(XDK RGUI) Blit rgui_data into RGUI D3D texture - still shows

nothing though
This commit is contained in:
twinaphex 2013-03-13 18:48:35 +01:00
parent d7130d58f6
commit 3a9d191885

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@ -741,12 +741,26 @@ static inline void xdk_d3d_draw_rgui(void *data)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
texture_image *out_img = (texture_image*)&d3d->rgui_texture;
D3DLOCKED_RECT d3dlr;
unsigned pitch = RGUI_WIDTH * 2;
unsigned base_size = RGUI_WIDTH * RGUI_HEIGHT * 2;
unsigned y;
out_img->pixels->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
for (y = 0; y < RGUI_HEIGHT; y++)
{
const uint8_t *in = (const uint8_t*)d3d->rgui_data + y * pitch;
uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch;
memcpy(out, in, base_size);
}
out_img->pixels->UnlockRect(0);
if (out_img->pixels == NULL || out_img->vertex_buf == NULL)
return;
int x = out_img->x;
int y = out_img->y;
y = out_img->y;
int w = out_img->width;
int h = out_img->height;