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(Wii) use C version of guMtxConcat (ps_guMtxConcat broken in devkitpro
r29).
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@ -998,7 +998,7 @@ static void gx_resize(void *data)
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}
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guMtxIdentity(m2);
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guMtxRotDeg(m2, 'Z', degrees);
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guMtxConcat(m1, m2, m1);
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c_guMtxConcat(m1, m2, m1);
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GX_LoadPosMtxImm(m1, GX_PNMTX0);
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init_texture(data, 4, 4);
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