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https://github.com/libretro/RetroArch
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don't reset triggers/lboards that failed to load
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parent
19f53d96a2
commit
3c3e6978b8
@ -897,28 +897,32 @@ void rcheevos_reset_game(void)
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cheevo = rcheevos_locals.core;
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for (i = 0; i < rcheevos_locals.patchdata.core_count; i++, cheevo++)
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{
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rc_reset_trigger(cheevo->trigger);
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if (cheevo->trigger)
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rc_reset_trigger(cheevo->trigger);
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cheevo->last = 1;
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}
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cheevo = rcheevos_locals.unofficial;
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for (i = 0; i < rcheevos_locals.patchdata.unofficial_count; i++, cheevo++)
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{
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rc_reset_trigger(cheevo->trigger);
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if (cheevo->trigger)
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rc_reset_trigger(cheevo->trigger);
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cheevo->last = 1;
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}
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lboard = rcheevos_locals.lboards;
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for (i = 0; i < rcheevos_locals.patchdata.lboard_count; i++, lboard++)
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{
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rc_reset_lboard(lboard->lboard);
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if (lboard->lboard)
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rc_reset_lboard(lboard->lboard);
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if (lboard->active)
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{
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lboard->active = 0;
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/* this ensures the leaderboard won't restart until the start trigger is false for at least one frame */
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lboard->lboard->submitted = 1;
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if (lboard->lboard)
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lboard->lboard->submitted = 1;
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}
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}
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}
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