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(XDK RGUI) Blit rgui_data into RGUI D3D texture - still shows
nothing though
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@ -741,12 +741,26 @@ static inline void xdk_d3d_draw_rgui(void *data)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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texture_image *out_img = (texture_image*)&d3d->rgui_texture;
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D3DLOCKED_RECT d3dlr;
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unsigned pitch = RGUI_WIDTH * 2;
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unsigned base_size = RGUI_WIDTH * RGUI_HEIGHT * 2;
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unsigned y;
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out_img->pixels->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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for (y = 0; y < RGUI_HEIGHT; y++)
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{
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const uint8_t *in = (const uint8_t*)d3d->rgui_data + y * pitch;
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uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch;
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memcpy(out, in, base_size);
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}
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out_img->pixels->UnlockRect(0);
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if (out_img->pixels == NULL || out_img->vertex_buf == NULL)
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return;
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int x = out_img->x;
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int y = out_img->y;
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y = out_img->y;
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int w = out_img->width;
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int h = out_img->height;
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