don't reset triggers/lboards that failed to load

This commit is contained in:
Jamiras 2019-12-27 19:03:40 -07:00
parent 19f53d96a2
commit 3c3e6978b8

View File

@ -897,28 +897,32 @@ void rcheevos_reset_game(void)
cheevo = rcheevos_locals.core;
for (i = 0; i < rcheevos_locals.patchdata.core_count; i++, cheevo++)
{
rc_reset_trigger(cheevo->trigger);
if (cheevo->trigger)
rc_reset_trigger(cheevo->trigger);
cheevo->last = 1;
}
cheevo = rcheevos_locals.unofficial;
for (i = 0; i < rcheevos_locals.patchdata.unofficial_count; i++, cheevo++)
{
rc_reset_trigger(cheevo->trigger);
if (cheevo->trigger)
rc_reset_trigger(cheevo->trigger);
cheevo->last = 1;
}
lboard = rcheevos_locals.lboards;
for (i = 0; i < rcheevos_locals.patchdata.lboard_count; i++, lboard++)
{
rc_reset_lboard(lboard->lboard);
if (lboard->lboard)
rc_reset_lboard(lboard->lboard);
if (lboard->active)
{
lboard->active = 0;
/* this ensures the leaderboard won't restart until the start trigger is false for at least one frame */
lboard->lboard->submitted = 1;
if (lboard->lboard)
lboard->lboard->submitted = 1;
}
}
}