RARCH_CONSOLE
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parent
5977ab5be1
commit
3cf0e3c984
@ -225,19 +225,6 @@ void android_main(struct android_app* state)
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if (state->destroyRequested != 0)
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return;
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}
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if (g_android.animating)
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{
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// Done with events; draw next animation frame.
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g_android.state.angle += .01f;
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if (g_android.state.angle > 1)
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g_android.state.angle = 0;
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// Drawing is throttled to the screen update rate, so there
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// is no need to do timing here.
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//engine_draw_frame();
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}
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}
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RARCH_LOG("Start RetroArch...\n");
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@ -33,38 +33,17 @@ GLfloat _angle;
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static enum gfx_ctx_api g_api;
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static int gfx_ctx_check_resolution(unsigned resolution_id)
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{
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(void)resolution_id;
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return 0;
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}
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static unsigned gfx_ctx_get_resolution_width(unsigned resolution_id)
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{
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(void)resolution_id;
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return 0;
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}
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static unsigned gfx_ctx_get_resolution_height(unsigned resolution_id)
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{
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(void)resolution_id;
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return 0;
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}
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static float gfx_ctx_get_aspect_ratio(void)
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{
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return 4.0f / 3.0f;
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}
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static void gfx_ctx_get_available_resolutions(void)
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{}
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static void gfx_ctx_set_swap_interval(unsigned interval)
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{
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eglSwapInterval(g_egl_dpy, interval);
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}
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void gfx_ctx_destroy(void)
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static void gfx_ctx_destroy(void)
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{
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eglMakeCurrent(g_egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroyContext(g_egl_dpy, g_egl_ctx);
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@ -81,7 +60,7 @@ void gfx_ctx_destroy(void)
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g_android.animating = 0;
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}
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bool gfx_ctx_init(void)
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static bool gfx_ctx_init(void)
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{
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const EGLint attribs[] = {
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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@ -166,7 +145,12 @@ bool gfx_ctx_init(void)
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return true;
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}
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void gfx_ctx_check_window(bool *quit,
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static void gfx_ctx_swap_buffers(void)
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{
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eglSwapBuffers(g_egl_dpy, g_egl_surf);
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}
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static void gfx_ctx_check_window(bool *quit,
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bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
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{
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(void)width;
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@ -208,21 +192,20 @@ void gfx_ctx_check_window(bool *quit,
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{
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gl->quitting = true;
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*quit = true;
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gfx_ctx_destroy();
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return;
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}
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}
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if (g_android.animating)
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{
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// Done with events; draw next animation frame.
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g_android.state.angle += .01f;
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// Done with events; draw next animation frame.
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g_android.state.angle += .01f;
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if (g_android.state.angle > 1)
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g_android.state.angle = 0;
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if (g_android.state.angle > 1)
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g_android.state.angle = 0;
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// Drawing is throttled to the screen update rate, so there
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// is no need to do timing here.
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//engine_draw_frame();
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gfx_ctx_swap_buffers();
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}
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if (gl->quitting)
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@ -232,12 +215,7 @@ void gfx_ctx_check_window(bool *quit,
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*resize = true;
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}
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void gfx_ctx_swap_buffers(void)
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{
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eglSwapBuffers(g_egl_dpy, g_egl_surf);
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}
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void gfx_ctx_clear(void)
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static void gfx_ctx_clear(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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}
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@ -259,9 +237,6 @@ static void gfx_ctx_set_resize(unsigned width, unsigned height)
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(void)height;
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}
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static bool gfx_ctx_menu_init(void)
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{}
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static void gfx_ctx_update_window_title(bool reset)
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{
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(void)reset;
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@ -284,7 +259,7 @@ static void gfx_ctx_get_video_size(unsigned *width, unsigned *height)
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}
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bool gfx_ctx_set_video_mode(
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static bool gfx_ctx_set_video_mode(
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unsigned width, unsigned height,
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unsigned bits, bool fullscreen)
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{
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@ -296,37 +271,12 @@ bool gfx_ctx_set_video_mode(
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}
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void gfx_ctx_input_driver(const input_driver_t **input, void **input_data)
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static void gfx_ctx_input_driver(const input_driver_t **input, void **input_data)
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{
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*input = NULL;
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*input_data = NULL;
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}
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void gfx_ctx_set_filtering(unsigned index, bool set_smooth)
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{
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(void)index;
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(void)set_smooth;
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}
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static void gfx_ctx_set_fbo(bool enable)
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{
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(void)enable;
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}
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static void gfx_ctx_apply_fbo_state_changes(unsigned mode)
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{
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(void)mode;
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}
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static void gfx_ctx_set_aspect_ratio(void *data, unsigned aspectratio_index)
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{
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(void)data;
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(void)aspectratio_index;
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}
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static void gfx_ctx_set_overscan(void)
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{}
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static gfx_ctx_proc_t gfx_ctx_get_proc_address(const char *symbol)
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{
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rarch_assert(sizeof(void*) == sizeof(void (*)(void)));
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@ -365,20 +315,4 @@ const gfx_ctx_driver_t gfx_ctx_android = {
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gfx_ctx_input_driver,
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NULL,
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"android",
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#ifdef RARCH_CONSOLE
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// RARCH_CONSOLE stuff.
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gfx_ctx_set_filtering,
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gfx_ctx_get_available_resolutions,
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gfx_ctx_check_resolution,
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#ifdef HAVE_CG_MENU
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gfx_ctx_menu_init,
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#else
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NULL,
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#endif
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gfx_ctx_set_fbo,
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gfx_ctx_apply_fbo_state_changes,
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#endif
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};
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