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https://github.com/libretro/RetroArch
synced 2025-03-28 19:20:35 +00:00
Pressing Start on 'Load Shader Preset' will reset
all shader passes and apply changes, effectively disabling the shaders
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parent
8647bbc36f
commit
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@ -69,6 +69,21 @@ static int action_start_remap_file_load(unsigned type, const char *label)
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return 0;
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}
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static int action_start_shader_preset(unsigned type, const char *label)
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{
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
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bool refresh = false;
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struct video_shader *shader = menu_shader_get();
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shader->passes = 0;
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menu_entries_ctl(MENU_ENTRIES_CTL_SET_REFRESH, &refresh);
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menu_driver_ctl(RARCH_MENU_CTL_SET_PREVENT_POPULATE, NULL);
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command_event(CMD_EVENT_SHADERS_APPLY_CHANGES, NULL);
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#endif
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return 0;
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}
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static int action_start_video_filter_file_load(unsigned type, const char *label)
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{
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settings_t *settings = config_get_ptr();
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@ -290,6 +305,9 @@ static int menu_cbs_init_bind_start_compare_label(menu_file_list_cbs_t *cbs)
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{
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switch (cbs->enum_idx)
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{
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case MENU_ENUM_LABEL_VIDEO_SHADER_PRESET:
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BIND_ACTION_START(cbs, action_start_shader_preset);
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break;
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case MENU_ENUM_LABEL_REMAP_FILE_LOAD:
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BIND_ACTION_START(cbs, action_start_remap_file_load);
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break;
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