Make hlsl_load_program more like Cg version

This commit is contained in:
twinaphex 2018-05-17 22:30:57 +02:00
parent 0df8ca030f
commit 3b7a1a8a73

View File

@ -123,7 +123,7 @@ static bool d3d9_hlsl_load_program(
LPDIRECT3DDEVICE9 dev, LPDIRECT3DDEVICE9 dev,
unsigned idx, unsigned idx,
struct shader_program_hlsl_data *program, struct shader_program_hlsl_data *program,
struct shader_program_info *program_info) const char *prog, bool path_is_file)
{ {
ID3DXBuffer *listing_f = NULL; ID3DXBuffer *listing_f = NULL;
ID3DXBuffer *listing_v = NULL; ID3DXBuffer *listing_v = NULL;
@ -133,27 +133,25 @@ static bool d3d9_hlsl_load_program(
if (!program) if (!program)
program = &hlsl->prg[idx]; program = &hlsl->prg[idx];
if (program_info->is_file) if (path_is_file)
{ {
if (!d3d9x_compile_shader_from_file(program_info->combined, NULL, NULL, if (!d3d9x_compile_shader_from_file(prog, NULL, NULL,
"main_fragment", "ps_3_0", 0, &code_f, &listing_f, &program->f_ctable)) "main_fragment", "ps_3_0", 0, &code_f, &listing_f, &program->f_ctable))
goto error; goto error;
if (!d3d9x_compile_shader_from_file(program_info->combined, NULL, NULL, if (!d3d9x_compile_shader_from_file(prog, NULL, NULL,
"main_vertex", "vs_3_0", 0, &code_v, &listing_v, &program->v_ctable)) "main_vertex", "vs_3_0", 0, &code_v, &listing_v, &program->v_ctable))
goto error; goto error;
} }
else else
{ {
if (!d3d9x_compile_shader(program_info->combined, if (!d3d9x_compile_shader(prog, strlen(prog), NULL, NULL,
strlen(program_info->combined), NULL, NULL,
"main_fragment", "ps_3_0", 0, &code_f, &listing_f, "main_fragment", "ps_3_0", 0, &code_f, &listing_f,
&program->f_ctable )) &program->f_ctable ))
{ {
RARCH_ERR("Failure building stock fragment shader..\n"); RARCH_ERR("Failure building stock fragment shader..\n");
goto error; goto error;
} }
if (!d3d9x_compile_shader(program_info->combined, if (!d3d9x_compile_shader(prog, strlen(prog), NULL, NULL,
strlen(program_info->combined), NULL, NULL,
"main_vertex", "vs_3_0", 0, &code_v, &listing_v, "main_vertex", "vs_3_0", 0, &code_v, &listing_v,
&program->v_ctable )) &program->v_ctable ))
{ {
@ -185,20 +183,16 @@ static bool hlsl_load_shader(hlsl_shader_data_t *hlsl,
LPDIRECT3DDEVICE9 dev, LPDIRECT3DDEVICE9 dev,
const char *cgp_path, unsigned i) const char *cgp_path, unsigned i)
{ {
struct shader_program_info program_info;
char path_buf[PATH_MAX_LENGTH]; char path_buf[PATH_MAX_LENGTH];
path_buf[0] = '\0'; path_buf[0] = '\0';
program_info.combined = path_buf;
program_info.is_file = true;
fill_pathname_resolve_relative(path_buf, cgp_path, fill_pathname_resolve_relative(path_buf, cgp_path,
hlsl->cg_shader->pass[i].source.path, sizeof(path_buf)); hlsl->cg_shader->pass[i].source.path, sizeof(path_buf));
RARCH_LOG("[D3D9 HLSL]: Loading Cg/HLSL shader: \"%s\".\n", path_buf); RARCH_LOG("[D3D9 HLSL]: Loading Cg/HLSL shader: \"%s\".\n", path_buf);
if (!d3d9_hlsl_load_program(hlsl, dev, i + 1, &hlsl->prg[i + 1], &program_info)) if (!d3d9_hlsl_load_program(hlsl, dev, i + 1, &hlsl->prg[i + 1], path_buf, true))
return false; return false;
return true; return true;
@ -218,17 +212,12 @@ static bool hlsl_load_plain(hlsl_shader_data_t *hlsl, LPDIRECT3DDEVICE9 dev,
if (!string_is_empty(path)) if (!string_is_empty(path))
{ {
struct shader_program_info program_info;
program_info.combined = path;
program_info.is_file = true;
RARCH_LOG("[D3D9 HLSL]: Loading Cg/HLSL file: %s\n", path); RARCH_LOG("[D3D9 HLSL]: Loading Cg/HLSL file: %s\n", path);
strlcpy(hlsl->cg_shader->pass[0].source.path, strlcpy(hlsl->cg_shader->pass[0].source.path,
path, sizeof(hlsl->cg_shader->pass[0].source.path)); path, sizeof(hlsl->cg_shader->pass[0].source.path));
if (!d3d9_hlsl_load_program(hlsl, dev, 1, &hlsl->prg[1], &program_info)) if (!d3d9_hlsl_load_program(hlsl, dev, 1, &hlsl->prg[1], path, true))
return false; return false;
} }
else else
@ -292,18 +281,14 @@ error:
static hlsl_shader_data_t *hlsl_init(d3d9_video_t *d3d, const char *path) static hlsl_shader_data_t *hlsl_init(d3d9_video_t *d3d, const char *path)
{ {
unsigned i; unsigned i;
struct shader_program_info program_info;
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*) hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)
calloc(1, sizeof(hlsl_shader_data_t)); calloc(1, sizeof(hlsl_shader_data_t));
if (!hlsl) if (!hlsl)
goto error; return NULL;
program_info.combined = stock_hlsl_program;
program_info.is_file = false;
/* Load stock shader */ /* Load stock shader */
if (!d3d9_hlsl_load_program(hlsl, d3d->dev, 0, &hlsl->prg[0], &program_info)) if (!d3d9_hlsl_load_program(hlsl, d3d->dev, 0, &hlsl->prg[0], stock_hlsl_program, false))
{ {
RARCH_ERR("[D3D9 HLSL]: Failed to compile passthrough shader, is something wrong with your environment?\n"); RARCH_ERR("[D3D9 HLSL]: Failed to compile passthrough shader, is something wrong with your environment?\n");
goto error; goto error;