mirror of
https://github.com/libretro/RetroArch
synced 2025-03-29 13:20:30 +00:00
Add more d3d_wrapper functions
This commit is contained in:
parent
4f0405980e
commit
3a9ee7feae
@ -299,22 +299,38 @@ void d3d_clear(LPDIRECT3DDEVICE dev,
|
||||
#endif
|
||||
}
|
||||
|
||||
void d3d_lockrectangle_clear(LPDIRECT3DTEXTURE tex,
|
||||
void d3d_lockrectangle(LPDIRECT3DTEXTURE tex,
|
||||
unsigned level, D3DLOCKED_RECT *lock_rect, RECT *rect,
|
||||
unsigned rectangle_height, unsigned flags)
|
||||
{
|
||||
#if defined(_XBOX)
|
||||
D3DTexture_LockRect(tex, level, lock_rect, rect, flags);
|
||||
memset(lock_rect->pBits, 0, rectangle_height * lock_rect->Pitch);
|
||||
return true;
|
||||
#else
|
||||
if (SUCCEEDED(tex->LockRect(level, lock_rect, rect, flags)))
|
||||
{
|
||||
memset(lock_rect->pBits, level, rectangle_height * lock_rect->Pitch);
|
||||
tex->UnlockRect(0);
|
||||
}
|
||||
return true;
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
void d3d_unlockrectangle_clear(LPDIRECT3DTEXTURE tex)
|
||||
{
|
||||
#ifndef _XBOX
|
||||
tex->UnlockRect(0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void d3d_lockrectangle_clear(LPDIRECT3DTEXTURE tex,
|
||||
unsigned level, D3DLOCKED_RECT *lock_rect, RECT *rect,
|
||||
unsigned rectangle_height, unsigned flags)
|
||||
{
|
||||
#if defined(_XBOX)
|
||||
level = 0;
|
||||
#endif
|
||||
memset(lock_rect->pBits, level, rectangle_height * lock_rect->Pitch);
|
||||
d3d_unlockrectangle_clear(tex);
|
||||
}
|
||||
|
||||
void d3d_set_viewport(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp)
|
||||
{
|
||||
if (!d3d_restore_device(dev))
|
||||
|
@ -72,10 +72,16 @@ void d3d_clear(LPDIRECT3DDEVICE dev,
|
||||
unsigned count, const D3DRECT *rects, unsigned flags,
|
||||
D3DCOLOR color, float z, unsigned stencil);
|
||||
|
||||
void d3d_lockrectangle(LPDIRECT3DTEXTURE tex,
|
||||
unsigned level, D3DLOCKED_RECT *lock_rect, RECT *rect,
|
||||
unsigned rectangle_height, unsigned flags);
|
||||
|
||||
void d3d_lockrectangle_clear(LPDIRECT3DTEXTURE tex,
|
||||
unsigned level, D3DLOCKED_RECT *lock_rect, RECT *rect,
|
||||
unsigned rectangle_height, unsigned flags);
|
||||
|
||||
void d3d_unlockrectangle_clear(LPDIRECT3DTEXTURE tex);
|
||||
|
||||
void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler,
|
||||
LPDIRECT3DTEXTURE tex);
|
||||
|
||||
|
@ -1338,6 +1338,8 @@ static void renderchain_blit_to_texture(void *data,
|
||||
|
||||
if (first->last_width != width || first->last_height != height)
|
||||
{
|
||||
d3d_lockrectangle(first->tex, 0, &d3dlr,
|
||||
NULL, first->info.tex_h, D3DLOCK_NOSYSLOCK);
|
||||
d3d_lockrectangle_clear(first->tex, 0, &d3dlr,
|
||||
NULL, first->info.tex_h, D3DLOCK_NOSYSLOCK);
|
||||
}
|
||||
|
@ -234,6 +234,8 @@ static void renderchain_blit_to_texture(void *data, const void *frame,
|
||||
|
||||
if (chain->last_width != width || chain->last_height != height)
|
||||
{
|
||||
d3d_lockrectangle(chain->tex,
|
||||
0, &d3dlr, NULL, chain->tex_h, D3DLOCK_NOSYSLOCK);
|
||||
d3d_lockrectangle_clear(chain->tex,
|
||||
0, &d3dlr, NULL, chain->tex_h, D3DLOCK_NOSYSLOCK);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user